03-26-2009, 04:19 PM | #31 | |
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Archers classes => WICKED Evasion and protection nerfs Mages => warlocks seemed to get better...conj about the same Warriors => knights are MOFOs to deal with know due to block/protection issues (beware they will get nerf'd soon), barbs still hit hard
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03-26-2009, 04:49 PM | #32 | ||||
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After 1.0 all buffs got nerfed. Non are duration = CD now. And each was reduced by 5 / 10%.
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MattdoesJOKE_#40_NOT_FOUND
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03-26-2009, 06:53 PM | #33 |
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wtf, "marks unaffected by 1.0" ? Did you even see any of the marksman spell changes? 1.0 was basically an archer nerf.
Marks lost most of their insane tanking abilities basically, by changing some of their buffs to make them shorter than their cooldown (so they can't be on 100% of the time) and by reducing their effect (ie, protection bonus). They are not paper armored like mages, but they're not harder than knights as before 1.0. Hunters were also majorly affected by 1.0. Matt, you have never said more false things in a single post than the previous one. This basically balances out the change to the warrior magnifications, since archers are not as protected as before, so warriors hit them pretty much the same at worst, usual case scenario they hit archers (much) harder than before. Another major change, balance-wise, is the nerfing of all lvl1 area spells. Basically if you want to use an area spell to do damage AND have it's crowd control effect last, you need it at lvl5 now, no more lvl1 freebies.
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03-26-2009, 08:20 PM | #34 | |
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