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Old 06-28-2012, 06:59 PM   #31
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Quote:
Originally Posted by _Kharbon_ View Post
Try to edit test.cfg, there are several options available to modify using some deeper knowledge of configuration files. You can also experiment

Othervise, my fps remained moreless the same 10-30 on lowest setting depending on situation, ill try again as I see the client was updated again.
Am I right when I assume that on the live servers the fps will be bit higher than on the experimental server?

As I'm running on a low end notebook, I'd really love to be able to set lower texture loading radius (eg trees - they kill my performance for somewhat reason). Othervise, I do get around 30 fps while standing still and around 20 when moving. I couldn't test fort wars, because Amun doesn't have such feature due to low base of testing players.

My specs: Intel Core duo cpu T7500 (2.2GHZ]
4 gig RAM
Mobile intel 965 express chipset family graphics card (onboard ofc)
Windows 7, 64bit
Notebook - Dell Latitude D630
I did even change settings to the side of higher quality and less perfomance and got more FPS either way.
As i said: nouveau FTW
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Old 06-28-2012, 07:24 PM   #32
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Just passing by to post what's already fixed on Amun thanks to the reports we've been receiving!:

-Fixed: Screen Resolution now it's correctly saved when modified in-game.
-Fixed: Creatures, characters and dynamic objects' load radius now it's correctly set.

-Modified: The "Ultra" video setting does not activate "Ambient Occlusion" and "FXAA" by default anymore.

-Fixed: Casting time on skills now displayed correctly.

Regards!

Last edited by Frosk; 06-28-2012 at 07:35 PM.
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Old 06-28-2012, 07:28 PM   #33
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Okay so here's my first impressions about it :

- The first time I entered and I immediately set the settings to the maximum, just like how I play in Live Servers, I get a sort of sphere in front of me that is reflecting and inverting a part of the scene :



- Very high setting broken (very sharp shadows, wrong colors, etc...)
- Antialiasing greyed out
- FXAA = black screen
- Less listed resolutions (where's my 1152*864 ? )
- No "Ultra" option

So it looks like the High setting + everything maxed besides FXAA is the nearest setting I could get compared to the live server.
So the FPS are slightly higher than on live, but considering WITHOUT antialiasing and with a lower resolution (1024*768) so it might just be the same or worser...

Anyways I appreciate to see more fine-tuning options within the game itself instead of the launcher, and especially the VSync one, but concerning the engine there's still some ways to go yet.

OS : Archlinux 64-bit
GPU/Driver : Nvidia GT550 Ti / proprietary blob (latest)
RAM : 8GB DDR3
Usual game settings : Shaders 4.0 everything enabled/maxed besides trails.
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Last edited by Shining-Scias; 06-30-2012 at 12:02 AM.
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Old 06-28-2012, 07:29 PM   #34
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The game is still slideshow. I didn't notice any engine optimization at all. Before we got the UI update thing I would have 20-30 FPS everywhere in warzone and inner realm, including cities.
After the UI update 10 FPS max, usually around 5, during war or in cities 2-5, only ocationaly it jumps to 10.
After seeing your roadmap and now this announcement, I was looking forward that my FPS would increase again. Well, it didn't. It's still the same. The game is just uplayable for me ever since the UI update.

Anyway, what I noticed: when the lowest setting is selected, it doesn't actually set fixed pipeline, it did set shader model 2. I had to edit test.cfg and set vg_max_current_shader_model to 0.

linux@amd64
CPU intel core 2 duo 2GHz.
3GB DDR2
Intel GMA X3100, mesa 8.0.3

If only I could get 30FPS back, regnum was quite playable game with that.
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Old 06-28-2012, 08:12 PM   #35
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X = 3417 Y= 2946
X = 3427 Y= 3074
X = 3327 Y= 3328

Coordinates where I freeze everytime I walk, no mather how or which way I freeze for a few secs when I walk through them.
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Old 06-28-2012, 09:06 PM   #36
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DoT's jump down on mob health bars after DoT is over instead of dropping with each tick.
Having same problem as others with character blank and flickering in character window ingame.
Chat and log size not being saved and cant find the lock spellbar option.
Getting about 25-50% framerate improvement in general, some areas no improvement.

Ubuntu 10.04 64bit, nvidia 9800GTX, driver 195.36.24 from ubuntu repositories.
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Old 06-28-2012, 09:41 PM   #37
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Quote:
Originally Posted by Shining-Scias View Post
Okay so here's my first impressions about it :

....but concerning the engine there's still some ways to go yet.
This, I thought by optimize we were gonna get a more fine tuned/efficient engine... by the state of things i will continue to not be able to play at all...
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Old 06-29-2012, 12:23 PM   #38
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New WM Quests 25 Syrt/Iggs for 250 WM coins each is buggy. Every enemy counts for both quests.
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Old 06-29-2012, 08:16 PM   #39
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Quote:
Originally Posted by Frosk View Post
2- In this version, we worked a lot on "game freezes" you might have been experiencing on live servers when moving from one region of the map to another.
If you detect any kind of improvement, or you still have these kind of issues, please report it on this same thread specifying the exact place in the map your game froze for a few seconds (coordinates).
Nice you worked on this.

These game freezes still exist but are now much smoother on amun, nice job!

But it needs big battles for a full test. Indeed those freezes terribly worsen when there are lots of players and active spells on screen.

Currently on live server, the worst location is at Aggersborg because there is a region border that cuts the fort in 2 parts, causing huge lags during big battles when moving between both regions.
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Old 06-29-2012, 11:04 PM   #40
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Nice work on Amun. Keep up the great work.

Just a few little issues on my side.

Character selection screen appears all almost completely white/greyish and my character looks distorted.

Game freezes/Has FPS drops in the following coordinates so far and/or surrounding areas near Medenet. Game also has issues with sound enabled when around players or alone and causes freezes spikes in the client(Both on live and test server, doesn't matter location).

X=44xx Z= 20xx
X=45xx Z= 24xx

PC Specs on this machine:
Windows XP SP3
Graphic card: Sparkle Geforce 8600 512MB(PCI)
Ram: 2GB
Shader Model: 2.0
Attached Images
File Type: jpeg amun1.jpeg (60.6 KB, 47 views)
File Type: jpg amun2.jpg (95.6 KB, 46 views)

Last edited by Wyatt; 07-01-2012 at 09:12 PM.
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