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Old 04-08-2009, 11:40 PM   #31
theotherhiveking
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Originally Posted by chilko View Post
yes, not in the same way maybe... what you see in the alsius Dock is the graphics quality that we would like for the whole game so everythin new that you see will look like that...

also, we have recently found out that certain performance issues in cities and towns have to do with the way we modeled and textured our houses... so if we have to re-model texture those you can imagine that we will try to get them to this level of quality.

when i say not in the same way is that this was too radical, all new quests... all new areas... there might be other areas of the game that just need a complete overhaul, other areas that might just need more content or just a touch up in graphics...

As always we will try to prioritize what is better for the game... right now we went for a better initial impact after that we have other goals in mind

Let me guess.. Massive overdraw, lots of tris, flatshading?

Massive overdraw: A pain in the ass, 2 blits per pixel is optimal, but imposible, disable double sided faces. Intersecting faces to save polygons kills performance.

Tris: Hard to mantain, more expensible to send that quads, not important.

Flatshading, Each face gets its own smooth group. You get six times the polycount, for the gpu all is triangles so you get (quads*2)*unshared vertex (3)

Or other one, you modeled the exteriors and the interiors all in one piece, so you call the whole thing even when its totally unneeded, wasting a lot of texture space and memory. And obviously performance.
Or what else? You didnt move all the graphical stuff to the gpu? you get 2000 batches per frame?
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Last edited by theotherhiveking; 04-09-2009 at 03:33 PM.
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Old 04-09-2009, 09:38 AM   #32
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Quote:
Originally Posted by chilko View Post
yes, not in the same way maybe... what you see in the alsius Dock is the graphics quality that we would like for the whole game so everythin new that you see will look like that...

also, we have recently found out that certain performance issues in cities and towns have to do with the way we modeled and textured our houses... so if we have to re-model texture those you can imagine that we will try to get them to this level of quality.

when i say not in the same way is that this was too radical, all new quests... all new areas... there might be other areas of the game that just need a complete overhaul, other areas that might just need more content or just a touch up in graphics...

As always we will try to prioritize what is better for the game... right now we went for a better initial impact after that we have other goals in mind
Well I can say that makes me happy, I hope along the way you totally redo terrain like Allaheds Arteries and the idiotic cliffs in Ignis. Right now the map has just been copy and paste of the same resources, cities need redo's too, as they are massive lagfests, or Meleketi, the city squeezed in a rock, the Alsius initiation area is filled with unique resources, and im guessing each area will have its own unique resources now - if that's what it will be like I can rest in peace.
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Old 04-09-2009, 10:45 AM   #33
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Quote:
Originally Posted by chilko
I do make "eatable" Sushi too.
There is no such thing (I hate seafood ^^)

Quote:
Originally Posted by comp
please don't hi-jack this..
ermm oops?
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Old 04-09-2009, 03:09 PM   #34
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I want to know how it is possible that pet still fights after owners death has been saw at test ?

Or maybe it's not a showstopping bug too ?

Then what is showstopping bug ? a segmentation fault ?
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Old 04-09-2009, 03:36 PM   #35
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Originally Posted by gph View Post
I want to know how it is possible that pet still fights after owners death has been saw at test ?

Or maybe it's not a showstopping bug too ?

Then what is showstopping bug ? a segmentation fault ?
Crashes, Broken normal attacks..

Anything that makes the game unplayable for everyone.
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Old 04-09-2009, 06:18 PM   #36
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I had minimal problems with the new update, indeed im very impressed with it
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Old 04-10-2009, 06:48 AM   #37
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Well, i feel hunters got serious problems now!
I grinded my 30-lvl char for several hours in a warzone and meet no hunters!
I'm so happy! NGD thank you for your new update, it's awesome.
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Old 04-10-2009, 09:33 AM   #38
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Originally Posted by cisco2950 View Post
Well, i feel hunters got serious problems now!
I grinded my 30-lvl char for several hours in a warzone and meet no hunters!
I'm so happy! NGD thank you for your new update, it's awesome.
Clever and mature comment. You got a red karma from me for that.
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Old 04-10-2009, 10:48 AM   #39
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Quote:
Originally Posted by cisco2950 View Post
Well, i feel hunters got serious problems now!
I grinded my 30-lvl char for several hours in a warzone and meet no hunters!
I'm so happy! NGD thank you for your new update, it's awesome.
lmfao

btw i play in the lowest resolution , and iv found a problem,
the pet bar is half covered by the chat box on minimal size, and the bar hides the spell timer bar, that shows you how long it takes to cast.

woudent it be more convienent if the bar was moved to say, under the compass? so its on the side of the screen [hanging top to bottom not left to right.], and it will look better + not get in the way.

just wondering if its just me that has this problem, maybe something went wrong while was updating, it has happened before, if not, it would be a nice fix.
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Old 04-10-2009, 08:01 PM   #40
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I still would like an answer to my question if at all possible.
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