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Old 12-21-2009, 06:32 AM   #31
Pornstar
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Yeah Syrtis sucks so! I'm tired of that constant fort farming. A huge group of players go and take a fort. Then all the rest syrtis lookthe map - "oh lets go trelle is ours", and after 30 min 50 players at trelle most of them afk inside fort the others are fighting at teleport for imperia save. I will leave the fort once i see its just another rp farming, grinding is much better than this. Oh an forgot to say that as knight enemies die 10 min before erach our army. So i could just spam auras to get something. Horus become sucky.
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Old 12-21-2009, 12:03 PM   #32
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Quote:
Originally Posted by Mattdoesrock View Post
Yeah it's gotten just plain boring.

But you know what the funniest thing is? Syrtis actually say that "it's just as boring for us." Of course! How stupid of me to think that if you were bored, you might log off or go do something fun!

And my most favourite quote: "We're here for a good fight, not for rp."

HAHA!

Yeah! A good fight is 20 vs 5!
Oh come on. Don't tell me you've never done something not-fun in the hope that the fun will come later.

Common examples from RO:
  1. Grinding for XP
  2. Grinding for drops
  3. Taking empty fort to start action (when whole server is otherwise quiet)
  4. Staying at Pinos in the hope that Alsius eventually shows up in force

Mind you, I can't do #4 for more than 15 minutes or so before I think about wandering off. But it's silly to demonize those that do stay when we could be having more constructive discussion.

What do you want Syrtis players to do so that you can have fun even outnumbered?
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Old 12-21-2009, 10:09 PM   #33
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Originally Posted by Necrovarus View Post
Replying to an off-topic post is considered off-topic. Reported. Enjoy your ban.

(COUNTERTROLLED!)
Reported for hypocrisy.

(COUTERTROLL REVERSAL)
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Old 12-22-2009, 09:53 AM   #34
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wasnt it ignis that had our gates vulnerable, farmed us repeatedly and invaded for a solid month straight about 6months back? enough with the overpopulation bs its gettin kind of old. igs take herb and farm syrtis, syrtis retaliates and takes samal. they farm igs all day until boredom then the stupid goats come along get some rps,then some death and syrtis takes their stupid fort and continues farming. its called war the "point of the game' im not much of a warrer but maybe you should play inner rlm if you dont want to farm at your forts when you take someone elses. most syrtis players have alts as do most igs and alsius so get a grip accept death as fate in regnum and move on. or make new characters till youre bored again. as for items yeah right we have more in syrtis what about the extra xp that has always existed in alsius due to "underpopulation" lol most syrts said "let me grind there, i lvl faster". really come up with something original next time. like maybe we have 4rlms, heck id even welcome that, but thats me.
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Old 12-23-2009, 07:39 PM   #35
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No the point of this game really isn't regular war, if it was then there would have been a clear victor the moment the server started when Tyr's Zorn were the first 8 to level to 50 and dominated for a little while. This is about prolonged war. War without end, but its still a game. Games are meant to be enjoyable. If the solution is not to play then it isnt a game at all, its a waste of time. Some ppl dont understand this. This is the frustration that everyone has over this topic.

I believe that the issue at hand is realm population balance, there is none. Telling people to get over it, not to play or telling them it will be better later doesn't fix anything. It will just make the issue more aggravating when someone holds a fort for 10 hours without the rival realm being able to do anything about it. So for those who are apart of the China that is Syrtis and do not care about the enjoyment of the game for other people in other realms I would ask you to stay off this topic and disregard it just like the enjoyment of others you already disregard.

Oh yeah happy holidays:
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Old 12-23-2009, 08:24 PM   #36
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Quote:
Originally Posted by Frolan View Post
before, syrtis was suffering of Efrendi and his 10+ ppl band at herb, almost every night.

we didn't complain about that, did we?
10+? thats it? as compared to the 40 at samal on a daily basis? thats not something to complain about.
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Old 12-24-2009, 08:38 AM   #37
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Quote:
Originally Posted by lala110593 View Post
today... syrtis took aggers and heald it for 5+hours, then decided to take samal and heald it for 2-3 hours. They had the numbers to hold both forts for a period of time. I usually just keep trying but today i just got tired, this game is more frustrating then fun now, i seriously felt bad for alsius and ofc myself. Something has to be done about this, perhaps work a little quicker on the realm transfers and more positive portrayal of the other realms. Fix realm imbalance of jewlery, quests, personally i think this is the product of poor realm planning. How could there be so much inbalance b/w realms with jewlery, quests, and bosses? was this not thought out?

-glulose
Glulose, I'm almost certain realm transfer is not a good solution to realm balance, on Horus. Players from Ra will mostly be syrtis too.
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Old 12-24-2009, 10:31 AM   #38
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The problem with this issue is very simple.
1.- The fact that few players choose Alsius is because Alsius (too boring white and painfull for the eyes) and its characters ("goats" and dwarfs) are less atractive than the others.
2.- The game lack some more actions. Some players -specially Umaril- have already made some good proposals to improve the game.

If this does not change all will continue more or less the same. As invading is really very difficult, there is not much to do now than grinding and taking forts.
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Old 12-24-2009, 02:26 PM   #39
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Quote:
Originally Posted by Thingindaswamp View Post
10+? thats it? as compared to the 40 at samal on a daily basis? thats not something to complain about.
He is talking about ages ago I think, back then 10+ was a lot, I wont argue that the 40+ Syrtis zergs of late arent a bad thing though, since clearly they are doing nothing to generate fun for anyone.

Im trying to do what I can for realm balance by not taking part in the super zergs and have started to do some casual leveling of a barb in Alsius, will be a few weeks untill hes WZ worthy but every little helps, and he is very little
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Old 12-24-2009, 03:03 PM   #40
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This problem is one that is rather complex.

I will try to analyse this.
The current problem is that Syrtis is more populated than the other 2 realms over most of the time zones.

My reasoning is that this occurs for multiple issues.

Firstly, entering the game initially causes an instant imbalance as many players are drawn to the "good" side and the side that appears aesthetically pleasing.
This happens to be Syrtis at the moment. I don't buy into the Legolas theory and elf thing. I think many just want to be on the dominant side and one that is restful to the eyes. Basic psychology. That is the reason why the realm bonus does not work. In fact the bonuses may send the wrong subliminal message to some new players that Ignis ans Alsius are weak and you should not go there.

Hopefully the changes to the initial screens where you choose realm may address this problem now. We can only hope.

Secondly, the story lines are just mere skeletons at the moment. If the story became more immerse then players may be able to relate on some level and migrate in a more even way. I remember playing Dune (the game). Having read the book and saw the movie I can easily see a natural balance coming because of the depth of story on all sides.

Time zones play its part too. I have no solution for this because even on a clan level this can be seen in a micro scale. Clans strength and weakness fluctuate wildly through the day.

Diversity of races may also play a minor part. Some may want to play a realm but not its available races.

I move on the idea of zergs and dominance.

I have been playing since the era of the Ignis night invasions, and I can say that there was a time zone imbalance there. However the reverse was true during the day for Syrtis. At that time I think Alsius was the weakest war zone force at the time.
Now I can understand that many complained about the Ignis at night time but the reality was that the ignis crew for fort battles was never that huge at least when I went there. The crew would have maybe 10 -15 chars fighting maybe 7 on the Syrtis side. Thing is we seemed huge because of the close cohesion of attacks and tactics.
People said that Alsius were grind addicts at that time but I really don't know much about it. All I know is that whoever turned up for fort wars could really fight.

My view on the zerg attacks on Ignis horus is this : Only about half the time the whole zerg shows up in the initial attack. More often than not there is an advance party that comes to take the fort of say 7-12. The reality (and I may be flamed for this) is that Ignis does not react as quickly in mass as they once did to loss of their forts.
Tactically we are still good but we have gotten a bit slack in that area. The zerg can be defeated as they make many mistakes. Problem is that we cannot capitalize on it quickly enough.

One last note on the Zerg of Syrtis. We forget our basics of this game. Conjus make the war party tick. Syrtis has a massive amount of conjurers in any attack. This fact more than anything else makes them a frustrating force to defeat. Fighting a war party that has 25% conjurers is always going to be hard no matter who you fight. Kill them and the zerg evaporates quickly.

Remember this: Suicide a few times to take out the conjus, cremate, repeat.
You will get killed but at least it is with a master plan in mind.


Happy Holidays
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