Quote:
Originally Posted by mute
I think it's a mistake to put guards at the saves where the teleporter exits, like Imp, Shana or Efe save. These teleporters can't be used by the enemies anymore, cause you lose your buffs if you go through the teleporter and are simply dead if you arrive on the other side.
Also I think Anpu's idea of a stalker after death would be more useful than guards at the save. 
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another bad idea to kill gameflow and free will of player actions
At least put the telexit far enough of the saves, that everybody can use them, or get rid of saves at all in the wz.