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Old 05-21-2016, 06:10 AM   #31
korag082007
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just 1 last hit for an archer from a range of 50m, and we all loose that hard work we did to kill any1, do something for this kill steal shit
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Old 05-21-2016, 07:02 AM   #32
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Quote:
Originally Posted by Elva Hunter View Post

and yes, 1v1 should be allowed in TDM, would work pretty well and if anyone doubt of it, i say:
- Make the test NGD; Put 1v1 in TDM allowed for haven and RA and let's let the people say, by the experience, if it works or not. So we gonna see who is correct here.
Why would 1v1 be put into a game mode called 'Team Death Match'? You must be completely retarded if you think NGD would even bother.

The only problem is that 3v3v3 isn't enough for a fun match, if a team has anything other than conjurer/barb its gonna be a tough match to win
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Old 05-21-2016, 07:44 AM   #33
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Please add a penalty for staying too long in your own base.

Every player gets a x min timer. Whenever he his in his own base the timer starts running. If he goes out again it stops running. The timer only resets if it ran out for once or if the player was outside the base for more than x mins.

If the timer runs out, your base starts to damage you, just like the enemy base. If you die this way both enemy teams get a point.

KIlling one of the mobs halves the enemy timers instantly and increases the damage they take in the base.

Passive play should not be encouraged!

How long such a timer should be, must be tested, but i think something like 1-2mins should be fine.


Edit: I also think the enemy base should not be able to kill you immediately. It should stop at 1hp for a few seconds (timer so they can't hide in enemy base). This way people can't intentionally do easily a kamikaze run without giving the defender credit.
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Last edited by Hayir; 05-21-2016 at 08:36 AM.
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Old 05-21-2016, 10:55 AM   #34
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Pls add a step between spawn and central zone, or add something so ppl don't draw back every other second. Once you leave the spawning area, you should not be able to go back. Please consider this, even if it means that the healing effect has to be removed.
Old TDMs had this kind of steps, you remember? I prefered that spawn protection to the current one.
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Old 05-21-2016, 01:34 PM   #35
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Quote:
Originally Posted by LawZ View Post
No need for direct insults. Especially to players that are older than you ingame
1- He was the one who started so i am just treating him in same way.

2- play since longer time dont mean knowledge....neither that he can insult me and that i have to stay quiet.

3- i already proved for A + B that players olds....not always are good indeed in pvp or in combat and i guess you know it pretty well.

4- about the 1v1 in TDM, yeah its a suggestion, what the problem in extern my suggestion in a topic related to this subject if this forum is exact for this kind of game discussion?
sorry but i don't see any problem.

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Old 05-21-2016, 01:40 PM   #36
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Ofc it would work, it would be a cross-realm arena nothing more.
And we all know how well populated the arenas are. Not to forget how well the game is balanced around 1v1 fights.

While we are at it, let's also add 2v2, 5v5, 6v6 ,7v7. Maybe at some point we can have a own queue for every player in the game.
Let's split the population even more.
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Old 05-21-2016, 02:49 PM   #37
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An invisible wall/barrier at spawn which enemies can't penetrate will solve the issues I think.

1) No suicide runs to not give a kill.
2) No necro penalty.
3) No spawn camps.

Together with removing HP regeneration this should work. It should be a two-way wall though, so defenders(rangers) don't run back and be able to hit the attackers once they're in their safe zone.
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Old 05-21-2016, 04:37 PM   #38
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Conjurer sanctuary and archer low profile should not work in TDM along with WM powers.
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Old 05-21-2016, 04:50 PM   #39
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Quote:
Originally Posted by Loque View Post
Conjurer sanctuary and archer low profile should not work in TDM along with WM powers.
uhu, but irritation and mind squasher (why does this spell still exist???????) should?
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Old 05-21-2016, 05:12 PM   #40
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Cross server TDM would solve the issue low population servers suffer of right now. Endless waiting for a match.

Allow low populated servers to join RA TDM as well. Tho Adrián said it's not possible for some reason.....
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