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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Do you like new saves? | |||
Yes, I like new saves. | 28 | 13.27% | |
No, i miss old central saves. | 175 | 82.94% | |
Other - tell what. | 8 | 3.79% | |
Voters: 211. You may not vote on this poll |
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05-27-2011, 10:32 PM | #31 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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Hi guys, just wanted to let you know that we are following this discussion closely.
The new saves appear to be working well on high population servers. We need more time to test in real game conditions. let's see how this plays out, please continue this debate regards, Chilko |
05-27-2011, 10:58 PM | #32 | |
Apprentice
Join Date: Jan 2010
Posts: 50
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regards |
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05-27-2011, 11:26 PM | #33 |
Initiate
Join Date: May 2007
Posts: 135
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On low population servers, the only thing balancing a large realm taking a smaller realm's fort was the close-by save.
The addition of teleports already partially ruined this balance, since killing people no longer delays them from returning to the fort. Also, hunters can no longer camp bridges to hold off reinforcements. Warmaster banners also partially ruined this balance. Small realms with few warmasters can't compete with immune-to-CC enemies. Removing the save ruined the balance completely. Smaller realms used to be able to whittle away larger forces by luring them close to the save and killing them a few at a time. This was not terribly fun, but at least it offered a fighting chance. Now that is gone too. Basically, underpopulated realms have lost all hope, making more people quit, making the problem worse. |
05-27-2011, 11:36 PM | #34 |
Pledge
Join Date: Feb 2009
Posts: 10
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At first I really didn't like the idea with the spawns and voted so hehe, but after playing a bit itt can be quite fun. Specially when grabbing herb in revenge and messing up the syrtians suply lines when their trying to do something. The more impact our actions have on the game the more fun I think it is.
I hope the alsians can survive this though since agg is taken sooo often. Oh, quick question. Who uses the non main fort spawns and why? Just curious since they seem kinda useless to me. Has someone found a good tactic with these? Or are they just a waste of space? Personally I think that there should be a choice to which one you spawn when you die, so that when you are bound to one of the wz spawns your bound to them all.
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05-28-2011, 04:17 AM | #35 | |
Apprentice
Join Date: Sep 2009
Posts: 61
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05-28-2011, 06:18 AM | #36 | |
Banned
Join Date: Aug 2008
Location: Outside of the Matrix
Posts: 166
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U summarized the reasons well I'm planning to rage quit for actually Highlighted part is the worst |
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05-28-2011, 07:07 AM | #37 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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I still think this was a mistake. I still think big part of population of Syrtis is because of the how their CS was made. It was save and market in one place. It gets grinders, fighters and traders, talkers in one place. It socializes people and it is more fun.
-- If Ignis market is moved to oasis, and goat CS is moved to market it will be way better believe me. Oasis is only alive place in desert. It is place for hope and fun. It makes ppl feel better. Here we can have 1 - 2 caravans from Menirah side to provide better shelter from enemies and sand storms. Moving Alsius CS to market gets people out of the woods into a nice open field. Woods are place to hide not to socialize. Place a fire there. Fire is warm, cozy and gives feeling you are safe. Dwarfs will love to drink beer and sing for gold around it and lazy goats will sit there and smoke wheat. -- It is not only cut reinforcements, run from gate, play careful, camp fort. We done this before this change was implemented. Part of the game must be socializing people and Syrtis CS was right into this spot. Forts are forts - place to battle. CS is more important in other aspect.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE Last edited by ieti; 05-28-2011 at 08:00 AM. |
05-28-2011, 09:01 AM | #38 | |
Initiate
Join Date: Aug 2007
Posts: 244
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05-28-2011, 09:56 AM | #39 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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Stoo this is needed too.
Oh yes WM's have no problems with that...because they can teleport to any fortification. Heh this game is not made for WM's only. Think of the ppl who now come into WZ. Think for ppl who are not WM's. What about them? I see no reason in saves that deactivate when you need them most, i see no reason to run from gate more time than i fight or to depend of WM to bring me back, and i do not see reason markets to be stuck in the middle of nowhere.. It is market after all it is logical to be where people gather i.e. his place is next to save pillar. Balance of markets...this is no balance! I really dislike afking and camping at forts. Old CS was more like an rally point when you can pick any party for anywhere. Even you can rest and afk if you like to. I really do not realized how CS was good until we lost it. I really do not like how freedom of choice is cut. I really do not like how new rules are made to force you to obey them. F**k the rules! Old CS was alot better than new ugly fort camping save. *** 2 days keeping old CS alive...and counting... ***
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE Last edited by ieti; 05-28-2011 at 10:26 AM. |
05-28-2011, 10:36 AM | #40 |
Banned
Join Date: Feb 2010
Location: The Netherlands
Posts: 468
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I kinda like it.. the Syrtis headquarter and organisation tower used to be at Herb save.. now I only see Ieti there. Anyway I love it, if there's no war I get to the old herb save waving at greens and challenging them.. until some lame ass bitch attacks me from the back and everybody starts joining him.
Anyway I didn't really feel anything changed at alsius CS but hey, it's not like we can get even more unorganised. But this will change, mark my words. So love em |
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