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Old 07-24-2015, 01:38 PM   #51
schachteana
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Quote:
Originally Posted by crownapollo View Post
With the balance problems boss jewels already created, how did you think giving them to everyone would fix it?
well that's kind of the point, I guess. The imbalance boss-jewleries - normal players won't be that big anymore. This way, they can look into balancing easier, for adjustments will affect everybody, not just the bad-equipped ones.

At least, I hope that's the thinking behind it
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Old 07-24-2015, 01:43 PM   #52
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Quote:
Originally Posted by Adrian View Post
We already made lvl 55 amulets and rings for Gold. Still not uploaded to Amun. Maybe on Monday. We are aware from day 0 about the lvl gap. We were just wanting feedback for the upper tier (WM).
Good change. Forced questing for rings and amulets is what made the early game barely enjoyable for me, id rather grind then run around like a headless chicken. I hope the quest Jewelery can be bought from vendor
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Old 07-24-2015, 02:16 PM   #53
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Quote:
Originally Posted by Adrian View Post
We already made lvl 55 amulets and rings for Gold. Still not uploaded to Amun. Maybe on Monday. We are aware from day 0 about the lvl gap. We were just wanting feedback for the upper tier (WM).
All stats are excellent :> except attack range ofc. I'm glad to see something useful for gold. I hope that in the future, gold will be worth much more.
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Old 07-24-2015, 02:30 PM   #54
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We've uploaded a few changes concerning the current version of the game available at Amun:

Content - Warmaster items

Prices:
All Warmaster Rings cost 125.000 WM Coins.
All Warmaster Amulets cost 250.000 WM Coins.
The Warmaster Mount price has been reduced to 150.000 WM Coins.

Attributes:
All Attack Range modifiers have been removed and replaced with others. Other balance modifications have also been applied. The items affected now have the following attributes:
Sultar's Rage: +15% Spell Duration | -10% Melee Damage received.
Ring of Destructive Gaze: +25 Blunt Damage | +30% Critical Chance.
Ring of Supreme Sight: +25 Piercing Damage | +30% Critical Chance
Ring of Fortitude: +25 Blunt Damage | +8 Strength

---

On a sidenote, we're also planning to add low-tier versions of some of the jewelry that's going to be implemented.
They would be level 55 and will not require WM Coins to be purchased. You will be able to purchase them for gold.
Note that they don't have official names yet, although they're influenced by existant WM jewelry.

amulet 1: +20 Fire Damage | +80 Health
amulet 2: +80 Health | -5% Ranged Damage received
amulet 3: +5% Spell Duration | -5% Melee Damage Received

ring 1 | +10 Blunt Damage | +10% Crit Chance
ring 2 | +10 Ice Damage | +80 Health
ring 3 | -3% Melee Damage Received | +3 Class Attribute
ring 4 | +50 Health | -3% Melee Damage Received
ring 5 | +10 Slashing Damage | +3% Cast Speed
ring 6 | +3% Cast Speed | +75 Mana

We're looking forward to hear your opinions about it!

Last edited by Frosk; 07-24-2015 at 02:51 PM.
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Old 07-24-2015, 02:42 PM   #55
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So Time Master will be 11,5s and Twister 10,35 on level 5 now? Awesome.
Can't wait to have 14% more melee damage resistance on knight, please forward this to live servers.
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Old 07-24-2015, 02:46 PM   #56
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Quote:
Originally Posted by Frosk View Post
...
Non-dmg rings and amulets for lvl55 are nice but i'm not sure if someone will go for lvl55 dmg rings if Ring of the Lightning (40lvl) got better stats.
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Old 07-24-2015, 02:46 PM   #57
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Quote:
Originally Posted by Frosk View Post
Hey everyone!
...

amulet 1: +20 Fire Damage | +80 Health
amulet 2: +80 Health | -5% Ranged Damage received
amulet 3: +5% Spell Duration | -5% Melee Damage Received

ring 1 | +10 Blunt Damage | +10% Crit Chance
ring 2 | +10 Ice Damage | +80 Health
ring 3 | -3% Melee Damage Received | +3 Class Attribute
ring 4 | +50 Health | -3% Melee Damage Received
ring 5 | +10 Slashing Damage | -3% Cast Speed
ring 6 | +3% Cast Speed | +75 Mana
Some of these are worse than existing low level jewelery. ring of lightning is 9-11, 5% AS and is lvl40. Deadly sight ring is 15-25 slash damage and level 20. Ring 1, compared to this looks underpowered, second ring is nice addition as Ignis will now have 80hp rings as other realms (10 damage will be useless for mages, and damage is probably low to be used by archers instead of DS rings/ RoLs. Last ring looks useful for mages. Ring 5 is really useless, as today, you can get DS ring with 15-25 slash with no malus, this new has 3cs malus and less damage?

Edit: There seems to be a typo, the other post says +3% cast speed instead of -3% cast speed

Last edited by godismyjudge; 07-24-2015 at 03:25 PM.
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Old 07-24-2015, 02:53 PM   #58
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I like what u do here. Like rly. Here are some thoughts:

The rings with bonus to krit chance are supposed to make krit builds viable right? 30% is not enoguh then. 100% or even more is what we need here. Other wise lightning ring is just strictly better imo.

Pls do either a ring OR an ammy with increased spell duration. I remember the times when stuns lasted 7 or 8 secs and i dont want them to return!

There are a few builds that need some love. WIth wm jewels u can make them viable and so add more diversity to the game.

- krit build ..> those rings could do it
- evasion builds ..> mb add something to make this work?
- spellslinger builds ...> mb something funky like +50% faster ability cooldown, -20% attack damage, -50% spell duration

keep up the good work
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Old 07-24-2015, 03:04 PM   #59
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Quote:
Originally Posted by Frosk View Post
Ring of Fortitude: +25 Blunt Damage | +8 Strength
aww why str? Str is useful for warriors only. Maybe +8 class attrib instead of this?
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Old 07-24-2015, 03:34 PM   #60
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Is it possible to lower the cost a bit? 125.000 for a ring is more then becoming wm in general. Maybe thats a bit to much or am i the only one who thinks that way?
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