|
|
General discussion Topics related to various aspects of Champions of Regnum |
|
Thread Tools | Display Modes |
02-24-2014, 03:15 PM | #41 |
Master
Join Date: Aug 2008
Location: Wonderland
Posts: 308
|
the game was like that in the beggining, you could shoot and move, but they changed it, doubt they will change it back, they intend it to act like it does now :3
|
02-24-2014, 06:34 PM | #42 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
|
I would like every non-warrior who suggests further nerfs to MS to consider this:
Sure, MS might get you killed every now and then but think about all the times it saved you from fully buffed rushing barbs with DI... MS is one of the few counters for that and is required for balance against buff builds.
__________________
Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg |
02-24-2014, 06:38 PM | #43 | |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
|
Quote:
You know, not only warriors gets MS-ed.
__________________
Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
CoR Sentinel |
|
02-24-2014, 06:47 PM | #44 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
|
That's not my point. My point is, add together the times you got killed due to MS and the times you got saved because a fellow warrior used it on a rushing barb.
__________________
Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg |
02-24-2014, 06:48 PM | #45 | |
Pledge
Join Date: May 2010
Posts: 42
|
Quote:
MS wouldn't be needed if DI was conj only (which would make me lol after all these locks complained about how BoW needed to have it's damaged removed, like they ever got a DI after that happened but whatever helps them sleep at night, right?) and/or if Fulmi was removed and barb damage/attack speed was toned down. |
|
02-24-2014, 07:27 PM | #46 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
|
Znurre is right. MS is a vital spell. Only change that was needed and was made was cooldown, so warriors have to choose more wisely when and on who to use. On conju, on this barb or this aura knight.
Now MS is uncontrollable and noyone thinks when to cast it. This game needs spell counters. What made Sultar's Terror overpowered was the nerf of the Prorection Dome. Make strong spells and make counters. Everyone happy and game is more fun. Just design strong spells to be non spammable and everything is fine.
__________________
RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
02-24-2014, 07:46 PM | #47 | |
Master
Join Date: Jan 2009
Posts: 395
|
Quote:
And after all is a 50% luck ,maybe will and may will not . Not many players are skilled for blunt in game anyway ,most of barbs are slash and piercing because of bug position. In actual gameplay all focus on attack speed and damage more than to play with a spell of 50% luck ,and even i think most of MS spammers are knights . This argument that you die by MS is kinda stupid ,you will die by a barb with fulminating anyway in 5 seconds.Personaly i've tryed to play with MS on my barb ,not so good choise,had issue with position bug ,hard to hit someone and not enough attack speed ,droped after 1 day. In my opinion is overrated subject. DI it self as a spell is not so bad as people claim to be,new boosted spells and armor system made it overpowerd for some classes.
__________________
Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
|
02-24-2014, 09:45 PM | #48 |
Initiate
Join Date: May 2013
Posts: 171
|
I'm just going to re-iterate this, as I've said it on the forum before.
No class, barb and hunter included, should be able to jump out on someone mounted, dismount then and then keep them stunned/knocked until death. This is not good game play. This reduces the game to turn based strategy: Turn 1: mount past a tree Turn 2: Get jumped by a barb Turn 3: Re-spawn Turn 4: Log off If you're looking for genuine game changer in terms of balance THIS NEEDS TO BE A PRIORITY CHANGE.
__________________
I don't need an introduction. |
02-25-2014, 01:02 AM | #49 | |
Master
Join Date: Jun 2007
Posts: 375
|
It might be true that MS is needed as a counter against certain spells, but the current spell is just way too much. You spend tons of mana for your buffs, many got a very high cd and some guy just removes them all for 200 mana and a low cd (even 40sec is not really that much). It is just silly that such a powerful spell got no drawback at all. Also since the level 60 cap pretty much everyone got enough points to get MS without messing up their setup, a lot people also do this.
And those who always say "if you nerf MS too much nobody will skill blunt". I personally prefer a dead spell tree over a stupidly unbalanced spell. Quote:
And you do realize there is no difference on hitting with a hammer than with any other weapon beside spear? Last edited by Hayir; 02-25-2014 at 01:12 AM. |
|
02-25-2014, 01:04 AM | #50 | |
Master
Join Date: Dec 2011
Posts: 479
|
Quote:
|
|
Thread Tools | |
Display Modes | |
|
|