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View Poll Results: Do you like the new update? 1.0.6?
Yes (I am lvl 50) 52 40.63%
No (I am lvl 50) 43 33.59%
Yes (I am below lvl 50) 20 15.63%
No (I am below lvl 50) 20 15.63%
Multiple Choice Poll. Voters: 128. You may not vote on this poll

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Old 05-26-2009, 05:26 PM   #41
KnuckOne
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Originally Posted by theotherhiveking View Post
Lol. He was fighting the knight and doing the quest!
The only error he made is not using disable limb, but jdm knows his stuff and with freeze, slow and ivy would still hold him away for long even under disable limb
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Old 05-27-2009, 01:24 PM   #42
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I have to agree with the warriors in this thread. I can be chasing someone with both Ons5 and Spring5, having them targeted the entire time and catch up to them, get right up to them, run INSIDE THEM, run PAST them (you know "leading" your target, so to speak), and then as Ons/spring wear off see them speed past me and I have not swung ONCE.

This reminds me of 1.04 a bit before 1.05 fixed the position issue for melee. Well, the same issue is back again. The +20% movement speed and lag offset combined to, I think, throw position placement checks out of whack.

I totally, 100% whole-heartedly agree that adding a range of 1 to all slashing/blunt weapons will help to rectify this issue. It is persistent and highly frustrating.

I have a barb I just reached 50 on less than a week ago and I already no longer desire to play him very much, and am thinking about deleting my 21 marks to level a lock up now.
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Old 05-27-2009, 03:10 PM   #43
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Quote:
Originally Posted by Kyrottimus View Post
I have to agree with the warriors in this thread. I can be chasing someone with both Ons5 and Spring5, having them targeted the entire time and catch up to them, get right up to them, run INSIDE THEM, run PAST them (you know "leading" your target, so to speak), and then as Ons/spring wear off see them speed past me and I have not swung ONCE.

This reminds me of 1.04 a bit before 1.05 fixed the position issue for melee. Well, the same issue is back again. The +20% movement speed and lag offset combined to, I think, throw position placement checks out of whack.

I totally, 100% whole-heartedly agree that adding a range of 1 to all slashing/blunt weapons will help to rectify this issue. It is persistent and highly frustrating.

I have a barb I just reached 50 on less than a week ago and I already no longer desire to play him very much, and am thinking about deleting my 21 marks to level a lock up now.
+1

I am a hunter. Yesterday in the warzone a barbarian chased after me and ran right through me with his weapon out several times before I was actually hit. He got killed in close range combat.. (Note: I did not have a pet)

Also I saw a friend die to a warrior in the warzone at from an odd distance.
The timing for contact with warriors is all out of wack.

Since we all have + 20% mobility, we easily avoid attacks from warriors.
Please NGD give all warriors 0 casting time for all of their skills. It is just not fair that they must run to us constantly just to hear (out of range).
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Old 05-28-2009, 08:05 PM   #44
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Yes for 1 range on all melee weapons, at least (in reality, for a lot of the two handed weapons, 1.5 would be fair too) and yes for 0 casting time on most melee skills. Since this update, i have been able to complete 0, thats right, 0 casts of any melee skill that requires casting time of more than 0, combine that with the terrible positional issues, and that makes me 50 barb not worth playing. Ive died to so many enemy pcs that are 'white' to me that should not have stood a chance because i cannot even attack them, let alone kick/sc/riposte, etc.

I used to love playing warrior class, i have a 50 knight on RA, which i loved, and a 50 barb in Horus, which i loved, but after this update, i log on and last about 5 minutes before getting so frustrated i switch to grind my lock, i died 5 times last night as a barb and made exactly 3 attacks, and 3 of the times i died were one on one, or two on two.

I realize that this is an evolving creation and there are always setbacks and failures, but when a game becomes more frustrating than it is fun, for at least 33% of its players, some significant changes need to be made. For the most part, this is a great game, and very addicting, and i dont mind buying xim to support the efforts of NGD. Right now though, its impossible for me to play the two characters that i spent the most time leveling up and enjoyed the most without getting so frustrated and upset that i just want quit the game.
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Old 05-28-2009, 10:58 PM   #45
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+1 for the suggestion of adding some range to the melee weapons. This is coming from another of the frustrated barbs, who enjoyed being a spear carrier until the nerf of that tree. So, I switch to the slash/blunt trees and try to get a feel for using those weapons. Talk about adding another layer of frustration. It almost seems like there's now a random attack feature for barbs. Sometimes they attack, sometimes they don't. In front, behind, on top of...where else is there to stand to get my character to swing his weapon consistently?

ARGH!
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Old 05-28-2009, 10:59 PM   #46
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Quote:
Originally Posted by KnuckOne View Post
The only error he made is not using disable limb, but jdm knows his stuff and with freeze, slow and ivy would still hold him away for long even under disable limb
I used it. But now i think that knights dont block velocity debuffs, so he only with slow at level 5 maked me imposible to hit him.

He is level 43.

Last edited by defcul; 05-29-2009 at 04:02 PM.
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Old 05-29-2009, 05:32 AM   #47
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in my honest opnion, i think NGD nerfed the wrong things.

Tremor was fine the way it was, i think. sure it was a pain in the ass but it was fine considering that its like the only offensive spell that support conjs had.

MC reduction is total crap... i mean if ppl weren't running out of mana fast enough before, now i run out twice as fast...


Things that should have been nerfed in my opinion

staff magnification powers because locks already own enough with areas and stuff, allowing them +150 damage and a high rate of fire and more distance is just total BS.

not to mention that if a lock distributes his power points correctly he could have not only all the magnifications but MoD and Sultar and lvl 5 energy barrier

another power i could have seen nerfed rather than tremor and MC is confuse

at lvl5 its 35 seconds of no buffing or healing is just too much.



this is strictly in a support conj point of veiw


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Old 05-29-2009, 07:26 AM   #48
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Quote:
Originally Posted by ArchmagusArcana View Post
I have literally walked through, sat on top of, and been in all areas surrounding a pc and been unable to make an attack and it is exceedingly frustrating, especially when a level 50 gets killed by pc 15 levels below you due to an inability to make an attack.
I also noticed problems with attacks. I was standing in front of Orc, moving forward and backward and I couldnt attack him.

My internet connection is symetrics 100mbps skeletal network in Sweden, so I dont have problems and I dont download anything.

Moreover ballestra doing 15-20 damage with slow barb weapon casting time 1s when you cannot cast another spell durring its duration against auto-aiming ranged warlocks spells is pathetic !!

I dont see any warrior runnig with spears now, even though its Dean Rha spear. That nerf was completly unneeded.

I am against this update. Rising +20% movement speed broke all balance and needed lower cooldowns of warriors skills instead they have been rised!

Also Areas got double nerf, since their range have been decreased and +20% speed was added. Practicaly when I was taking Shan back, Alisius did not managed to hit me with even one of areas they tried. Because I was running backward, afaik running backward should be slower than forward ?

Take also in account that barbs are using two handed weapons which are very slow, even with Thirst Of Blood and two Rings of Lighting other classes are faster and take benefits from movement speed, cancellation and distance.

Most of mags staffs is not even slow + skills from staff mastery giving speed and range comparing to barb.
Now no cancellation for warlock ranged spells while they still cancel warrior skills, with additional +20% speed even easier.
Sorry NGD you completely don't listen to players or dont want to.

Last edited by Mashu; 05-29-2009 at 07:46 AM.
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Old 05-30-2009, 07:54 AM   #49
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This Update was one of the Best! Reasons Why

The game became less of a Area Rush now ur areas wont hit everything on the door you actually need to learn how to fight without using these spells

Next Step imo would be to nerf Sultar/Staff Mastery

this would make things straight up awesome Head to head war!
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Old 05-30-2009, 01:51 PM   #50
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Quote:
Originally Posted by -SoL- View Post
This Update was one of the Best! Reasons Why

The game became less of a Area Rush now ur areas wont hit everything on the door you actually need to learn how to fight without using these spells

Next Step imo would be to nerf Sultar/Staff Mastery

this would make things straight up awesome Head to head war!
how do archers fight head to head....
the game will turn to who has the most people = wins
we need an effective way to defend ourselves..... tactics
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