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General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: Do you like the new update? 1.0.6?
Yes (I am lvl 50) 52 40.63%
No (I am lvl 50) 43 33.59%
Yes (I am below lvl 50) 20 15.63%
No (I am below lvl 50) 20 15.63%
Multiple Choice Poll. Voters: 128. You may not vote on this poll

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Old 05-24-2009, 10:18 AM   #31
skip86
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Quote:
Originally Posted by Nightchill View Post
1. neither of those spells have fixed damage (lightning's dot varies a lot, depends on who you cast)
2. you're just failing, it's not a constructive debate. no one can help you when you don't know how to play.
3. archmagusarcana replied on that one, in case you missed it:

it's more illegal then having multiple accounts.
1. Surely it varies on who you you cast, resistances are differents. I was making a parallelism between the spells, try to think of fireball ( for example): it does 650-800 damage at lvl 5. What if it does 100% damage instead, where 100% means the same damage as a normal hit. It would be very little damage for a lock. That's the same for a barbarian having a skill that does 100 fixed damage instead of having relatives like 50%-70%-90%.

2.

3. As i already said, i didn't know it. The awesome thing is that i can learn from my errors to be better. Would you do the same by deleting your ignis account ?
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Old 05-24-2009, 02:03 PM   #32
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Lol

it seems that 48.00% are hunters and locks !

what bad news for barbs and knights!!!!!

NGD, Please STOP to change rules.
Better to add 5 levels and 1 spell in each category .

there will be no warriors anymore.
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Old 05-24-2009, 06:20 PM   #33
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Quote:
Originally Posted by webfred View Post
Lol

it seems that 48.00% are hunters and locks !

what bad news for barbs and knights!!!!!

NGD, Please STOP to change rules.
Better to add 5 levels and 1 spell in each category .

there will be no warriors anymore.
Wait, what?!

I did vote for yes, don't put words in my mouth.
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Old 05-24-2009, 07:10 PM   #34
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Quote:
Originally Posted by skip86 View Post
3. As i already said, i didn't know it. The awesome thing is that i can learn from my errors to be better. Would you do the same by deleting your ignis account ?
No.

10 char
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Old 05-24-2009, 07:25 PM   #35
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imo, there are 3 things "ugly" about the update:
  • Tracking - high level tracking now is next to useless (switching targets), needs to be fixed!
  • Balestra/Ribs Breaker - as many have mentioned, these changes were unprovoked and completely unnecessary... At the very least, please put back old Balestra duration (to give back at least some edge to pierce discipline), and make both spells %weapon dmg.
  • Mana Communion nerf - I agree with the general notion of this change, but lvl 5 = +15/tick is way over the top, and puts an incredible strain on conjurers spamming amb.sac/synergy bond for the fighting classes (esp. warriors) to have any mana left at all for spells... increase to at least +20 or +25/tick on level 5!

The new mob/player evade/resist rates are certainly annoying, and I'd like to see them slightly lowered towards what they were, although I can understand this being raised now that spell cancellation isn't that viable anymore...
The rest of the update is for the most part great, I can finally enjoy playing my barbarian again, fort wars rely less on area spamming, and we've had some brilliant open field fights at last!
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Old 05-24-2009, 07:33 PM   #36
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yeah i noticed that too, those mobs are going insane with resists. even VE ones. i'm so glad i already have l50, wouldn't wanna grind now even when there's no fatigue mechanism.
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Old 05-26-2009, 07:11 AM   #37
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Quote:
Originally Posted by Znurre View Post

Bad

+20% movement speed.
Combine this with the position lags and you have warriors hell in some situations.
Exactly, new movement speed and nerf of balestra makes chasing running enemies almost impossible. Its not rare(rare? its pretty common), that Im running on slower target for 20-30s changing positions and nada. Also stopping with deafening roar is harder now, since 1s casting time combined with 20% movement speed makes it far easier to simply run out of range.
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Old 05-26-2009, 01:08 PM   #38
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It can always be worse:
http://duke.a-13.net/

One of the reasons given for the failure was that there was no publisher setting deadlines for the gaming company
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Old 05-26-2009, 03:57 PM   #39
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Knights' hard life since the update... (by defcul)
http://www.youtube.com/watch?v=pnLG2RMdK5E

Or how to spend 5:38 to kill nothing... how great are the so called "god-like" knights nowadays...

I hope one day instead of nerfing stuff that shouldn't be nerfed, NGD will fix position system
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Old 05-26-2009, 04:46 PM   #40
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Quote:
Originally Posted by KnuckOne View Post
Knights' hard life since the update... (by defcul)
http://www.youtube.com/watch?v=pnLG2RMdK5E

Or how to spend 5:38 to kill nothing... how great are the so called "god-like" knights nowadays...

I hope one day instead of nerfing stuff that shouldn't be nerfed, NGD will fix position system
Lol. He was fighting the knight and doing the quest!
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