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General discussion Topics related to various aspects of Champions of Regnum |
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11-19-2009, 02:44 PM | #31 |
Pledge
Join Date: Oct 2007
Location: Belgium
Posts: 18
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Intel core2duo T6400 (2GHz) / 3GB Ram / GeForce 8600m GT (drivers: 8.15.11.8621) / Os: Vista family SP2
It seem the shadow when on medium quality suffer of bugs. I got gib square even if there is nothing around (exemple on a beach). And when it's not a square it's "cutted", you can see on the screen some branch of the trees just appears from nowhere. When I set Post process on Basic (in advanced option), the next launch of the game if I go on advanced option Post process is back on Bloom... If I open the option while playing, Post process is "on bloom" (it's a bar, not a name), but graphically it's off like I want (I mean no bloom effect on screen). Same think that other said: Dead players can have hp (even full hp :s); Under linux I don't have your friendly blue guy, only the sound Something that could be cool is to show the (total) size of the ressources that we have to download (if I just run Regnum for 5 minutes, sometimes I spent the 5 minutes I had free time to dowload 1 ressource and quit the game before it was downloaded...) I think I can play normally, I just have to find right option combinaison. Good job Duplo |
11-19-2009, 04:49 PM | #32 |
Self-called retired user
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
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This may be insignificant compared to other issues
pc: intel based imac, 2.66GHz, 1 Gig ram, ATI radeon mobility 2400HD, ubuntu 9.04 for my noob knight, on the character screen, the sheild is about 1 meter (ingame) away from the arm, and for my barb, my hammer is to high up on the character's back so the head is on the character's shoulders. also, ingame while running, everything runs fine except for that it seems to skip a frame every couple of seconds. is playable but just a bit annoying. |
11-19-2009, 06:30 PM | #33 |
Baron
Join Date: Jun 2007
Location: Polish Side of RA
Posts: 779
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Oh yeah I noticed that too but took it as a lag issue..
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Pizdzius Swedzioszek Leader of CBA
Regnum Comic <- my Regnum Comic , RSS version -> RSS (if you wish to contact me on my other realm character: Ignis - Josephine) |
11-20-2009, 10:15 AM | #34 |
Apprentice
Join Date: Oct 2008
Location: Poland
Posts: 75
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Athlon 64 X2 4800+ / 4GB RAM / nVidia GeForce 9800 GT 1GB (driver ver. 190.32) / Debian (Lenny) 64bit
I see that you fix the bugs in real time. Good! BUT you also introduce new ones (like the first in the list below), so watch your steps! And now let the bugnum continue: 9. Rocks and treasures can NOT be picked up. This bug exists since yesterday's evening (european time) update. 10. When you select a mob, then normally there is a red circle under the mob. The problem is that mobs do not stand on the circle, but within it. In other words, red circle's plane is in the lower part of mob's legs, not under it. 11. All visual effects like buffs, spells etc. and numbers/texts above character's head (HP, mana, evade/resist/block) are covered by water if they lie in common line of sight. In other words, if there is in the background a water directly behind those effects, then effects are shown as if they were under water. So water is always 'above' them no matter the actual geometry.
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Stary Kapec - level 50 Nordo Hunter (quit the game; not deleted though); Electric Goat - level 50 Utghar Knight (quit the game; not deleted though) Be back when: 1. Selection system is fixed/rebuilt. 2. Phantom swings are gone. |
11-20-2009, 11:34 AM | #35 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Since around 3-4 updates, hair is no longer visible on my character.
Using ArchLinux 64-bit, latest NVidia Drivers, GeForce 9650GT, 4GB DDR2 800MHz RAM, 250GB HDD and Core 2 Duo 2.53GHz 1066 MHz FSB 3MB Cache
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Winning a fight is not what makes you a good player, it's how you do it.
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11-20-2009, 02:49 PM | #36 | |
Pledge
Join Date: Oct 2007
Location: Belgium
Posts: 18
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Poor hair
Quote:
Perhaps the life expectancy of uthgar is short and we are just being too old. Sorry for the spam Duplo/ Lys Borda Edit: to be constructive, my hair also disappear yesterday but they are back now. |
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11-20-2009, 03:22 PM | #37 |
Apprentice
Join Date: Jul 2009
Posts: 59
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Asus x51r
Win Xp, SP3 2 g Ram 128 Ati radeon x1100 Intel celeron p4 M630, 1,7 mgh I got this on max details only the view distance is low but the fps is too low to play in battle so I tried on minimal details only with watter effect and anim quality ofc on max and I got about 5 - 10 fps lower rate then on current client what isnt so bad just I m not sure how I will enjoy fort wars cuz currently Im on the edge of 20 - 30 fps. Also there is some wierd lag every few seconds but dunno what is the source of it. Oh and I dont see the animation of arcane missile. |
11-20-2009, 03:34 PM | #38 | |
Apprentice
Join Date: Jun 2007
Posts: 88
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It seems like there was another update, and it may have fixed my reboot issues. At least it ran stable for about half an hour now, which is pretty much a new record, I used to get a restart consistently within the first 5-10 minutes or so. I'll consider it fixed for now, in case I still get a restart after a longer test I'll report it again here.
Under Direct3D the only minor issue I noticed is that water becomes completely invisible if your camera is under it. (It looks fine from above.) I used maximum settings for everything except AA (kept it at 4x), 1280x960 resolution, windowed mode. FPS was usually between 100-180 which I guess is pretty good. :P OpenGL is very unstable for me. It works under safe mode but text is corrupted (many of the letters are unreadable/replaced by junk, mostly the same letters of the alphabet from what I noticed). With Shader Model 4.0 though it crashed on almost every startup. If it didn't crash yet on the "checking firewall" window then it crashed before or after loading the intro, or after selecting my character. Sometimes it was a regular "program crash" and other times my ATI driver reported that it stopped responding but recovered succesfully... On the few occasions when it didn't insta-crash, I had various problems (apart from later crashes) but they all seemed to be shader-related. First time, my knight was completely mutated, the body lying half in the ground with twisted arm, the shield was probably in place, some other body parts somewhere around the ground too... I think... but apart from that it was playable (much worse performance than D3D though). Also if I turned the camera behind my character (at least I think it was somewhere where "behind" was supposed to be?), my whole screen got filled with random large blue-ish polygons. On second time my hair and beard were not on my head, but rather on the ground behind me.. at least on the character selection screen, cause I crashed again before I could enter the world. Third time, I had the same problem that I noticed lately when testing under Linux, it's pretty much what Tadill said: Quote:
The ground was also not always water, but parts of it were, depending also on what angle I was looking at it from. On Linux, I only had this problem after I installed the latest ATI drivers from their website. Then I reverted back to the older drivers that came with Ubuntu 9.10 and this problem was gone and all looked fine again. That's about it for now... my full system specs are in my first post but I'll repeat the important things here: Intel Core 2 Duo E8400 (3 GHz) / 4GB RAM / ATI Radeon HD4870 512MB / Windows 7 64bit & Ubuntu 9.10 64bit UPDATE: I got a reboot again, though it came only after 1,5 - 2 hours of gameplay now. I also had a crash during that time, but that happens with the old client too. So apparently, it's a lot more stable for me now, but still not fully there... I still hope it's not my hardware's failure, maybe I'll run some heavy stress tests soon... Last edited by Narzoul; 11-20-2009 at 11:16 PM. |
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11-21-2009, 04:47 AM | #39 |
Initiate
Join Date: Aug 2008
Location: The Desert, The Mountains, The Sky
Posts: 152
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I gotta agree with Piz the default bloom/gamma is way too much. Linked is my crash report:
http://pastebin.com/m47d6d5d8 AMD Phenom X3 720 BE (3.6 ghz per core stable) / 3 GB Ram / NVIDIA GeForce 9600 GT / Arch Linux 32 bit Game crashed apparently when changing weather dymanics. (I relogged into old client and it was raining, this was not so previously when I crashed.) This engine sucks FPS with all settings on. Old Client I got a steady 70 FPS all settings on 50fps in the laggy parts with other players in the screen shot, New Client 50 FPS in Alsius mountains to 25 FPS in syrtis prarie all by myself with no other players around. While some of the shadows are a nice touch others just seem out of place: ie. near Imperia we have the wooden posts leading up to the castle. Their shadows float out of place. If I was to break it down a little easier I would cut the RO world into 3 layers: layer 1 being flat ground, layer 2 being elevated textured ground and layer 3 being anything ontop layer 2. It seems only layer 3 items have shadows. I am only mentioning this because it seems as almost at night time you could use the new engine for tactical maneuvers such as cover and concealment running behind a hill side in the dark like you can through the shade of a dense forrest, but this hillside is still lit up unless a large rock is also on top of it. Just a thought because the shading makes it easier to hide/run through shadows in Alsius and Syrtis, but the different Hills in Ignis do not get the same option.
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11-21-2009, 06:48 AM | #40 | |
Initiate
Join Date: Jan 2009
Posts: 172
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Off-topic: power supply problem
Quote:
PS_ON is a signal from the motherboard to the PSU to turn on power. It's using negative logic, so 0 volts means "power on please!". (an interval from 0 to something rather) It is implemented by a +5V pull-up in the PSU, so if the motherboard doesn't pulls it to a low enough voltage, either from not conforming to the ATX electrical specifications properly, buggy BIOS or circuitry on it (or buggy OS for that matter), or you simply have a glitching ATX connector or broken cable, then PS_ON goes high and the PSU shuts down. The quick and dirty way is simply shorting PS_ON to the nearest GND on the connector. PS_ON is the green cable on the connector and the black cables next to it are all GND. You don't have to cut any cables; just stick a strap in the connector. With PS_ON permanently grounded, the only way to turn off the power will be using the PSU power switch as the motherboard is then physically incapable of controlling the PSU. If that doesn't do the trick, the fault must lie in the PSU internally. Or in the cable.
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amun, experimental, technology, test |
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