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Old 09-04-2007, 06:22 PM   #31
octopus
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Default Conjurers

Thanks all for your suggestions in this thread. It has helped me immensely. I completely re-designed my Conjurer to be all defense, and I think it's made a big difference. Alone, I can hardly kill an easy monster, but when teamed with others, I think I add a lot to the strength of the party by using heal, regen, mass heal, mass mana regen, lots of buffs, and resurrect.

In the last two battles, I've earned around 60 to 80 RP each. I feel that I'm far more effective now than when I used to try to fight like a warlock and use offensive spells. Now in a fort conflict, I might cast two or three Ivy or Beetle spells, but other than that, it's all about buffing and healing others.
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Old 09-04-2007, 06:28 PM   #32
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Default Questions about Conjurer spells and tactics

I would like to hear what spells other Conjurers find most useful.

Is the spell Force Armor very useful? The description says it "grants the conjurer extra protection." Does this protect from physical damage, magical damage, magical effects like dizzy or knock-down?

I've found the Steel Skin spell quite effective when being attacked by warriors and archers, but it doesn't seem to help me much against Warlocks. What is the best defense to use when attacked by Warlocks or enemy Conjurers?

See you all on the battlefield!
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Old 09-04-2007, 06:36 PM   #33
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Force Armor is useless, it only gives you extra armor and i just think its a waste of mana.



Against warlocks you are pretty much fucked. But i would say that Silence and Beetle should buy you some time to get away.
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Old 09-04-2007, 07:27 PM   #34
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Quote:
Originally Posted by octopus
What is the best defense to use when attacked by Warlocks or enemy Conjurers?
A knight or barb.
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Old 09-04-2007, 07:28 PM   #35
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So the Warrior skill Caution, which gives Protection: 50% at lvl 2 (iirc), basically just gives 1.5x your current armor? If you stacked it with some other Protection spell (like Friendly Shielding) to make it 100% Protection, it'd give you 2x your current armor?

Same for that archer skill, I think it was called Sudden Strike that reduces Protection by 50%, that basically reduces your armor by half?

But I guess armor is not all that important in Regnum?
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Old 09-04-2007, 07:42 PM   #36
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Protection spells seem to do little if anythinng to the amount of dmg you take as far as I've seen, but that may change with future updates as much of the game still isn't done yet.

Mind Blank is prolly the only real defencive spell you need for war
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Old 09-05-2007, 07:46 AM   #37
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Quote:
Originally Posted by DuoMaxwell
Protection spells seem to do little if anythinng to the amount of dmg you take as far as I've seen, but that may change with future updates as much of the game still isn't done yet.

Mind Blank is prolly the only real defencive spell you need for war

Yes, mind blank is really usefull. I always have it activated in war so i rarely get knocked down from Sultars Terror
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Old 09-05-2007, 11:58 AM   #38
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Yep lol, I love standing there and seeing 10 ppl around me drop but I don't lol, tho that leave me an open target as I'm a known conju, but surprisinghly very few times have they taken the chance to target me, if they did en mass at this moment they've got a chance to drop me before I can get away. I guess this is one thing I can be glad that nobody uses advanced tactics in war. If they played to win wars would be more fun, cause now its about who's got the bigger army.
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Old 09-05-2007, 12:36 PM   #39
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You can't "win" a fort war though. You can only delay defeat as long as possible.
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Old 09-05-2007, 01:02 PM   #40
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Quote:
Originally Posted by daresbalat
You can't "win" a fort war though. You can only delay defeat as long as possible.
Actually, you can. You just have to hold it long enough until the enemy gives up. This usually happens when the ones trying to retake the fort are vastly outnumbered and no help seems likely to arrive. Syrtis has often "won" forts this way, even Alsius too on her good days (or rather, when the other realm is having a bad day ). Of course, you still lose the fort once you abandon it out of boredom but overall it still counts as a win against the enemy.
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