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Old 04-18-2008, 08:15 AM   #31
mrclean
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I use only a weapon per time. Yes, I'm a pt, proud of it, but at least I can't be blamed in how I do my job =P

I feel like buffing acurate swings, brutal impacts and the other one with different weapons type is like cheating. I feel like switching weapons is a loss of time when you can combine a good tactic with one weapon and TACTICS (look at the name ). I feel like casting balestra and return to slash can be good for the range, but totally unuseful with lag. I feel like I can replace this combo with another one. I feel like I miss only mind squasher in my setup that anyway is unreliable if not maxed and a bit too powerful (can make a knight totally unusefull in one hit).
I feel like I'm playing the way that best fits me.

For all these reasons I'm a pt
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Old 04-18-2008, 10:16 AM   #32
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Quote:
Originally Posted by Signatus
I beg your pardon?

Not sure if I understood. Shouldn't a melee warrior switch weapons during a fight? History says otherwise:

- Hoplites had a primary weapon: a *big* spear naturally; but also a secondary in close combat (when having a spear is not that efficient ^^)... a sword (short sword to be precise)!

- Legionaries had 4 (!) weapons: 2 javelins (one heavy called pilum), a short sword (wonder why ^^) and... a dagger!

- Vikings had... spears too as basic weapon! And depending on their social status they also had from bows and axes to swords!

- A samurai would have his katana (after the Edo period) but also...a bow! (/me wants my hunter with a katana!). He would also have another smaller blade, a wakizashi and/or a tanto to be used in seppuku. But, in the same period there would be japanese warriors holding a naginata (a sort of a polearm) and later a yari (a spear).

I could be here half an hour displaying my knowledge (acquired through many years of... wikipedia search) but the point is that throughout the ages, into modern warfare (ask Valorious about this), infantry has used more then one kind of weaponry to fit different combat situations... much like balestring someone to SC him after!

Anyway I wouldn't call anyone "pt" for having it's own style of playing (only Red is a true "pt"!), but my personal opinion is that having multiple weapon skills helps to overcome in different battle situations, but I acknowledge that there are players who perfectly manage themselves using only one.
And historically archers had melee weapons for close combat.

So where are our melee weapons for close combat?

You're all pt's.
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Old 04-18-2008, 12:24 PM   #33
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So archers should get daggers, mages swords and warriors bows. Would be nice.
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Old 04-18-2008, 12:33 PM   #34
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Quote:
Originally Posted by asdfghs
So archers should get daggers, mages swords and warriors bows. Would be nice.


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Old 04-18-2008, 12:34 PM   #35
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Quote:
Originally Posted by asdfghs
So archers should get daggers, mages swords and warriors bows. Would be nice.
Actually the whole concept of classes, levels and restricted weapons is stupid. In Ultima Online you had skills that you would train in certain fashions; for instance if you would use a sword or an axe, you would train Swordsmanship "passively" only by using that weapon. That's how my Mage was grand master swordsman . (actually the system was a bit more complicated than this, but still is better than a game 10 years younger ).
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Old 04-18-2008, 12:41 PM   #36
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I suggested things like this before and I think ti will be Megrim's nightmare, but it would be incredible nice if you could select which weapons you could use.

Free access to all skill trees for all classes.
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Old 04-18-2008, 12:47 PM   #37
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Imagine a barb with trained evasion and necromancy wielding a 2h axe^^
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Old 04-18-2008, 12:50 PM   #38
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Well it is incompatible with Regnum's design obviously. In the old and good Ultima Online, you had a skill cap of 700. Meaning the sum of the 49 skills available in game was 700, you could be grandmaster (= 100.0) in only 7 skills, but other combinations were open if you liked. Then there were stats which also had effects on fighting and other stuff...
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Old 04-18-2008, 01:12 PM   #39
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Quote:
Originally Posted by Signatus
Actually... it does: Changelog Version: 0.9.26 (Date: 2008/1/15) -> Fixed: Potential fix for quick weapons switch. You can't equip more than one item per second.
It's per second, It means you can do it once fast. You just can't use boosted item to regenerate your life with fast switching (it's what the patch is all about). So yes i found that casting balestra + south cross is overpowered. But I adapt, I don't want it to be nerfed before hunters camouflage is gone.

Now I'm pretty convinced that camouflage is a skill that should be removed it's lame, and it's too much used as a get out of prison for free card.
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Old 04-18-2008, 05:19 PM   #40
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Quote:
Originally Posted by gph
You just can't use boosted item to regenerate your life with fast switching
Yes you can... exactly as the same speed you can switch weapons. A barb friend of mine boosts aprox. 15 const. points when returning from an area or when being badly targeted (he does this when he's on a good mood and has no lag nor fps failures...).

Quote:
Originally Posted by magnet
Well it is incompatible with Regnum's design obviously. In the old and good Ultima Online, you had a skill cap of 700. Meaning the sum of the 49 skills available in game was 700, you could be grandmaster (= 100.0) in only 7 skills, but other combinations were open if you liked. Then there were stats which also had effects on fighting and other stuff...
/me inserts *named game* on google search... I'm a multiclassing addicted...
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