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General discussion Topics related to various aspects of Champions of Regnum

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Old 12-18-2013, 01:17 PM   #51
AnujAJ
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Plz give hunters another stun :-P
HeHee..
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Old 12-18-2013, 01:40 PM   #52
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Originally Posted by AnujAJ View Post
Plz give hunters another stun :-P
HeHee..
Better idea: change stunning fist to have a go-go-gadget-extended-arm ability.
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Old 12-18-2013, 05:19 PM   #53
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As far as hunters go I would like a defensive spell that is good only inside of 25 mtrs
And a modification of the Marks one to outside of 25 meters

I'll take up the mantle of Demon Monger and ask for .5 Dual Shot too

You can for the fun of it shit can "camo corpse"
and make us bend over and hang a BA
it would be a real crowd pleaser !!
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Old 12-18-2013, 07:15 PM   #54
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Are there still comin' important changes?
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Old 12-18-2013, 07:19 PM   #55
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cmon hunters dont need another stun...they need a 1) use for pet mana and 2)something like strategic position too
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Old 12-18-2013, 10:13 PM   #56
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Quote:
Originally Posted by errei View Post
cmon hunters dont need another stun...they need a 1) use for pet mana and 2)something like strategic position too
first of all, this game needs relative armor calculation instead of absolute one...
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Old 12-19-2013, 01:42 AM   #57
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Quote:
Originally Posted by schachteana View Post
first of all, this game needs relative armor calculation instead of absolute one...
im just replying what some1 said about hunters =p.
obvsly this game has bigger priorities to get focused =)
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Old 12-19-2013, 04:45 PM   #58
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Quote:
Originally Posted by ieti View Post
if you want to make alot people happy make 2 little things:

- add option to lock spellbars.
- when you switch weapons remove possibility to disarm them if you click more than once. Just switch and do not remove.

This will really make life of alot players so much easier - no more removed or switched spells and no more disarmed weapons when you switch bows or other weapons.

Keep the good work.
+111111111
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Old 12-21-2013, 02:47 AM   #59
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man i still don't see any warlock updates. is warlock too complicated for ndg to update? we dont need bs fix on some conju summon that nobody uses....fucking ridiculous...
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Old 12-21-2013, 02:50 AM   #60
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Quote:
Originally Posted by Cresto008 View Post
The guards in tower of forts, sweet!! No more scary surprising fort captures! Also the new modification of looting seems promising but I'll not hold my breath, have to wait till practical results are out.

LOL......guys wtf? Really? Imps and Zombies? Do people even use them after lvl 20 or max 30? Please start the balance work on warlock already. We need something defensive as both the offensive counterparts (barb and marks) have really better defense than locks. (Spring/Mobility, UM/SOTW, Low Profile)

Why not give us (locks) "Allahed's Wind Stroke - The Warlock becomes naturally allied with neighboring winds which makes movement faster". It can be a self buff or an ally buff similar to onslaught :P
I totally agree. instead of fixing the major stuff, they are fixing some fucking zombies summons that conju uses... who the fuck use this shit in RvR? no support conju would carry summons in the first place....i mean wtf is wrong with NGD?
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