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General discussion Topics related to various aspects of Champions of Regnum

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Old 12-17-2013, 01:42 PM   #41
roonwick
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invasions are too hard right now, because relics are locked.
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Old 12-17-2013, 03:21 PM   #42
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Lol so all I have to do is kill two noobs guards and then click the flag?
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Old 12-17-2013, 03:38 PM   #43
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Quote:
Originally Posted by Hollow-Ichigo View Post
Lol so all I have to do is kill two noobs guards and then click the flag?
Why shouldn't level 45s be allowed to solo invade?
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Old 12-17-2013, 08:29 PM   #44
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Quote:
Originally Posted by Stackoverflow View Post
Why shouldn't level 45s be allowed to solo invade?
It just seems like a hassle to kill two guards at the flag, I'd rather gank people returning to the fort with low hp
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Old 12-17-2013, 08:44 PM   #45
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If you want to make alot people happy make 2 little things:

- add option to lock spellbars.
- when you switch weapons remove possibility to disarm them if you click more than once. Just switch and do not remove.

This will really make life of alot players so much easier - no more removed or switched spells and no more disarmed weapons when you switch bows or other weapons.

Keep the good work.
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Old 12-17-2013, 08:56 PM   #46
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Quote:
Originally Posted by ieti View Post
- when you switch weapons remove possibility to disarm them if you click more than once. Just switch and do not remove.
Switching arms should cancel any active spell because most players only switch arms to bug the cast speed and not because they really want to use another weapon.
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Old 12-18-2013, 12:07 AM   #47
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Relic Carrier shouldn't be able to mount, chasing the relic is often the most fun part
New amulets? Hooray!!!
Also, boost hunters pl0x
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Old 12-18-2013, 12:59 AM   #48
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Quote:
Originally Posted by andres81 View Post
Switching arms should cancel any active spell because most players only switch arms to bug the cast speed and not because they really want to use another weapon.
Switching weapons does cancel active spells if they are from different tree (eg if you switch from blunt to slash it will cancel your brutal impacts etc.). Ieti is talking about situation when the weapon (not the spells) is removed, because of double click - it's annoying when you need to change fast eg sb to lb and you end without any equipped...
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Old 12-18-2013, 06:45 AM   #49
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Quote:
Originally Posted by Lucky_Luke View Post
Switching weapons does cancel active spells if they are from different tree (eg if you switch from blunt to slash it will cancel your brutal impacts etc.). Ieti is talking about situation when the weapon (not the spells) is removed, because of double click - it's annoying when you need to change fast eg sb to lb and you end without any equipped...
Yes, it's indeed a bad one ^^
I often found myself in the heat of the battle without any weapon equipped not understanding why dafuq I'm not doing anything at all, so +1 to this:

Quote:
Originally Posted by ieti View Post
- add option to lock spellbars.
- when you switch weapons remove possibility to disarm them if you click more than once. Just switch and do not remove.

Also, while we are at it, I'd like to see our position being highlighted on the map, the position where we are saved at!!
It's really annoying when you click on resurrect at save thinking you are save at agg and DANG---> REZZED AT IMP, FU!!!!! . (happened to me twice yesterday with two different chars).

Would also rock if we could see the currently equipped weapon's icon somewhere else as well (maybe next to the buff icons), so we don't have to open the character widow and look what's in the hand... This way we could avoid smashing the Mind Squasher key when we have a sword or spear equipped .
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Old 12-18-2013, 08:38 AM   #50
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Quote:
Originally Posted by ieti View Post
- add option to lock spellbars.
My god, yes! THIS! We need this.
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