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General discussion Topics related to various aspects of Champions of Regnum |
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05-20-2009, 11:36 PM | #32 | ||
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
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05-20-2009, 11:44 PM | #33 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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May I ask what's the reason behind making Ribs Breaker and Balestra fixed damages?
Currently, Ribs Breaker is so low duration on lvl 1 anyway... why make it even worse? The best usage for Ribs Breaker currently, is to use it together with normal hits to inflict additional damage for 90 mana... And now this is removed. There will be zero reason for using Ribs Breaker... You can just put Spears to lvl 5 and get Balestra, and use weapon switching. No reason to use Ribs Breaker at all... Balestra has range, better duration... You could atleast let the damage stay on Ribs Breaker, but maybe not on Balestra.
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05-20-2009, 11:50 PM | #34 |
Initiate
Join Date: Jun 2007
Location: Oregon
Posts: 219
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Did I read that correctly, hunters can camoflage corpses?
I can understand the idea of taking out 2 abilities that basically mirror each other. Replacing it with an ability to hide corpses strikes me as strange. I can't remember being dead and thinking, boy I wish I was camoflaged right now, so the enemies can't see me...this is so embarassing. I can understand perhaps a limited use, but, really, come on now. If this remains, and I remember correctly which I might not, won't it take a few more levels for hunters to be able to track an enemy and still be semi-effictive in the WZ. When might they be able to incorporate that skill into their build...mid 30s high 30s low 40s? Perhaps switching the positions of the new enemy tracking and the corpse hiding skills?
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05-20-2009, 11:55 PM | #35 | |
Master
Join Date: Dec 2007
Location: New York
Posts: 279
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05-21-2009, 12:10 AM | #36 | |
Initiate
Join Date: Nov 2006
Posts: 205
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05-21-2009, 12:27 AM | #37 |
Pledge
Join Date: Oct 2008
Location: Denmark
Posts: 24
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Besides all the other stuff, I still miss:
"Reduced the steepness of the XP curve"
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05-21-2009, 12:50 AM | #38 | |
Master
Join Date: Oct 2006
Posts: 503
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This spell should hide any corpse not just allies and also now that a tracking spell was removed please fix to one remianing one so that it tracks near too far.
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Tyr - Conjurer | Lasher - Hunter | Eoin - Marksman |Woden - Barbarian Lodur - Warlock | Vayu - Knight Organized Confusion |
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05-21-2009, 01:56 AM | #39 | |
Pledge
Join Date: Mar 2009
Location: france
Posts: 5
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I hope future marks will have fun with finger crush and ambush as their main job It would be great for you to add a 20 places shortcut bar, to allow marks to check what of their spell is not on cooldown during war of fast grinding parties I really think that this release will kill marks class |
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05-21-2009, 02:13 AM | #40 |
Count
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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Hunters got two skills that are actually kinda useless. Here's why:
1) Heal Pet is only 2.4 meter range and is a 60 second cool down....so now it won't take one hit to kill it...just two 2) Camoflauge dead ally - I see this being used at lvl 1 and that's it. For me it is totally useless because I don't play hunter at fort - I have a marks for that. And as for testing team. I'm quite irritated...I'm PM'ing those heading it as I write this.
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