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General discussion Topics related to various aspects of Champions of Regnum |
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07-16-2011, 03:23 AM | #31 |
Banned
Join Date: Mar 2011
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What exactly is so OP about will domain?
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07-16-2011, 03:28 AM | #32 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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07-16-2011, 03:32 AM | #33 |
Banned
Join Date: Mar 2011
Posts: 342
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Does NGD realize that removing will domain would be a kick below the belt for us? It is a crucial spel especially in pvp, there is no point in removing it!
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07-16-2011, 03:50 AM | #34 | ||||
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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I rather look at what is presented in this first stage than jumping the gun. This process may extend over many stages.
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I think stunning fist could stay as it is right now. I think the risk is high enough. Cannot cast is an option but against melee this may be too weak. Reduce Effect to 2,3,4,5,6 seconds. I say leave this one untouched but reduce effect time. Quote:
I still like the concept of the spell though. I understand the idea is to reduce knocks in the game. Of course this will be a nightmare for Knights which are the slowest in the game already and would make them suffer slow even more painful deaths. I would like to try 2-6 second knock first. Will domain could be swapped with splinter wall. Splinter wall is one of those risky point blank spells. It could be moved further down without much harm I think. If I really wanted to get fancy I could say that DoT attacks cancel Knock. In that case leave this knock as is. Quote:
Look forward to round 2. It would be interesting if Knock was cancelled by any DoT spell. Just a thought. |
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07-16-2011, 04:10 AM | #35 | ||||
Pledge
Join Date: Sep 2010
Posts: 41
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Guess I'll throw my opinion in the pot as well.
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* It would be nice to have some info on mana cost, duration, cooldown, etc. changes, but I suppose the details may not be exactly set in stone just yet. It's also hard to see in some cases if the changes listed will be for the better or the worse without knowing about the changes planned for the other skills, but hey, it's a start. Looking forward to the rest of this process. |
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07-16-2011, 04:26 AM | #36 | |
Initiate
Join Date: Aug 2009
Location: Australia
Posts: 108
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Agreed also, but take whole tricks tree from Marks. |
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07-16-2011, 06:09 AM | #37 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Nice to see work on these matters!
In the OP i see options taken away or nullified which makes me nervous ~.~ so i can only remind to not lose the fun and interaction aspect out of focus. Similar to Offensive Banners, the loss of control spells leads to "no options" situations - that is bad. Like when designing from scratch you add spells, and add counter spells, synergies that lead to fun in playing. Just a friendly reminder to not go it backwards all the way. If not careful we end up with the only tools left for tactic and timing will be the correct placement of Banners and Defensive Auras. Add gameplay options while defusing problematic parts. Looking forward to testing. |
07-16-2011, 06:17 AM | #38 |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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ENIOOOOOOOOOOOOOOOOOOOOOOO
Looking forward to seeing you back dude, a few of us have been missing the hell out of ya on Horus
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07-16-2011, 06:52 AM | #39 | |
Banned
Join Date: Dec 2008
Posts: 326
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I will leave my answer for mana regen when Isee it |
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07-16-2011, 06:59 AM | #40 |
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Posts: 326
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