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General discussion Topics related to various aspects of Champions of Regnum |
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12-30-2008, 12:33 AM | #51 | |
Initiate
Join Date: Jul 2008
Location: Land of snow and frozen beards
Posts: 183
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- would be nice to go take a look at server stats and see how many players start in each realm and how many quit and at what level. I hate this so much I made a conju to support any low level I have in sight, so if you any new players see Kiano around mont in horus - I'm there just to help you, I'm not getting xp and I'm not having much fun, I'm there to make this game fun for you where the company that created the game fails at.
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drunken old dwarf |
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01-01-2009, 01:17 AM | #52 |
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Join Date: Jun 2008
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I think we can all agree, no matter how many quests each realm has or how easy it is or harder it is from realm to realm, leveling simply takes too long. Too many things have changed in level that make it extremely long, tedious, boring and mainly not fun to level. Now with the decreased spawn rate + less experience gained + monsters using spells + fatigue + the ridiculous exp curve, how do you expect to keep new member that dont even want to buy xim yet since they're just trying out the game?... you can't... The only ones that will stay are the ones that know what in store for them if they stick with it or masochists... Although i have a feeling most of us that play this game are slightly masochistic given the hours of grinding and time put into all the characters.
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01-01-2009, 01:22 AM | #53 |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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I simply can't stand grinding. There has only been one instance when I grinded 2 whole lvls without going to war on a lvl 35+ char.
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01-06-2009, 01:34 AM | #54 | |
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Join Date: Nov 2007
Location: Horus - Alsius
Posts: 116
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It is ok to have the odd quest that needs maybe a group to tackle but breaks at lower level are easily putting people off. I would suggest to even out the quest between levels. Like it should be possible to do around half of each level by quests alone, sometimes you can do three levels with questing alone and then you need to grind for a whole level (speaking about Alsius here). I would vote for much harder quests at higher levels that not necessarily take big groups to finish but also time i.e. in-game days or special events that can be dynamic like a certain capture situation regarding the forts and castles that would trigger to be bale to continue with the quest. I would not even mind to put a certain gem situation there although that might mean some realms would not be able to ever finish those quests depending on the gem situation needed. also if such quests would require some low Ximerin value items to finish (start fireworks in a special location e.g.) I would not mind whether I would spend Xim on such a thing or not i don't know though but it would make a change to XP scrolls. Important is to not need to rely on grinding only but each level can absolutely include a certain amount of grinding even though it gets boring but somewhere NGD needs to get money from XP scrolls as well. Also I would make some quests tougher regarding not to tell the player exactly what he has to do but to leave it a bit in the dark (although of course guides will pop up on the fan sites immediately but still). Currently you do not need to even read the quest description most of the time to be able to finish it. Yeah basically this is just a big post regarding the brush up of the questing system as an addition to decrease the monotomy of grinding at higher levels even if some quests are almost as frustrating as grinding. |
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01-06-2009, 11:39 AM | #55 | |||||
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drunken old dwarf |
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01-06-2009, 05:09 PM | #56 |
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Location: Under your skin Posts: 1337
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suggestion:
open a new subforum where you can submit quests? |
01-06-2009, 05:33 PM | #57 | |
Initiate
Join Date: Nov 2007
Location: Horus - Alsius
Posts: 116
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01-07-2009, 04:39 AM | #58 |
Pledge
Join Date: Dec 2008
Location: In the closet.
Posts: 40
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Raise the lvl cap?
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Resurrected. |
01-07-2009, 04:41 AM | #59 |
Secondary account
Join Date: Nov 2008
Location: Hubert H. Humphrey Metrodome
Posts: 212
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NononoNO
This would take a monster update and wouldn't be any fun to level to. It would probably upwards of 5m more xp to get another 10 levels based on the way it curves now. |
01-08-2009, 08:50 AM | #60 | |
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Join Date: Jun 2008
Location: Everywhere but nowhere
Posts: 134
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