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Old 07-24-2015, 10:48 AM   #41
The_Pirate
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Quote:
Originally Posted by MDpro View Post
Some of those WM jewel stats are actually not a bad idea.
Definitely! Some of my favourites:
  • Frostbound Amu - 200 HP, -10% ranged dmg received (conjus, locks rejoice)
  • Ring of the Adept - +7 class attribute, -5% Melee dmg received (great for barbs and knights, though dmg jewelry would probably be preferred )
  • Magic Haste ring - CS +5%, Mana +100 (woohooo conjus + locks)
  • Sultar's rage Amu - spell duration +25%, melee dmg received -10% (barbs should love this)
  • Brightforest Amu - Mana +150, + 10% AS (hunters, barbs)
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Old 07-24-2015, 11:01 AM   #42
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If the jewels can adquire by rps? That way rps can me useful

Salud!
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Old 07-24-2015, 11:22 AM   #43
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Let's combine all range bonuses together regarding marksmen.
20% (foresight), 25% (parabolic shot), 14 %, (wm rings), 2% (helmet) = 61%.
which results in a total of 35 * 1.61% = 56.35 range??!! i cannot believe this
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Old 07-24-2015, 11:31 AM   #44
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Adrian already said he was going to review the +range bonus.

How about adding a -5% ranged received damage ring? with cs or something. Mostly usefull for mages who get raped by archers.
For example clyde hitting me for 600 will be 480 with both these rings and the damage reduction amulet.
hunters who hit for 350 on my mage will hit 280 still not to bad.

By adding cs as the 2nd bonus you would make it usefull for mages and not give warriors or archers even more damage reduction debuf (spring for barbs for example) or they have to "sacrifice" the 2nd usefull bonus.
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Old 07-24-2015, 12:34 PM   #45
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Quote:
Originally Posted by Kopstoot View Post
Let's combine all range bonuses together regarding marksmen.
20% (foresight), 25% (parabolic shot), 14 %, (wm rings), 2% (helmet) = 61%.
which results in a total of 35 * 1.61% = 56.35 range??!! i cannot believe this
Lol, i don't beleive how they still add range bonus.
2016 marks will stay at cs and hit 600-1000.
Marks with mag bow and those jewelry will give mag no chance in wz.
---
Adrian
Sultar amulet + ring distructive gaze bless .. : 5 hits under fulm for some barb.
Please no range, as , ms those are critical attributs in game. Some mana or hp will be great
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Old 07-24-2015, 12:43 PM   #46
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Quote:
Originally Posted by Kopstoot View Post
Let's combine all range bonuses together regarding marksmen.
20% (foresight), 25% (parabolic shot), 14 %, (wm rings), 2% (helmet) = 61%.
which results in a total of 35 * 1.61% = 56.35 range??!! i cannot believe this
Did some testing of this om amun with amazing results . If you maxrange as Marx with new jewlery you actually can shoot from OUTSIDE of a targets sightrange if he runs on lowest settings
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Old 07-24-2015, 01:03 PM   #47
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This is so unfair for mages in general. You know some of us do not have a multitude of characters to play.

Have we not seen what an archer with an amulet is capable of doing? Now they get even more with extra range to top it all off? Same for barbs: more base damage?

No realm is to blame here obviously, but Horus isn't exactly population balanced either right now. One realm is going to dominate the WM coins intake. You'll be amazed at just how fast 200k can be reached when invasions are taking place weekly.

I know these stats are not final, but please reconsider this implementation. Keep things simple: mana, hp, protection from elements/damage, CS, AS.
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Old 07-24-2015, 01:05 PM   #48
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+spell damage, mage only. Warlock damage output is still based on max lvl 50 and associated lower hp and protection.
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Old 07-24-2015, 01:33 PM   #49
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I think there is going to be very big gap in damage for lvl50ish characters and lvl60 characters after this update. Highest damage amulet in Alsius is level 16 Avenger amulet (6-10fire), for Syrtis lvl 19 Stone token (10 blunt), for Ignis its +8 weapon damage bonus amu). And level 60 will now have +40 damage amulets. High level players already hit high damage on low levels, and now they will hit them for a lot more, more or less forcing others to get level 60, to actually enjoy the game without too much rage about other's high damage. If jewelery in this state is introduced, you should also consider some new quest jewels, to have something in between, say 20 or 25 damage level 50 amulets, so that there is no such big gap.
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Old 07-24-2015, 01:38 PM   #50
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Quote:
Originally Posted by godismyjudge View Post
I think there is going to be very big gap in damage for lvl50ish characters and lvl60 characters after this update. Highest damage amulet in Alsius is level 16 Avenger amulet (6-10fire), for Syrtis lvl 19 Stone token (10 blunt), for Ignis its +8 weapon damage bonus amu). And level 60 will now have +40 damage amulets. High level players already hit high damage on low levels, and now they will hit them for a lot more, more or less forcing others to get level 60, to actually enjoy the game without too much rage about other's high damage. If jewelery in this state is introduced, you should also consider some new quest jewels, to have something in between, say 20 or 25 damage level 50 amulets, so that there is no such big gap.
We already made lvl 55 amulets and rings for Gold. Still not uploaded to Amun. Maybe on Monday. We are aware from day 0 about the lvl gap. We were just wanting feedback for the upper tier (WM).
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