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General discussion Topics related to various aspects of Champions of Regnum

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Old 07-16-2011, 08:16 AM   #41
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Quote:
Originally Posted by Kyrottimus View Post
But the biggest problem right now with all CC's (knock, stun, dizzy, slow, immobilize, freeze), is either their duration (too long) or their cool-down (too short).
Without a doubt it's the duration. I actually think if there were shorter durations and the current cooldowns stayed as they were, we would see a lot more fluid combat.

Along with that, when you have shorter durations you could theoretically get more teamwork, because there is less sustainability for each person. Right now we have something where one attack can become an opener for 3 other people. To me, it should roughly be the other way around, where people have CC's with short durations, thus need to combine them together (strategically) for good effects. Obviously people already combine CC's, and because of long durations these all stack with each other resulting in destroying your target.

If one man can paralyze someone completely for 8 seconds, then is it really necessary for everyone around him to be able to do the same?
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Old 07-16-2011, 11:14 AM   #42
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hello.

But if ambush is now a melee thing. It got way more cast time than kick or feint. So that means that ambush is now pointless against warriors?
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Old 07-16-2011, 11:24 AM   #43
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As i understand so far that archers can't knock down their enemies from distance, then why the heck are they range classes?

And stunning fist was and always be the best way to stop an enemy from attacking and know it's cannot cast? Lol you joking right?
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Old 07-16-2011, 11:35 AM   #44
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Here is my view

1)Remove strategic position from Marksmen
2)Remove dmg bonus from BoW (so that DI is useful again)
3)Increase Winter Stroke cd, 40 seconds would be nice (and maybe remove dmg bonus as well)

Range I d say is not such a problem with Marksman, as far as the things I mentioned above are considered.Also Ambush change to melee spell is a bad idea imo as lots of ppl already mentioned.I would suggest that u make it Range 15 with more cd maybe.

Giving archers melee ambush makes barbs more OP and game more imbalanced in my opinion so pls think about it very well

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Old 07-16-2011, 11:42 AM   #45
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Originally Posted by jesus2 View Post
Here is my view

1)Remove strategic position from Marksmen

Regards
NO FUKING way ....lmao lame shit that i ever heard.

List of of wishes from ppl:

-Remove strategic posititio;
-Nerf dmg;
-Remove any kind of tricks from marks;
-Mana allrady nerfred...in a few hits out of mana..so basically removed recharged arows....

Some ppl are realy crazy....

Whats next ?...remove Marks?!?

Meh i give up at ambush,i give up at range,i give up at bow,i give up at man regen,i giveup at stuning fist...but ...but lmao ppl complete remove all trees from marks...wtf?!?!?

Diference between marks and hunter was that strategic position,recharged arows and bow.
So my dmg bonus cost mana.
If you remove strategic position hunter will take advantage because hunters armors have hight resist at piercing,all bows are piercing dmg....only arows are different.
Bow and mana was nerfred...so whtf for marks????told and i will tell again...ppl look only from they main class point of view and they will not be fair ....meh....i keep my bet of 50k xime ..with a class will be killed and other made OP...
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Old 07-16-2011, 12:01 PM   #46
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Quote:
Originally Posted by HidraA View Post
i keep my bet of 50k xime ..with a class will be killed and other made OP...
Please don't throw around big numbers of xim as if it makes your opinion more correct.

Overall these changes (in the op) seem like a decent start, confuse could still use a change as well as some other spells. Strategic position being one of them, marks current damage output compared to hunters doesn't justify having better defence as well.

Yes warlocks are sounding like they can own warriors more than ever (more slow cc), warriors are sounding like they'll probably own archers(archers reduced ambush range/stunfist change), and well archers, need something more to be strong vs mages.

So we're sort of reaching a combat triangle. People need to realise that asking for their class to have a fair shot vs every other class is very hard to pull off in balance.

Also, old saves or at least the return of the CS saves please...
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Old 07-16-2011, 12:02 PM   #47
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Quote:
Originally Posted by HidraA View Post
NO FUKING way ....lmao lame shit that i ever heard.

List of of wishes from ppl:

-Remove strategic posititio;
-Nerf dmg;
-Remove any kind of tricks from marks;
-Mana allrady nerfred...in a few hits out of mana..so basically removed recharged arows....
made OP...
Man are u stupid?What am I asking roflmao seems u are.Did I mention any of the things u said on my post???I dont think I did.I except response from ppl who actually play the game and not retired ones.If u like the situation with marks as it is now then good for u.90% of ppl here complain bout marks and barbs being OP, so u re the minority here complaining bout the opposite.
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Old 07-16-2011, 12:22 PM   #48
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I like most of these, I think the majority of points have already been discussed. The bad things that jump out at me are:

Melee ambush is a monumentally bad idea. If anything at all needed a change with this spell, it might take a longer CD, like any other knock down. But to balance that the cast time would need lowering.

Will domain needn't be touched. Really. Don't do it.

I don't think this addresses barbarian knock downs sufficiently. I have a couple of suggestions, subject to technical feasibility:

- Replace Rage of The Earth knockdown effect with immobilize effect (possibly chance knockdown/immobilise), or at the very least reduce its duration.
- Melee attack speed reduced on knocked targets. I think that a reasonable adjustment would have the effect of making one handed weapons a speed class slower when attacking a knocked target, and two handed weapons double that reduction. In addition, knocked players could gain a resistance to damage from area attacks.
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Old 07-16-2011, 12:24 PM   #49
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Quote:
Originally Posted by Umaril View Post
Please don't throw around big numbers of xim as if it makes your opinion more correct.
I am sorry you dont understand that i told...i just balanced and listed ppl wishes...and i can predict results of what will be next.It was not because i want my opinion to be belived,it was just because i can see how ppl erase trees not balace some spells from marks.
And about minority ...jessus ..yes true true and sad...minority that camp forum and not the game will balance this game...wtv sorry keep in mind my bet....and see you in next months....
Wtv..i hope your wishes to be heard by NGD as usual and distroy marx....and in few months all complait about other class..in all this years i have seen lots of this kind of circle.
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Old 07-16-2011, 12:33 PM   #50
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I'm looking forward to test the things you mentioned here.

I love the idea of taking feint away from barbs. Nevertheless the duration of feint/kick should be reduced as well.

Ambush range melee is to hard imo, range 10-15 would do well.

Burst of wind without dmg? That's great.

Would love to see winter stroke cd made longer.

Stunning fist changed to stun or cannot cast? I don't know really, but it's worth a try.

Will domain changed to mummify sounds interessting, must be tested how useful it will be.

Mana at marks is not such an issue imo, it would be better to lower their defence. Strategic position moved from marks to hunters would be a good way.
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