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Old 10-11-2011, 07:12 PM   #41
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shorter dura? nty, longer cd maybe, but believe me, when you're a WM, you're already feeling fucked for the points and effort spend on it.
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Old 10-11-2011, 07:34 PM   #42
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Quote:
Originally Posted by Gabburtjuh View Post
shorter dura? nty, longer cd maybe, but believe me, when you're a WM, you're already feeling fucked for the points and effort spend on it.
Yea it fucked allot of my setup. HOFTW is realy handy if you are hunting with a mate. But with 1vs1 you wish you had ur lvl60 setup when you wasnt a wm.
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Old 10-11-2011, 07:54 PM   #43
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Quote:
Originally Posted by Torcida View Post
You would like to absolutely nerf everything in RO right?
Not just nerf everything, there's so much to be done about balance... New spells that are actually interesting, ditching tons of useless ones, etc. Balance is important, and the balance we've got now is ... eh yeah. You know.
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Old 10-11-2011, 11:15 PM   #44
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As others have pointed out, WM powers can't get any more nerfs until NGD fills out the whole tree at least. Maxing an entire tree for a few powers weakens your character alot atm. If this tree was full of powers (like other trees), then each one could individually be much weaker than now for proper balance... but think about what level 60s lose in order to have it in the current state, pretty much all of the DP you gain from 50-60 making the power increase restricted to power points for WMs.

And there's only so many powers that you can put to level 5 with only a few maxable trees, making the abundance of power points less useful than it seems. I guess mages probably get off the easiest on this point, as they are able to max one additional tree at level 50 to begin with, compared to other classes.

My best advice would be to first fill this tree with (useful) powers, tone down the power of existing ones, and add a few power point sinks in there.
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Old 10-12-2011, 06:36 AM   #45
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HotW is relatively similar to Onslaught...
only better (affects caster, larger area, lower mana costs, you lose no power points, duration, doesn´t disappear along with your first attack)

Disadvantages: Less movement speed bonus than Onslaught 5 and has no extra damage.

At least raise HotWs mana costs.

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Every player that have proper hands, should be able to win against 1 vs 3 even!
This is correct in my opinion.

In a game, where numerically assymmetric battles are the norm, spells that help 2 players vs 1 player should be avoided, while spells that help one or fewer player(s) against superior numbers are a good thing. However, i am against artificial help (for example HP bonus) if your side is outnumbered.
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Old 10-12-2011, 08:47 AM   #46
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Quote:
Originally Posted by Gabburtjuh View Post
Beacons are OP, HOTW is at best a spell with a to short CD, it can be canceled by a very common spell with area 10 and range 50, light arrow, or any other slowdown...
ehhmmmm with 1,5 seconds and liek 400 mana cost at lvl1(?) jsut to counter insta cast spell with 30 seconds dura? Yea it reallly counters
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Old 10-12-2011, 01:01 PM   #47
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Compared to onslaught is overpowered.
If I read the old justifications of the changes to Onslaught I can't understand why they implemented horn.
In my opinion it should be only a skill for knights, but the warmaster tree is the same for all.
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Old 10-12-2011, 01:19 PM   #48
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Quote:
Originally Posted by Archonaut View Post
.

P.S. Oh and like many said before me, I would like to see the spell only activate-able if Caster is near 2/3 allies (or more ofcourse)
Thats the only thing I was asking for
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Old 10-12-2011, 01:41 PM   #49
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Quote:
Originally Posted by Archonaut View Post
NGD Nerf as in, longer the CD, lower the Duration and more mana cost. Just make sure the speed stays 25% (as it is now if I'm not wrong) I mean, it should be equal to the spell with the most slowdown reduction, which is Slow.. 25% ( Correct me if I'm wrong )
slow 30%
lightning arrow 25%
caltrop's arrow 50%
mind push 70%
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Old 10-12-2011, 01:42 PM   #50
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Quote:
Originally Posted by Latan View Post
slow 30%
lightning arrow 25%
caltrop's arrow 50%
mind push 70%
+70% speed =)
Yea i know archonaut meant leave speed bonus as it is :d
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