Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 01-10-2011, 12:53 AM   #41
Anyriand
Initiate
 
Anyriand's Avatar
 
Join Date: Jun 2008
Location: Montana
Posts: 139
Anyriand is on a distinguished road
Default

Quote:
Originally Posted by TheOre View Post
As for the last sytris invasion i remember was New years eve when 5 ignis or so on so yea good job sytris (sarcasm)
Hmm...what does that say about invasions then? It really is hard work to take down a gate and grab 2 gems when you have 5 ppl defending isn't it?
You're kinda contradicting yourself here...
__________________
Anyriand - WM Knight Ayasha- WM Marksman Any - WM Conjurer ---HAVEN
Toradora- WM Conjurer ---RA
Anyriand no ha iniciado sesión  
Old 01-10-2011, 02:47 AM   #42
Kyrottimus
Baron
 
Kyrottimus's Avatar
 
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
Kyrottimus will become famous soon enough
Default

Quote:
Originally Posted by Anyriand View Post
Quote:
Originally Posted by TheOre
As for the last sytris invasion i remember was New years eve when 5 ignis or so on so yea good job sytris (sarcasm)
Hmm...what does that say about invasions then? It really is hard work to take down a gate and grab 2 gems when you have 5 ppl defending isn't it?
You're kinda contradicting yourself here...
I believe what we have here is a triumph of the subjective.

Through the eyes of one Ig:
When Syrtis invades with a zerg vs. only a handful of Ignis defending, it's not hard work at all for Syrtis to do that.
When Ignis invades with a zerg vs. only a handful of Syrtis/Alsius defending, it's really hard work for Ignis to do that!



So, subjectively what we have here are two possibilities:

1. A double standard where invasions are only worthy of praise when Ignis accomplishes them.

2. TheOre is indirectly inferring that somehow Ignis sucks and that even with a zerg vs. a handful of players it's real hard work to overcome that small group of half-dozen.

The only 2 times Alsius invaded and opened the portal successfully, I think we failed the first time, every time, we got on the realm gate (meaning we had to re-assemble, and try again) before we broke it, got in, broke through the chaos, grabbed the gems, and ran interference for the gem-runners.

But yeah, zerg vs. handful = weak-sauce.
__________________
Μολὼν λαβέ
Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP
Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP
Kyrottimus no ha iniciado sesión  
Old 01-10-2011, 03:14 AM   #43
VandaMan
Baron
 
Join Date: May 2009
Posts: 747
VandaMan is on a distinguished road
Default

Quote:
Originally Posted by Kyrottimus View Post
I believe what we have here is a triumph of the subjective.

Through the eyes of one Ig:
When Syrtis invades with a zerg vs. only a handful of Ignis defending, it's not hard work at all for Syrtis to do that.
When Ignis invades with a zerg vs. only a handful of Syrtis/Alsius defending, it's really hard work for Ignis to do that!



So, subjectively what we have here are two possibilities:

1. A double standard where invasions are only worthy of praise when Ignis accomplishes them.

2. TheOre is indirectly inferring that somehow Ignis sucks and that even with a zerg vs. a handful of players it's real hard work to overcome that small group of half-dozen.

The only 2 times Alsius invaded and opened the portal successfully, I think we failed the first time, every time, we got on the realm gate (meaning we had to re-assemble, and try again) before we broke it, got in, broke through the chaos, grabbed the gems, and ran interference for the gem-runners.

But yeah, zerg vs. handful = weak-sauce.
In all honesty though, even while we do intentionally invade during off-hours, our invasions are still a lot of work, and we do fail more often than we succeed. If I had to guess I'd say we have a 25% success rate (counting 1 gem gained as a success). This is rather different than the 4 (5?) invasions on new years, where the gate fell in like 1 minute all four times, without losing a single player. Just sayin'.
VandaMan no ha iniciado sesión  
Old 01-10-2011, 03:14 AM   #44
A_K_M
Apprentice
 
Join Date: Jul 2008
Location: Virginia
Posts: 67
A_K_M is on a distinguished road
Default

Quote:
Originally Posted by ieti View Post
AKM still it will be unfair for players. All players have to be on common places. Premium stuff should not have big impact to game.
*facepalm* Of course its unfair. And I do agree that it would be stupid... The way it was said wasn't right... I meant as it to be an "obviously stupid idea" vs. "a better idea" so it would make more sense to take the second option, but forget it...I have given up on this thread
__________________
Horus: AKM lvl 50 Conjurer, Chiller lvl 42 Warlock,
MAK lvl 50 Knight, A K M lvl 45 Hunter
A_K_M no ha iniciado sesión  
Old 01-10-2011, 03:49 AM   #45
Kyrottimus
Baron
 
Kyrottimus's Avatar
 
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
Kyrottimus will become famous soon enough
Default

Quote:
Originally Posted by VandaMan View Post
In all honesty though, even while we do intentionally invade during off-hours, our invasions are still a lot of work, and we do fail more often than we succeed. If I had to guess I'd say we have a 25% success rate (counting 1 gem gained as a success). This is rather different than the 4 (5?) invasions on new years, where the gate fell in like 1 minute all four times, without losing a single player. Just sayin'.
I agree. But there are periods, worthy of mention, in the past month or so where I recall both Ignis and Syrtis swarming a gate with VERY few defenders.

(in some cases even when the defending realm had no gems but the invaders were simply invading to raid the low-level grinders in the inner realm or take inner-realm tours or whatever).

So I don't presume to think that all the hard work to be about gems, when after-all invasions still happen to gem-less realms. In some cases it seems rather ad-hoc and impromptu, so I would disregard those invasions as having any hard-work but rather just timing.

I guess some people just like the fun of the war and the chaos of the unexpected, which is what the 3 realms is all about in the first place.

Always interesting to have a wild-card thrown in to keep things interesting.
__________________
Μολὼν λαβέ
Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP
Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP
Kyrottimus no ha iniciado sesión  
Old 01-10-2011, 09:54 AM   #46
BudapestKnight2
Pledge
 
Join Date: Feb 2010
Posts: 38
BudapestKnight2 is an unknown quantity at this point
Default

Quote:
Originally Posted by TheOre View Post
I am Not sure If i am the first to suggest this but We need a change in the system of Invasions. This is what needs to be changed. The Invading Realm and Defending Realm are the only realms allowed to touch the gems in the Inner realms and War Zone. the Third should not be allowed to pick up gem at all. reasons simple Multirealmers who Log off Near the gem Stand and pick up gem and run it into a city or Drown it, We in Ignis and i am sure in other two realms are sick and tried of a few multirealmers spoiling the hard work that Invasions are worth. Also the 3rd realm should not be allowed to attack the invading realm and defending realms at all. suggest only after the 2 gates have been broken something Like immunity for the defending and invading realms.

Peace Out
TheORE
Do you think like this, when an Ignis tried to hide the gem away while we are invading against Alsius? (See the picute bellow!)

BudapestKnight2 no ha iniciado sesión  
Old 01-10-2011, 07:48 PM   #47
tjanex
Banned
 
tjanex's Avatar
 
Join Date: Sep 2009
Location: The Netherlands 8-D
Posts: 653
tjanex is on a distinguished road
Default

I picked up that gem. The gem was at the edge a centimeter to the right and he would have fell in the water (if that's possible), was hard to manouvre trough all those guards....
tjanex no ha iniciado sesión  
Old 01-12-2011, 01:51 PM   #48
BudapestKnight2
Pledge
 
Join Date: Feb 2010
Posts: 38
BudapestKnight2 is an unknown quantity at this point
Default

I know I followed you with the gem.
It was an ugly unfair behaviour by that Ignis hunter.
BudapestKnight2 no ha iniciado sesión  
Old 01-12-2011, 07:13 PM   #49
Gabburtjuh
Baron
 
Gabburtjuh's Avatar
 
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
Gabburtjuh is on a distinguished road
Default

It wasn't, it was a fully clean and smart move to stop you from getting all 6 gems, which you should try to prevent the other realms from getting right? And since the gems are visible on the map it isn't really possible to just hide it anywhere either is it? >.<
__________________
EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52

One Bite Snack, 60 barb / Wang King, 60 knight
Gabburtjuh no ha iniciado sesión  
Old 01-13-2011, 04:47 AM   #50
TheOre
Pledge
 
TheOre's Avatar
 
Join Date: Jun 2010
Posts: 21
TheOre is on a distinguished road
Talking

Quote:
Originally Posted by tjanex View Post
I picked up that gem. The gem was at the edge a centimeter to the right and he would have fell in the water (if that's possible), was hard to manouvre trough all those guards....
The Gem was carried by someone I know and was on mumble he was never going to drown the gem... as a whole point of this thread was to start talking about new system and about other realms stealing gems and running away.. now sytris and alsuis see what i am talking about. how did it feel that your gem that you worked for be taking off by 1 i repeat 1 hunter.. not cool is it
TheOre no ha iniciado sesión  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:34 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved