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General discussion Topics related to various aspects of Champions of Regnum |
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03-10-2016, 04:34 PM | #51 |
Baron
Join Date: Jan 2009
Location: Hopstad
Posts: 775
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yes please.
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Skallagrimr |
03-10-2016, 11:48 PM | #52 |
Pledge
Join Date: Oct 2009
Location: Under yo mommas bed
Posts: 26
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So Febuary has come and gone, now what's up with this endgame update? Why is level 30 still being focused on LOL or have I missed something?
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Dedric Fox WM barb Fourth Realm - Rip Fourth Reich |
03-11-2016, 05:09 AM | #53 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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We all gonna miss it if level 30 won't be reach-able fast and easy and won't be "war ready-ish". Actually the "it" is a them, called new players .
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03-11-2016, 11:36 AM | #54 | |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Quote:
Now, with ~80 quests you will get to level 30. Before you needed almost the double. Of those quests, only 10 or so are interesting and entertaining. Next step will be changing that, but in a next iteration (as I explained in a previous post). And in level 30 you will get your first official taste of battle. Still a lot to do for it to be both effective and fun, but we're getting slowly to it. Furthermore, in the next stage of the Roadmap we will be addressing a lot of issues related to the end-gameplay. Those new level thirties will need old players happy with that gameplay, because they will encourage them to get there by enjoying it. I'm deeply convinced that this year we will have the Regnum both the community and us want. And I'm glad that some users are starting to see that and are willing to support us. I hope that everyone hops in that train!
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03-12-2016, 02:22 PM | #55 |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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My opinion to help retain new/low level players
Gold horses need to come back ASAP, I've watched so many new players log off as soon as they lose the 7 day mount. This isn't gonna stop sales, no one wants to run back to inner to buy a new horse everyday. Daily kills quest for level's 30-60 - extra experience Weekly fort quests that require us to be apart of enemy fort captures. also http://www.championsofregnum.com/for...58#post1854158
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Ramsli Klutu
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03-28-2016, 12:59 PM | #56 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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OP updated with the changelog for the character progression update (28/03).
Link at the end of the corresponding section. ------------------------------------------------------------- Next to come is: End Gameplay Objectives: - Determine a new formula for performance in war, more related to group objectives than individual ones, but also including the individual objectives as well. - Access to the Battlezones related to the war in order to avoid affecting them. The performance in war will be key to this feature. - Group coliseums and the possibility of being a spectator of the current matches. - Simple crafting system to obtain new weapons or skins for the existing ones. - New skills for the Warmaster tree. Any news about these objectives maybe? Some progress? Last edited by Kimahri_Ronso; 03-28-2016 at 05:58 PM. |
03-29-2016, 03:14 PM | #57 |
Apprentice
Join Date: May 2010
Posts: 80
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am more curious abt the clan and community update, and that "instances and retention" updates, cant u just make those updates first? do this upcoming update later may be?
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03-30-2016, 03:39 PM | #58 | ||
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Quote:
Quote:
Patience Korag, patience . |
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04-01-2016, 03:50 PM | #59 | |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Quote:
Do you plan to implement any of these above? [Places where you get stuck almost always are mainly stairways, at fort towers, imperia beach (suspension bridge)). You have to jump to proceed. Annoying, especially when you trying to chase someone or being chased.] Also, is it really that hard to display player's saved at location on map or you just didn't think it's important to introduce? I have no idea that's why asking . |
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04-03-2016, 07:12 AM | #60 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Added to OP:
End Gameplay: Modify XP/RP/WMC distribution for support classes /non-dmg spells /low damage hits/spells It's really annoying for conjus (mostly) not to receive anything after using even a Lv5 spell on an ally, yes, it still happens (), somehow the whole thing just works delayed and it shouldn't work that way. Even a lv3 non-damaging spell should grant kill count IMO, a Lv3 Ambush, a Lv3 Sudden strike, a Lv3 Burst of the wind, a Lv 3 Silence, a Lv 3 Intimidate and so on... Regarding DOTs, something alike should be done as well, even one tick on the target should be counted for the kill, many times the target dies too fast and the DOT can't work long enough to count. Same goes for the damage that grants a kill. Many times a normal hit of 100-200 isn't enough. Don't know how it is calculated right now, maybe it takes into account the target's full HP, but IMO it's not right either. Even a low dmg hit or a spell with low dmg (e.g.Winter stroke 3)should be enough to contribute for the kill! |
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