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Originally Posted by CumeriTarenes
Thirst for blood is awesome, use it with a very slow weapon and you will do huge damage quite fast, you wil ignore defensives like Ao1 or steel skin, actually it is better than the old
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Yes, add 2 lightning rings and you'll deal 3.5k dmg in a zap!
Quote:
Originally Posted by CumeriTarenes
also spiritual blow, rend, beast attack, defeaning roar and a few others are very good
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Yes, i love spiritual blow but deafening roar is a must have.
Quote:
Originally Posted by CumeriTarenes
Knights can be very usefull, they can protect with auras as well as knock/dizzy other persons for their mates. Knights can charge with barbs, they can protect each other and the barbs with auras, they can dizzy/knock a singlle person and the barbs just do 2 or 3 hits on this person and it is dead...then they can take the next enemie. knight areas are not very useful imho, better when knights have good knock/dizzy spells, at least one aura and some decent weapon damage and self protection. Area attacks are much more useful when used by barbs, because their weapon damage is muuch higher, so the area attack will be cuse much more damage. When barb uses their area attacks right, just after a terror and a marks lightning arrow the battle is over very fast. When a mage with MoD is running in the terrorated enemies right after the terror is over it is even more usefull
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There's nothing more terrorizing then a knight and barb rush with support... I love it!!!
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The sound of the Gion Shōja bells echoes the impermanence of all things; the color of the sāla flowers reveals the truth that the prosperous must decline. The proud do not endure, they are like a dream on a spring night; the mighty fall at last, they are as dust before the wind.
-- Chapter 1.1 of The Tale of Heike, Helen Craig McCullough's translation
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