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General discussion Topics related to various aspects of Champions of Regnum |
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05-21-2016, 06:33 PM | #41 |
Banned
Join Date: Jun 2006
Location: Inside a house...
Posts: 280
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NGD said u can forget about TDM cross servers, there is no hope for haven, even nemon was better.
Merge Haven with valhalla or RA. |
05-21-2016, 09:30 PM | #42 |
Apprentice
Join Date: Dec 2007
Location: FRANCE
Posts: 93
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This battlezone is not for warlock...
As we have discussed many times before, lock is the less bad only in war support. In battlezone, the team with the greatest number of lock, it is the weakest team. That is not fun for lock... Teammate when see they have one lock in their team ... you see their sad face .... |
05-22-2016, 01:34 AM | #43 | |
Initiate
Join Date: May 2014
Location: Brazil
Posts: 160
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Quote:
That's true....When those warlocks does not know how to play So they come here to forum...Complain and Cry. Best, Elva Hunter - Elite of Syrtis
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"in a time of universal deceit, telling the truth is a revolutionary act" |
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05-22-2016, 06:01 AM | #44 | |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Quote:
Yes, it is also happening |
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05-22-2016, 09:08 AM | #45 | |
Apprentice
Join Date: Dec 2007
Location: FRANCE
Posts: 93
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Quote:
You should try to play as warlock and make a team of warlock, send us your winning screen at battlezone. After this we could start to talk Here a quick and not complete example of team up: - 1 hunt, 1 barb, [ lock, barb, knight,conj] A hunter with Stalker Surroundings camo the team and ambush one of other opponents - 2 marksmans, 1 barb marks can push back lock, conj to isolate one opponent, the barb finish it - 2 barb, 1 conj classic rush, heal, retreat - 2 barb, 1 lock flanck opponent, sultar them, conf other lock and come back quick I repeat is not complete, the key is team works Last edited by Zarakaye; 05-22-2016 at 09:21 AM. |
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05-22-2016, 09:41 AM | #46 |
Master
Join Date: Jun 2011
Posts: 347
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I have to agree lock is indeed a sad class in TDM. It also depends on the team composition of opponents. But playing as a barb, locks are primary meat for points, because basically once your team has more than one barb or archer barb combo, you zoom in on that one lonely lock(s), they are standing kills. All other classes can get away or sustain a bit of damage except lock. Once he's knocked, it's pretty much a guaranteed kill. What's he gonna do, mind push his way out..? Yeah good luck with that.
It's hard to define a baseline for TDM though with varying classes. Because TDM's class composition in itself is very bad, how else would you end up with three conjurers in a team. I ended up with two locks on my team once, and I knew the result before it began, especially when other teams are barbs, knights, conjurers. All the best locks in the game in RvR, will suffer in TDM due to it being heavily reliant on the individuals forming the team in the 3v3v3 format. If it becomes more than 3 then things could look better I suppose. I just hope they do apply class restrictions per slot per instance or something like that. |
05-22-2016, 10:07 PM | #47 |
Master
Join Date: Mar 2010
Location: Georgia
Posts: 386
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MasturTroll about Sanctuary and low profile.
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
05-23-2016, 01:08 AM | #48 | |
Initiate
Join Date: May 2014
Location: Brazil
Posts: 160
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Quote:
Because TDM is a game of last blow....Not a game of guerrilla as we can do in war zone or in fort. right above, you exposed what is your conception of "war" and it maybe could work if we were speaking about a battle in open camp, with morepossibilities of map and place, but the map of TDM which we have actually is almost a square, closed and dry. You surely must be a RvR player and i do not even have to know your warlock name to know this. but the point my friend....is that RvR strategy does not work in TDM as it is at this currently. Because what you will do to ambush your enemy, even if be very well executed, will not make sure the final result will be in favor of your team. I am very dominant in my class, everyone know it, and when i begin in TDM usually i put off combat at least 2 of the enemy group, and let the 3º under a CC or rushing like a dumb to his death, and even so, not always i am the one who get the kill, and even worst,... not always my own team get the kill. Sometimes a mofo do a normal hit after I and my team take down the entire hp from the enemy, and puf! his team got the kill. So, thats the reason i tell you, warlocks, conjurers, archers, barbs, anything....no matter in TDM to count if you can get kills or not, neither which strategy you will use. Using stalker in TDM is a single shot gun which have a very small chance of work, for many reasons 1- not many players know how to use stalker properly. 2- you need a team very well mainstreamed to use it, and finally but not less important, the 3º reason....-you and your team probably will feel what hunters feel when hit a foe from camo.. which is...."be totaly vulnerable, and defense less". This reason by it self already open a window for your "strategy/pro gank" become an epic fall, plus, you will be risking give 3-4 kills easy for the 3º team which engage in the combat. So....Forget what you learned in the old RO guides of RvR. In TDM does not work. For TDM the key is "be fast" "play smart" and "have luck". nothing else. you cry about warlocks have no chance in TDM, but this is a mistake...warlocks have plenty of powers to completely domain the TDM, and without expose him self to all the risks of a close battle. By the way, i do play in warlock, and i am kinda good on it too, i just dont own all those 100000000000000000000000%%%% cs that everyone have, and play in warlock is too boring, easy to kill most of the things, you feel immortal and i dont like this. a challenge sometimes is good ^^ And to finish...TDM unfortunatelly....does not say that anyone is a "champion". Sometimes i wonder if the armors and the tittles given in the game are just due "find a nice name" or if the wish of the DEVs is really find between their community, the top, the select group, of really good players, proved through merit and challenges, to become a champion. Until the TDM test our abilities more than our last blow....the champions will lack of "essence." Kind Regards, Elva Hunter - Elite of Syrtis
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"in a time of universal deceit, telling the truth is a revolutionary act" Last edited by Elva Hunter; 05-23-2016 at 01:36 AM. |
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05-23-2016, 01:17 AM | #49 | |
Initiate
Join Date: May 2014
Location: Brazil
Posts: 160
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Quote:
Also don't forget to disable "sultar's terror" "master of doom" "frozen storn" and "picky ivy". Best, Elva Hunter - Elite of Syrtis
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"in a time of universal deceit, telling the truth is a revolutionary act" Last edited by Elva Hunter; 05-23-2016 at 01:34 AM. |
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05-28-2016, 05:05 AM | #50 |
Master
Join Date: Jun 2011
Posts: 347
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Prevent kill steals
Kill Stealing is a big pain in the ass in TDM. It sucks to do all the effort and for someone else to take it all in the end with one hit, especially archers.
To prevent it, use the same RP contribution formula you use in the warzone and remove individual scores. Whenever a kill is made, you can just show Syrtis scores, Alsius scores etc. |
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