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Old 12-26-2008, 07:01 AM   #31
Caelia
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What if there was something in which when a realm has a certain low percentage of members online compared to the other two realms online members, maybe their gate simply cant be attacked or has some other kind of booster that makes it harder to get through?

Not sure if I explained that very well ^^;; But to have some sort of bonus to any realm that could possibly be outnumbered simply by the amount of players online vs offline might be a good thing?

Hopefully it would take into account the level of the players online as well. If I'm trying to defend Syrtis gate and there's 30 players lower then level 20 online and is keeping me from having the bonus thing, I would be mad =PP

Also, I am hoping something will be done about the gold situation. I am becoming poorer by the minute =P I don't think many people would like the idea of giving up their oh so precious rp to pay for something that will be inevitably destroyed at some point. But I hope that the gold thing will get better in some way or else we might all be poor really soon!

I hope that I explained my thoughts well enough ^^;;

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Old 12-26-2008, 08:44 AM   #32
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Yea Good Idea Lunar If A Country Had A Weaker Population That Country there guards would have a boost and the door would be tougher
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Old 12-26-2008, 10:30 AM   #33
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I don't know if it's a good idea to buff up guards/gate while there is a few defending players online. Because even when attackers have to spend five hours breaking the gate, you won't stop them with two level 40+ and five level 30-40 players on the walls. You just can't stop attackers with such a small force no matter how long you fight them.
So my another idea is to introduce some kind of realm gem power. The gem power could be equal the total number of levels of all online defending level 30+ players in a moment of a first attack at the gate. So during sleep time the gems would be low powered and during high activity - highly powered. Then, when attackers collect all enemy gems and open the portal their reward will depend on total gem power of gems they collected. So if they get the gems during enemy sleep time they will get eg. 1% exp bonus and while they get the gems during high activity they'll get 50% (or more!) exp bonus.
This system would encourage to fight while there is high online players activity. The more difficult invasion is, the better reward you get.
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Old 12-26-2008, 12:12 PM   #34
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I like gem power very much. This is reasonable and very logic.

I like to propose another one. I see now castles are key points for invasions. Thats why they are hightly defended. For me to boost fort value i want to see invasion to happen by holding two forts. To difficult as castle and fort time to hold would be double or tripple, so if normal time is 20 minutes for fort and a castle - for two forts it will be 40 or 60 minutes. That way the game of cat and mouse will be more intensive and forts will not be so alone as now.
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Old 12-26-2008, 12:54 PM   #35
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I like the gem power idea too. Ignis can invade a sleeping Alsius as many times as they like as far as I'm concerned, but the xp bonus they're accumulating is getting quite ridiculous, and I don't see how that's gonna help the game as a whole at all.

Being able to invade just by capturing the forts is an interesting idea too. I'm not sure how hard/rare NGD intended to make invasions, but at the moment on Horus they're pretty impossible for any realm to achieve when the defending realm actually has a few players on.
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Old 12-26-2008, 02:50 PM   #36
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About noob camping, although I didn't take part in anything like this, my suggestion is much more simple. I don't know how is that in other realms, but in Ignis every save point in inner realm is near a town. If noobs don't wanna be camped they should go to town (there's enough time when they can't be attacked after respawn). If in the town there is not enough guards, I suggest NGD to make more/better guards in inner realm towns.
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Old 12-26-2008, 03:03 PM   #37
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Quote:
Originally Posted by Ramsli11
lol Nightchill's Right You Break The Gate You Earn The Right To Do Whatever You Want lol dont feel bad were from syrtis been invaded twice now i do belive alsuis Needs The Realm bonus at 25% and syrtis and ignis at 0%

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For one syrtis has the amount of player that ignis AND alsius combined have.


Besides if you had an increas in difficulty of gates for realms with more activity the Syrtis really wouldn't be able to invade. The suggestions are too Alsius biased and definately wouldnt be implemented on RA.
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Old 12-26-2008, 08:52 PM   #38
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Quote:
Originally Posted by SmUrV
For one syrtis has the amount of player that ignis AND alsius combined have.
this is still not the case on horus, ignis has more warready active players.

I think that the script should be changed, I don't know how many active low levels there are in ignis but they should sure as hell get a lot more by the minute because of increased xp and gold.

My suggestion is that the script should only involve people who are >35.

Somehow this script would then add war power in such a way that the amount of time they are online are calculated with the level they are in and depending on this they will add to the script, meaning that if ignis for example has 3 level 50's on in 4 hours and syrtis has a level 35 a level 46 and a level 47 on for 3 hours and alsius has 3 people of level 36 on for 4 hours the war power stats would count like this
ignis would be the strongest
syrtis would be the second strongest
alsius would be the weakest

which would result in syrtis getting xp bonux, alsius getting xp and gold bonus and ignis noting from the realm imbalance system.

more technical details
a level 50 on for four hours could generate 50 points
a level 49 on for four hours could generate 49 points

etc.

If someone is only on half an hour they will generate points half of their level

these points are put in a poll which is checked at the end of every week to determine which realm needs bonuses to get stronger.

also this
Quote:
I like to propose another one. I see now castles are key points for invasions. Thats why they are hightly defended. For me to boost fort value i want to see invasion to happen by holding two forts. To difficult as castle and fort time to hold would be double or tripple, so if normal time is 20 minutes for fort and a castle - for two forts it will be 40 or 60 minutes. That way the game of cat and mouse will be more intensive and forts will not be so alone as now.
should be implemented asap to prevent a realm from camping at a building all the time
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Old 12-27-2008, 05:32 AM   #39
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So far I am liking what I am hearing.

I still think it would be a good idea to use RPS rather than gold at this point as RPS is the only un-spendable, continuously available renewable resource for the invasion system more easy to replace than gold. Unless they bump up the found treasure for like 49 or 86 gold coins to some to 3000 gold coins I don't really see fort upgrades being so much worth it anymore. Higher levels that do not have anymore quests really are at a loss for gold income.

Well I will be playing my Xbox 360 from now on (unless I get an email or something asking me to help out) for a little while or until I see some improvement. Cya guys around.
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Old 12-27-2008, 05:48 PM   #40
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Even though noob camping is something only an ass would do, I don't think it is something NGD should do something about. Instead Alsius (or Syrtis or whoever) should come to an agreement about what is more important chasing gems around their territory or protecting their noobs.

A few nights ago when Syrtis was invaded, a group of us stood around our gate with our thumbs up our butts while the Iggies teleported out. We should have fallen back to Fis to take on the asses that stayed to kill our levellers. That was our bad decision making on a night filled with bad decisions.

As we continue with invasions, we will come up with tactis to address that situation (tactics that every one in syrtis will ignore because we don't do that kind of thing).

As to AWD's point about war readyness...Ignis by far has the most numerous active high levels. A deeper bench make sa better team in Ignis' case, and at just about every sub-class Ignis has a deeper bench than Syrtis.
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