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View Poll Results: Do you feel dual shot should be 7 seconds due to its so called power?
Yes dual shot is overpowered (I have a hunter) 16 27.59%
Yes dual shot is overpowered (I am not a hunter) 4 6.90%
No dual shot is fine as it is (I have a hunter) 32 55.17%
No dual shot is fine as it is (I don't have a hunter) 6 10.34%
Voters: 58. You may not vote on this poll

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Old 07-05-2009, 12:57 PM   #31
Cuchulainn
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I have a highlevel hunter. I really dont think that the cooldown raise to 7 seconds of ds does nerf the hunter class to much. The next update gives hunters also a good advantange. It will be much easier for them to escape from barbarians and enemy groups, because of the nerfed onslaught. Even without sotw it will be easy for them to escape or kill.

With their current speed Hunters shouldnt have more or better damage dealing spells. Only PvE is maybe a little pain for hunters (for knight too of course).
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Old 07-05-2009, 02:06 PM   #32
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Dual shot is the only good attack spell hunters really have ^^ All other classes have plenty.
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Old 07-05-2009, 02:53 PM   #33
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Quote:
Originally Posted by _dracus_ View Post
Did I miss something: Is hunter supposed to deal hight dps alone ?

I would suggest that hunters ensaring arrow get a reduced dmg (just 100% bow dmg) but a better speed reduction since now it doesn't really stop a running ennemy (-20% speed at lvl 5 instead of -15%).
No thanks, we have a skill called hinder which also lowers mobility -15%
No thanks, if you want more mobility reduction use caltops arrow from tricks.

Quote:
Originally Posted by fluffy_muffin View Post
^^ i see that Frenchies killed you a lot. What's up? You can't play without high evasion and make ppl fools by hiding under stalker or without using sotw? Best is that you were first hunter who confused me :> So it is good to see that you suffer from it. Change setup and take a pet. Even with confuse there is a way to win. Find it :P
My gameplay had not been effected by the lack of high evasion. The only reason I stay stalkered or camoed is to find the person with the least hp. Then I attack killing them hopefully in one - two hits, and I run.
Change setups and take a pet? Are you serious? I do not use pets because the delay in damage given to a running player is terrible (mind you if i use confuse they cannot escape). I do not use pets because I rather use skills that I know will hit the enemy when I need them to hit (yes sometimes they will be blocked/evaded but the choice is instant with skills not pets). I would rather have a chance to participate and help in fort wars.
Yes I used confuse on you 14 months ago to test what it was all about. I do not use it now. Also I know that if I keep beast wrath on even if you confuse + ambush me I can send my pet after you and so on. I know that there are tons of ways to win. I am the chess master and choose my battles.... and for the most part my deaths to return to the inner realm.

You do not need a pet to kill a hunter that uses pet + confuse
(tested and proven)
Even with the change to dual shot Petless hunters still remain the better hunter. No no no, I have not been killed by the french hunter group alot. I am speaking out of truth on behalf of the hunter class. Perhaps this change to dual shot is to force us all to use head of the pack in level 5, and rapid shot lvl 5. With the new mobility you can effectivly do a wagon assault on the enemy without using skills.

Quote:
Originally Posted by fluffy_muffin View Post
No. But they like to deal 500 dual+245 normal and 500 ensnaring and think it is ok ^^
For me 7 sec is not a problem. I have pet and Sudden strike ^^


Yup. It should be penalty spell not dmg one just like grounding arrow. Or hinder could be lower in spell tree and not be and area spell. Who knows.
I like your suggestion.
This is not about you being a valuable pvp player. This is about our effect in fort wars. NGD gave us the improved ensnare because of our lack of damage skills for fort wars +1 for that.
When the enemy if buffed and in war we do not do 500 dual shots and 245 normal attacks nor 500 ensnare. We do 80 - 315 dual shots, 56 -110 normal, and 200 - 380 ensnare. Your numbers are only on an unbuffed un armored target "confused or afk target". In my opinion grounding arrow should also slow the enemy down, we are shooting arrows at their feet right? Alas these are only your suggestions and matter just as much as my suggestions.

Quote:
Originally Posted by makarios68 View Post
Dual shot should remain as it is - it fits nicely with the hunter's 'fast and light style'.

Nerfing it would unneccessarily affect hunter dmg, and will also have a bad impact hunters' ability to grind mobs, which is already a torrid affair.

Also, too many nerfs have already occurred IMO - people are getting fed up with it.

NERF THE NERF!!
+1 I agree Dual shot not be raised without the advent of another means of attack.

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Originally Posted by DkySven View Post
In my opinion the poll is a bit too much black and white, so I didn't vote. I don't think the 2 seconds extra cooldown to dual shot will change my gameplay very much for my hunter, because I lacked mana to cast it every 5 seconds anyway.
What level is your hunter? That changes at level 50.... Timing is the only thing that prevents you from casting it every 5 seconds at level 50. No the 2 seconds change will not change how we kill when assassinating levelers in the enemy realm, the impact will come at fort wars.

This negative impact at fort wars will drive more to hunt the weak and defenseless. I always liked this role because it gives a spirit of revenge to the enemy realm, yet another reason to come kill another realm and defile forts. Chasing a hunter down brings people together, when the hunt ends most train together or near each other as a defence, they make new allies friends and obtain realm strength.

Quote:
Originally Posted by chassor View Post
confuse overpowered ?!? bullshit !!!

you just want to be invincible , as a ninja when i got confused i know i'm dead , this is the game and i accept it.

i agree that dual shot nerf will be harsh for us , but i did a suggestion that the first spell of scouting can allow us a bonus dmg while the second spell of pets will negate this bonus if NGD plan to stick on dual shot nerf , but please please don't make suggestion that fit only your gameplay !

CONFUSE SHOULD NOT BE NERFED (even if it kills me )
Chassor my elven hunter nemesis,
First I would like to say you have great skill and ambition. Your name ranks high upon the spoken list of worthy hunters. I do not want to be invincible or I would have never left my warlock. Confuse is not overpowered in fort wars, but in pvp aspect the spell is 80% rape. Do you deny this? I am not making a suggestion that fits my gameplay alone. I have no problem fighting head to head with hunters that use pets or confuse. Also I will have no problem fighting head to head with hunters that use pets and confuse after the update. This is about us being pushed away from fort wars.....
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Old 07-05-2009, 08:00 PM   #34
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Quote:
Originally Posted by DemonMonger View Post
Your numbers are only on an unbuffed un armored target "confused or afk target".
No :] On mage or target with sudden strike - you know we have such skill in tricks. Few days ago i did 245 normals on barbs so lol about you 80 from dual.
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Old 07-05-2009, 10:34 PM   #35
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Dual at 7s sucks...but I'll manage...

80 damage? Perhaps using a fast bow?? If I use my med I do 150-250 depending on if I catch them before they buff or not.
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Old 07-06-2009, 12:28 AM   #36
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Quote:
Originally Posted by DemonMonger View Post


Chassor my elven hunter nemesis,
I do not want to be invincible or I would have never left my warlock. Confuse is not overpowered in fort wars, but in pvp aspect the spell is 80% rape. Do you deny this? I am not making a suggestion that fits my gameplay alone. I have no problem fighting head to head with hunters that use pets or confuse. Also I will have no problem fighting head to head with hunters that use pets and confuse after the update. This is about us being pushed away from fort wars.....
thanks for your compliment , but in fact i'm just a chicken who run fast , when i can't kill easy target i run

it is not confuse who is keeping far from fort war it is syrtis disorganisation
when you have a 20 players rejunte for shana you got 25 vamos and the more the players is pt the more he yell vamos and if this pt is a barb who launch a onslaught the rejunte is f*cked for good ...

it is true that we don't really have a rule in the fort war but let's hope that NGD will resolve that as they want us to stop being assasin.
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Old 07-06-2009, 01:05 AM   #37
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Quote:
Originally Posted by chassor View Post
thanks for your compliment , but in fact i'm just a chicken who run fast , when i can't kill easy target i run

it is not confuse who is keeping far from fort war it is syrtis disorganisation
when you have a 20 players rejunte for shana you got 25 vamos and the more the players is pt the more he yell vamos and if this pt is a barb who launch a onslaught the rejunte is f*cked for good ...

it is true that we don't really have a rule in the fort war but let's hope that NGD will resolve that as they want us to stop being assasin.
The only options we have for fort war are basic archer skills....
Hinder - shortbow skill brings in some rps 1 - 4
Repetition shot - camo inside the enemy group waiting for terror rps 5 - 11
(All long bow skills suck for hunter)
Stalker surroundings - cast this on mages about to terror to steal rps 2 - 5
Dual shot - rps 2 - 6
Ensnare - rps 3 - 6 (omg a hunter skill in battle?)
Basic shot - rps 0 - 2

Not very attractive... Just imagining these skills I think about the nasty dirty snot nose baby raising it arms for you to pick it up.... All you want to do is slap it away and tell it to go find its mother. What would you do?

And Chassor... we all will run more due to lack of attack power lol.
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Old 07-07-2009, 11:30 AM   #38
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"- Hunter never meant assassins, they are not meant to hunt other players. They are called hunters because they have special tracking skills and can hunt and tame creatures."

Hmmm. Lets envision that for a min.

/me
-Leaves gate during invasion, circles around the wz, and comes back.
-Reports in general chat that there are 23 sabertooth at OC, 15 trolls at cemetery, 20 elite goblors at agg market, etc, etc.
-Gets standing ovation, and is thanked for all of the information.
-Enemy runs in terror at my uber PVE skills.

I'll have to try that sometime.
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Old 07-07-2009, 12:36 PM   #39
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Quote:
Originally Posted by Radian View Post
"- Hunter never meant assassins, they are not meant to hunt other players. They are called hunters because they have special tracking skills and can hunt and tame creatures."

Hmmm. Lets envision that for a min.

/me
-Leaves gate during invasion, circles around the wz, and comes back.
-Reports in general chat that there are 23 sabertooth at OC, 15 trolls at cemetery, 20 elite goblors at agg market, etc, etc.
-Gets standing ovation, and is thanked for all of the information.
-Enemy runs in terror at my uber PVE skills.

I'll have to try that sometime.
Now that's funny...sadly it seems that is the direction NGD wants hunters to go
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Old 07-07-2009, 02:14 PM   #40
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Vision: "There shall be no Hunter nor Barbarian nor Conjurer left."
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