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Old 10-05-2010, 01:06 PM   #31
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Quote:
Originally Posted by Need_More_Invasions View Post
You dont even know that knights are the slowest class now
Your joking right?

Ive found playing my knight after a period of rest the easiest it has been
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Old 10-05-2010, 11:43 PM   #32
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Quote:
Originally Posted by Inkster View Post
Your joking right?

Ive found playing my knight after a period of rest the easiest it has been
Lowest run speed.....If you read my whole post and the post you quoted you would easily see that run speed was the topic. Due to no speed increase, and a lack of 25m range cc's, they are the slowest.
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Old 10-06-2010, 11:49 AM   #33
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Originally Posted by Need_More_Invasions View Post
Lowest run speed.....If you read my whole post and the post you quoted you would easily see that run speed was the topic. Due to no speed increase, and a lack of 25m range cc's, they are the slowest.
If you care to look at the knights spell tree you will find a skill called onslaught, even at lvl 1 you get 10% mobility speed for 14 seconds, your argument is invalid

Mages have no such spell ergo they are the slowest class with the added advantage of now having the slowest mana regen in the game.

As i have already said, knowing where to put your points is the key
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Old 10-06-2010, 12:05 PM   #34
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Quote:
Originally Posted by Inkster View Post
If you care to look at the knights spell tree you will find a skill called onslaught, even at lvl 1 you get 10% mobility speed for 14 seconds, your argument is invalid

Mages have no such spell ergo they are the slowest class with the added advantage of now having the slowest mana regen in the game.

As i have already said, knowing where to put your points is the key
Onslaught doesn't affect the caster anymore...
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Old 10-06-2010, 01:42 PM   #35
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onslaught doesn't affect the caster anymore...

........ Doh!
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Old 10-06-2010, 02:15 PM   #36
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Originally Posted by Inkster View Post
........ Doh!
You silly old goat.
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Old 10-06-2010, 03:09 PM   #37
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You silly old goat.
old been the operative word
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Old 10-06-2010, 05:53 PM   #38
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Quote:
Originally Posted by Inkster View Post
If you care to look at the knights spell tree you will find a skill called onslaught, even at lvl 1 you get 10% mobility speed for 14 seconds, your argument is invalid
If you care to actually play you will see that it doesnt effect self, therefore your argument is invalid

Dont rip on people when you dont know your facts
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Old 10-06-2010, 07:17 PM   #39
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Originally Posted by Need_More_Invasions View Post
If you care to actually play you will see that it doesnt effect self, therefore your argument is invalid

Dont rip on people when you dont know your facts
Read or 3 posts up before so you repeat what has been said, and please dont
get your facts wrong about the frequency of my time in game
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Old 11-01-2010, 09:24 AM   #40
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Before update, we had many spells we could cast fast, and chain crowd control spells easily.
Well, it's not that easy. I mean we needed to time it right anyway. As someone said here, it's easy to learn but difficult to master.
We used to say, when 2 warlocks fight, it's the one's who cast meteor first that wins. But only a few could give you no chance of responding, being under cc effect all the time. That's was one of the things I like most about this class, total control of situation, but it was hard to get. When fighting surfacing, hepha, tsuko, or rhanya the result was death in a few moments. But most warlocks didn't master their class.

But this could be applied to all classes, except knight. It was difficult to fight glulose, enio, gondu, scias, jesus, rulez,immune and many more. Eventhough we had advantage over others (sultar free out of death card)

Now, warlocks can still own in a one on one fight, but gcd is a pain in some situations. Fights take longer, so we need to time our spells precisely, but even while doing so, we can't cast much damage spells between cc.
Will domain is 6 sec on lvl 3 for example. with 2sec gcd, so 4 sec remaining to cast spells. one dmg spell+ gcd for 2 secs, that means 2 dmg spells before the knock down effect is gone. That if u didn't move to get away from a warrior, or cast some debuff (darkness) to avoid sotw for example.
Im sorry, but the chain spells someone mentionned doesn't work, unless the enemy stand waving at you.

Gcd was a good idea, but gcd+nerf of cast speed was too much. Many are happy with the way it goes, but eventhough they can be difficult to defeat in one on one fights, in big groups, I feel kinda useless, dots are less effective, we can't hit dmg fast enough, mana drain spells are not feared anymor and we are hit by archers before we can even be in range.
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