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Old 03-27-2011, 06:54 PM   #41
time-to-die
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always about those post that alsius is underpop. Than i always think about summer holiday... who invaded every week? who was doning great. Yes you alsius. But why you dont invade now? or next week just for fun....
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Old 03-27-2011, 07:35 PM   #42
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Originally Posted by time-to-die View Post
always about those post that alsius is underpop. Than i always think about summer holiday... who invaded every week? who was doning great. Yes you alsius. But why you dont invade now? or next week just for fun....
what? Alsius invaded every week? You probably mistake Alsius for Ignis. Alsius opened their portal on Horus only 2 times.

But I agree we could stick to the topic a bit more which is actually about the immunity thing.

I rather like the feature, because it encourage people like me to take more regnum breaks and do more useful things. If these people who take such breaks come back after the invulnerable realm has the gems back, its not a bad thing. Maybe we can have almost equal numbers and much more activity for the time when we have our gems back. Hopefully.
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Old 03-27-2011, 10:31 PM   #43
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I don't know about you guys, but I had fun last night fighting at meni, sam, shaan, meni, shaan, meni, shaan, meni, meni, samal, shaan repeatedly.

Ignis kept trying to put Syrtis gates in danger and we kept pushing the fight to Ignis and trying to keep them on the defensive with our fort-hopping 6-10 goats.

Frankly, I don't care as much about quests as I do good wars. At the hours I was on, Syrtis didn't have THAT many and I didn't find it feasible to have any fun 3-ways at that time.

Those were some awesome fights and since I didn't have to work today I actually got to stay up late and war pretty much non-stop.

Regardless of who plays for what realm, I find that night-crew on horus, though less people online, is far better action and better fights than the few times (mostly sundays) I get to play with day crew.

Back to original thread:

Fort invulnerability is dumb, but I agree that Realm Gate should be invulnerable when a realm has no gems. But I suppose it's easier to code:

Code:
If: No gems { Then: No Flags }
Or whatever than to re-code the invasion to "lock" hp on realm gate. Or they could just make it so when a realm has no gems the realm gate has 1,000,000 hp and regens x200% dmg points faster than received so it can still be attacked but never be taken down while gems are gone. That would be a quicker coding fix for gate invul and not fort invul.

But past two days I've seen tons of action in Alsius, lots of war, mostly open field fights around pp, pn, OC, agg market and sometimes pn2. I don't think it's due to our fort or gem status, but just the time of day/week or whatever.
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Old 03-27-2011, 10:33 PM   #44
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I have to agree I don't like this immunity thing either, I'd like to have the old invasion system back, or no invasions at all.

And ever since this alienware quest came up, both Syrtis and Ignis have been camping the market non-stop, and although I enjoy some of the fights we have there, you guys have to understand it's really hard to go take a fort like that... we try to move somewhere, but there's always ppl calling a zerg at the market or oc, so we end up turning around. Either that or we get zerged when trying to cross a bridge, and surprise surprise...that zerg ends up at the market again...

At night though, when things die down, a few of us are usually pretty active in taking forts, at least for the last couple of nights. 2 days ago we held efe for the longest time while ignis had herb and alga, then when we lost efe we took herb...we were active and trying to participate in the invasion. And last night we were trying to put ignis gates in danger, but to no avail since we only had 10 people online. But we tried, and I at least had fun.
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Old 03-28-2011, 01:34 AM   #45
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I agree with the people in this thread about fort immunity being a hmm, buzz kill ;p ? We'd be far better off with invunrable main gate. Also the wall gate needs to be better. Cause atm it seems like the offensive side could pick up one of their mages and throw them through the door to break it. The other net effect of this lack of gate hp is the guards do absolutely nothing as the offensive side just has to spam area CC and/or run strait past them.

These flaws generally show up more on Horus as opposed to Ra where everyone has a zerg, though been awhile since I played my marks on there.

Quote:
Originally Posted by Envy View Post
Our spawn is 100m away from the fight. Come on, you're smarter than this.
Couldn't have said this better, kinda had the thought but as usual everyone points stuff out before I get to the thread.

Quote:
Originally Posted by VandaMan View Post
Many Alsius seem to think that your low morale and population is a result of having no gems, since this causes your save and grinding spots to be camped all day. If this is the case, why don't you try to get your gems back? There's ample opportunity every single night for you to grab a Syrtian fort, put their gates in danger, and then compete with Ignis to get a gem out. Instead you afk in aggs, grind, get bored and log off, help Syrtis recapture their forts, or camp PB. It's fine if that's what you find to be the most fun, but it only perpetuates your gemless state.
If only we could spawn more goats, last time sytris tried to invade we were both trying to take meni (the enemy of our enemy is our friend) and we couldn't so doesn't get us far...
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Old 03-30-2011, 06:19 AM   #46
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This topic just how Syrtis and Ignis player don't care at all about Alsius underpopulation.

And the most funny is you're justifying your acts with the new updates and daily quest. LoLMaO poor you ! You're victims indeed ... x)

So for you, it's normal to camp everyday/everytime the grind zone and save of the underpopulated realm even if this realm already loses his gems because you have your kikoolol daily quest to do and get your warmaster stuff.

Really, I still don't know how realms like that can have fun by doing this ...

With all the respect we should have for you and I'm really sorry to say that but I prefer to stay honest...

For Alsius, this type of behavior in the game sounds retardz and when we see players enjoy doing things like that it really start to give the feeling that these players are not only retardz in the game ...
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Old 03-30-2011, 05:05 PM   #47
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Quote:
Originally Posted by melooon View Post
This topic just how Syrtis and Ignis player don't care at all about Alsius underpopulation.

And the most funny is you're justifying your acts with the new updates and daily quest. LoLMaO poor you ! You're victims indeed ... x)

So for you, it's normal to camp everyday/everytime the grind zone and save of the underpopulated realm even if this realm already loses his gems because you have your kikoolol daily quest to do and get your warmaster stuff.

Really, I still don't know how realms like that can have fun by doing this ...

With all the respect we should have for you and I'm really sorry to say that but I prefer to stay honest...

For Alsius, this type of behavior in the game sounds retardz and when we see players enjoy doing things like that it really start to give the feeling that these players are not only retardz in the game ...
Before this immunity we only camped the save when nobody would come when we took aggy. Now, because of the quests and the immunity, we have no choice but to come to Alsius save or kill grinders. Either that or we don't complete quests.

The new immunity is horrible. The verdict is overwhelming among almost all players.
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Old 03-30-2011, 05:24 PM   #48
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The thing is, once we eventually kick you guys out of our save/market, we run to pp/pn and there's the same group we just killed looking to camp us again. While these really make for nice bridge and open field fights, it's rather annoying that both realms can't find anything better to do than walk all over Alsius wz.

These daily quests and immune forts don't work together at all.. it basically forces save camping if you want to get the quest done which is just unsportsmanlike. Plus the event came at a bad time too, making the whole immune forts/save camping situation even worse.

Solution? Make forts vulnerable and make the gate invulnerable; it's that easy.. ofc this probably won't stop camping Alsius altogether but at least the fight will be at our fort instead of our save
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Old 03-30-2011, 06:38 PM   #49
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Quote:
Originally Posted by _Seinvan View Post
The thing is, once we eventually kick you guys out of our save/market, we run to pp/pn and there's the same group we just killed looking to camp us again. While these really make for nice bridge and open field fights, it's rather annoying that both realms can't find anything better to do than walk all over Alsius wz.

These daily quests and immune forts don't work together at all.. it basically forces save camping if you want to get the quest done which is just unsportsmanlike. Plus the event came at a bad time too, making the whole immune forts/save camping situation even worse.

Solution? Make forts vulnerable and make the gate invulnerable; it's that easy.. ofc this probably won't stop camping Alsius altogether but at least the fight will be at our fort instead of our save
They'll never listen, this is only the 10,000th post on this forum saying this, and still nobody gets it.
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Old 03-30-2011, 06:43 PM   #50
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The quickest way for us the players to get this back to normal, is for syrtis to hand over the gems like they are supposed to.

Then all will be back to normal and we can try for the 10k quest.

Seriously tho, the fort immunity may have sounded good on paper, it really isnt working in practice.
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