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General discussion Topics related to various aspects of Champions of Regnum |
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01-25-2013, 08:49 PM | #31 | |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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On the other hand why would the defenders get a dragon too to aid them in the fight? They didn't "do" anything to deserve it, they didn't collect relics at all etc. .... Third, I assume both dragons would have the same strength, so it would be quite impossible to succeed with an invasion regardless the zerg you own.... Don't like the two dragons idea at all :P No, I'd like to lighten the defenders burden by disabling the attackers dragon somehow, once they are badly outnumbered there should be a way to either dismiss it or nullify it's damage for a certain period of time and at the same time the defenders should get some kind of help from NPCs such as "new purchasable Guard Captains" that help to defend the gate's inner side... Already had a suggestion about it in this thread, hope NGD has read it and will consider to implement it . |
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01-26-2013, 01:47 AM | #32 | |
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01-26-2013, 11:01 AM | #33 | |
Baron
Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
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Camp the inner side of gate :idea:
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01-26-2013, 01:51 PM | #34 |
Master
Join Date: Jul 2010
Location: kaZantip (orange republic without panties)
Posts: 534
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if on RA server Realm try to invade around 1 hour and Dragon need to be at gate whole 1 hour? IDK ... we can't have Invasion System only for low population server like Horus... damn... Haven.
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01-26-2013, 02:17 PM | #35 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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We can't yes, but what's now is for high populated servers designed such as RA, hence it ruins smaller servers completely where there are population issues...^^
We'd need invasions designed reversed, what is good for smaller servers pretty sure will work on servers that have higher populations as well . |
01-26-2013, 03:36 PM | #36 |
Master
Join Date: Jan 2009
Posts: 395
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I've seen many threads about dragone is bad or is good.
At begin of update syrtis was that complaint about dragon and now alsius that complaint about dragon. There are two perspective of gameplay: 1.)Realm that invade; 2.)Realm that get invaded. 1.)Realm that invade. a.)Invading as weack realm -if the realm is weack still have no chances if dragon does no dmg inside gate. Playng in alsius this week saw how over 40 syrtis camped gates and no alsius was able to pass tru gates ,the only think that dragon did it was to kill syrtis that tryed to get out from gates ,but kinda pointless,becuase not usefull at all. b.)Invading as powerful realm Dragon does nothing ,also only stoping a realm that defended gates to get killed if they get out from gates.But powerfull realm was able anyway to kill all defender inside with nop issue. 2.) Realm that get invaded. a.) Getting invaded as weak realm. Dragon not affects too much ,because noone put you to get out from realm,the idea is to defend gems and noble .you can chase all enemys around ,the real fight is inside realm anyway. b.) Getting invaded as powerful realm . The only think anyway is that you can keep gates and kill any invaders with easy inside realm.Dragon stops you only from chasing invaders ,will not heart you in any way if you don't get out from realm. My conclusions are: -Complaining about dragon have no foundation.The real power is still in number of players ,dragon does not much. Suggestion: -Dragon is nice idea ,but wee need much more dynamic of this feature,if you make him to fly around enemy realm weack realm will be even weaker ,and powerful realm will have even more power .But will be more usefull for weak realm as it's now.Now is a static NPC that cas dmg in a place where in fact is nut much fight , enemies are behind gates. -Make dragon to fly around gates and nearest city from gates -Make dragon to attack players with fireballs(area 6 /warlocks style) with around 1500 or 2000 dmg. -First atatck point to be gates after they are distroyed to begin this patrol in random directions between gates and nearest city In a word make dragon dynamic and not static. Now players will say that will be OP. Nope this will not be OP because anyway after gates a weak realm will get killed by enemy zerg ,and for weak realm will give a hand to pass the barrier of gates ,that it's get a stuck of.
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01-29-2013, 12:24 PM | #37 |
Banned
Join Date: Aug 2011
Location: C4NN!B4L & quod licet iovi - non licet bovi
Posts: 143
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If you remember the first invasions (no gems shown on map, no multirealmaccs, no wm-stuff, no dragons..) the new invasion system simply sucks.
Feels like the game "Ludo" (german: Mensch-ärger-Dich-nicht) with cannons, light swords, traps and other stuff noone ever needed to have some fun. Sorry, but this is my opinion. (Hope deathmatch will work soon to have something to do instead althoug it's mark- & barb-playground). |
01-29-2013, 12:56 PM | #38 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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For new invasion system relics and the capturable gate was nice addition and bringed fun. The nonsense that bring all in the bad side is dragon and horse relic carriers.
On last alsius invasion i got 21k damage from the dragon, on my barb. Well this is insane. Dragon is pretty, fly animation is kelw, but please not so absurd damage. As others sayed make it fly make it move, BUT lower the damage to some reasonable boundaries. You can lower or completely remove damage, but add some aura or CC area from him - area stun, slow, bonus to damage or something. If it flies around make him cast something without damage(or a small DoT), so it will be not so OP. Just lower damage, so attackers are not practically untouchable outside and we have a chance to fight back. Relics bring a nice tactical side to the forts and game. Bad things - there is not timer. Waits are too big. Horses make it too easy and spoil all fun of having a ton of open fights to carry relic home. Capturable gate. I like the idea to have outpost there with trap doors and stuff. Well there is a downside - if you break doors, but do not capture defenders are practically in very bad situation. Dunno how this can be solved. Maybe this will be no problem if dragon is fixed/adjusted.
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01-29-2013, 06:00 PM | #39 | |
Master
Join Date: May 2010
Location: England
Posts: 455
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It would be much better if relic carriers were unable to mount, certainly the fights would be more fun. The current time it takes before a relic is released, 30 minutes, is far too high. How is an underpopulated realm going to hold a fort for 30 minutes, even if it is level 4, if you are outnumbered, you don't stand a chance. The only hope you have is to invade at a time when most people are offline. This is an issue of population and time zone balance. All the 30 minute wait does is encourage farming at a fort, which is frustrating for most of those being farmed, and frustrating for those who want a decent balanced battle. The dragon damage is far too high, this needs to be reduced so that some tactics can be used at the gate such as the use of areas, I really miss those days of popping out, spamming an area and popping back in. Synchronised areas vs a larger group of invaders is a tactic which can no longer be used at the gate. Defending gate used to be possible, now it really borders on impossible with the dragon looming close. At this rate you may as well remove the first gate as there is little point in defending it. Furthermore, I feel there should be a reward system for successfully defending your realm from an invasion. Perhaps the definition of a "successful defence" could be preventing the loss of both gems. This way, there is both risk and reward in invading or being invaded. Not sure what the reward can be, more creative minds than my own can come up with something I am sure! While I understand the vision behind these new mechanics, I think some adjustments are needed. Yes, it's easier for underpopulated realms to invade in comparison to the old system, at the same time, it's also a hell of a lot easier for overpopulated realms to invade. As it stands, invasions on Haven remains a game of numbers. |
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01-29-2013, 08:24 PM | #40 | ||||
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