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Old 07-13-2011, 09:17 PM   #31
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I will hope for this
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Originally Posted by chilko View Post
Anyway, the next update will include some changes that should ease the issues in both low and high population servers.
I am an idiot for still getting hopes from their words.
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Old 07-15-2011, 11:07 PM   #32
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I am an idiot for still getting hopes from their words.
This is so unfair.
Most of the changes that went into the warmasters skills where along the lines of what was requested by the english forum community.

I used the word Ease because it was not going to be everything you guys desired. we just can't please everyone with every update.

We are aware of population issues. We would like to be able to run more varied/configurable instances of the servers (like one with central saves and one with the new saves).

This is in our plans but it needs way more development time.
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Old 07-15-2011, 11:17 PM   #33
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This is so unfair.
Well it kinda is your own fault.
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Old 07-15-2011, 11:27 PM   #34
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This is so unfair.
this could even be unfair in a staff's point of view, but players are waiting from months for a DECENT (not even good, but al least DECENT) balance update and for greater bug fix (magnanite + position).

the only thing that really matters in a mmorpg is BALANCE and you all can't hide forever behind the usual "game is balanced for rvr, not for pvp" while we all well know that is not balanced at all. it's becoming more and more "who hit harder wins" and you can simply verify it counting how many marksmen and BB are playing now and how many of them were online 1 year ago.

70% beacons, 90% frozen storm and random duration for terror don't solve the problem, they simply hide it.

we offered our free help to developers to improve game mechanics/game balance and gain (both: staff and players) a better game but you don't even refused it, you just ignored us.

i think that's the main reason while many players don't trust anymore ngd's words: you promise a better/bug free/more balanced game and then you add unicorns, rp quest to gain a t-shirt and copypaste events like halloween/easter
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Old 07-15-2011, 11:49 PM   #35
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Most of the changes that went into the warmasters skills where along the lines of what was requested by the english forum community.
Yes, and I've noticed it was mostly by the players who weren't even WMs at the time. I remember having to constantly mock people for complaining about stuff they had no clue about. Now their biased ideas have been implemented, and the players who were WMs and actually understood a bit better what there was implemented have lost interest in that tree with this update because it's no longer as fun to use as it was before.

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I used the word Ease because it was not going to be everything you guys desired. we just can't please everyone with every update.
But if you check polls http://regnumonline.com.ar/forum/showthread.php?t=77392 and threads(There was one from the Spanish forum but I can't find it) It's obvious that the new saves aren't pleasing most of your players(Both on Ra and on Horus). The idea in theory of having capturable altars near forts might be fun, but in practice it just fails.

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We are aware of population issues. We would like to be able to run more varied/configurable instances of the servers (like one with central saves and one with the new saves).
I don't think it's much about population issues, it's more about the lack of constant war like we used to have before. Before the new saves came, everytime I logged in there was always a fort being captured or recaptured and an invasion being attempted or stopped. A player had the choice to continue to participate in a fort war(protecting a fort to keep the enemy gate vulnerable, or recapture a fort to stop the vulnerability), or go with a tactical group inside the invaded realm and strategically steal the gems. Now everyone is forced to camp the realm gate again with an altar so near the gate that it's almost impossible to kill 1 enemy without 2 comming back.
Players waste more time camping places, waiting for the enemy to appear, than actually fighting. It takes too much time to regroup and take a fort now. The horse change was great though, but it's really not going to bring back the constant wars we had before this change.

I'll look forward for the balance update now and I'll try to avoid the frustrations I get from the new saves... http://regnumonline.com.ar/forum/showthread.php?t=78568
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Old 07-16-2011, 09:56 AM   #36
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This is so unfair.
Meh
If you owned a restaurant and constantly ran new ad campaigns instead of revising your initial menu, do you think you would be able to retain customers over the duration?
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Old 07-16-2011, 06:49 PM   #37
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This is so unfair.
Most of the changes that went into the warmasters skills where along the lines of what was requested by the english forum community.
To be honest - I don't think there's a "line". Players all want different things when it comes to warmasters. All players more or less think the same though when it comes to saves:

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I used the word Ease because it was not going to be everything you guys desired. we just can't please everyone with every update.
The old saves would pretty much please everyone.
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Old 07-16-2011, 07:03 PM   #38
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Originally Posted by chilko View Post
This is so unfair.
Most of the changes that went into the warmasters skills where along the lines of what was requested by the english forum community.
yes, the last hotfix was not bad at all :P

Quote:
Originally Posted by chilko View Post
We are aware of population issues. We would like to be able to run more varied/configurable instances of the servers (like one with central saves and one with the new saves).

This is in our plans but it needs way more development time.
I am not sure...

@all, have there been some problems on RA with the old safe system?

Or why has it been replaced?
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Old 07-27-2011, 02:40 PM   #39
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How is possible make Horus a High population server with new servers?

:s
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