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General discussion Topics related to various aspects of Champions of Regnum

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Old 03-22-2014, 12:28 AM   #51
leafdale
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Quote:
Originally Posted by Nightshroud View Post
Relic lock along with dragons at the gate are the best thing that ever happened to RO since the WM update.
i think they both have benefits and costs. I think they both show subtle but very strategic long term benefits (clearer in the case of dragons). Both very carefully thought about by NGD.
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Old 03-22-2014, 12:25 PM   #52
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Quote:
Originally Posted by leafdale View Post
i think they both have benefits and costs. I think they both show subtle but very strategic long term benefits (clearer in the case of dragons). Both very carefully thought about by NGD.
It unlocks a lot of potential for the game in the future, can't wait to see how server adjusts to the much needed change.

Hopefully they re-announce the fatigue system, I think that was their best idea.
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Old 03-22-2014, 06:07 PM   #53
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Quote:
Originally Posted by Aries202 View Post
It unlocks a lot of potential for the game in the future, can't wait to see how server adjusts to the much needed change.

Hopefully they re-announce the fatigue system, I think that was their best idea.
Can you elaborate on this ?
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Old 03-22-2014, 10:12 PM   #54
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Quote:
Originally Posted by Zas_ View Post
Can you elaborate on this ?
Don't you see, people shouldn't grind so long, they need to take part of ALL the action going on in Have.

They need to see how fun it is, we can all skip around cs holding hands, every realm.
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Old 03-22-2014, 10:43 PM   #55
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Quote:
Originally Posted by Aries202 View Post
Don't you see, people shouldn't grind so long, they need to take part of ALL the action going on in Have.

They need to see how fun it is, we can all skip around cs holding hands, every realm.
How is it related to fatigue system ? i was thinking this system was a fail and removed for that, but i started to play after it happened, so i fail to understand how this system can be a solution in current Haven's problems.

I don't think people should reach level 60 faster, i think people needs to be able to do something fun before level 60 (ok, one can go in warzone and have fun before level 60... i simplified).
Also they need to train for war, killing mobs is a part of this training, killing zillions of stupid mobs is quite useless in this regard. We did plenty of proposals to improve things, and some were implemented (level cap island, low level arenas), but more work is needed and NGD is a snail.
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Old 03-22-2014, 10:46 PM   #56
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loling.
btw now u mentioned, yes fatigue system is needed, idk why in hell they removed it
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Old 03-22-2014, 11:35 PM   #57
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I think the old g spots we had for grinding were a blast and provided mass realm interaction and real big ass fights.

We could grind 4 hours at 1 spot and have 5 massive fight and never leave more that 200 mtrs from pb

Then they nerfed all the great mob respawn areas and the game just got intentionally tedious.

----------------------------------------------------------------------------------

Move to a different grind model:
A casual player can make 45 in about 3-5 days.
only make boosters available from 46 - 60

I think NGD loses way to many before they experience the actual game that make us all keep playing.....WAR

Then when war hits them they will be motivated to go on.
At least they will have seen and mostly understood the purpose of their having played and
if they quit, well they would have quit anyways... the hell with em!!!

As it is now it is like 2 separate games the pve game - that suck ass hard
and the real game that NGD want the player to experience RvR/PvP
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Old 03-22-2014, 11:37 PM   #58
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Well ... if we're extolling a NGD wish list here, then it definitely should be mentioned that almost everyone loved WM offensive banners alot & really wants them back forever ... oh, & also, Staff Mastery needs a far more thoroughly complete nerf than that weaksauce one NGD did just a few years back. Do it right this time, guys! Mages' normals are still entirely too friggin' powerful
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Old 03-23-2014, 08:16 AM   #59
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Quote:
Originally Posted by Lebeau View Post
Well ... if we're extolling a NGD wish list here, then it definitely should be mentioned that almost everyone loved WM offensive banners alot & really wants them back forever ...
Speack for yourself. That banners made only barbs rush overpowerd.

And made any kind of CC and even classes useless as warlock areas or archers CC , and even knights or barbs CC. It was a pure hack and slash game.
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Old 03-23-2014, 03:29 PM   #60
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Quote:
Originally Posted by kmdk View Post
Speack for yourself. That banners made only barbs rush overpowerd.

And made any kind of CC and even classes useless as warlock areas or archers CC , and even knights or barbs CC. It was a pure hack and slash game.
I agree they should bring back Off. Banners, I mean it's sorta the same still right now. DI + UM = bye everyone.

Remember guys we can all skill MS and it's the counter for it, so it can't possibly be OP anymore. A better idea is give every class MS that way everyone has counter! Give Off. Banners to everyone!!! MS and Bacon!!!
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