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Old 05-21-2009, 07:44 AM   #51
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The new Update looks ok (I can only say look for 1 reason)

As it stands I can hardly play on Ra due to lag, crashes etc.
This new update gave me evenm ore lag and twice the amount of crashes,
making the game nearly impossible to play. So, as I can hardly play with
the new update, I cant give a decent opinion of the new update as I cant play to see it
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Old 05-21-2009, 08:07 AM   #52
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All looks good to me

as for the backwards movement staying the same i always found it strange that you could slide back and shoot at the same time, people will need to use cc more to keep distance now.

Also the change to Balestra/ribs breaker mean that warriors lose a cheap 100% dmg + imob spell.

I look forward to playing it
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Old 05-21-2009, 08:10 AM   #53
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If backpedaling speed is now same as for running forward then all fits me even if i miss TrE. Honestly i don't see point of camo corps cause it is easier to kill lock who want to use cremation. But we will se how it will work in war.
No more canceling spells - i was affraid of that but since also MY spells can't be canceled all is fine ]:->
New trainer is great!

Little rant:
-What was wrong with old Winter stroke?
-HTC debuffs ain't working at all + dodge is not working I was able to hit marks with 109evasion while i had 136htc

what else, what else.... ah yes new speed is too much :P new players will soon find out how small Regnum world is
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Old 05-21-2009, 08:44 AM   #54
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Quote:
Originally Posted by fluffy_muffin View Post
Little rant:
-What was wrong with old Winter stroke?
Idea is that the best ranged unit cannot use its range to try catch running away enemy, thus making a feel in marksmen that their class feat (range) is useless, for the first time officially. Great work
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Old 05-21-2009, 08:58 AM   #55
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Quote:
Originally Posted by 210paul View Post
Also the change to Balestra/ribs breaker mean that warriors lose a cheap 100% dmg + imob spell.
In what way does that improve balance, enlighten me please.
The only thing that this will cause - is that people won't give a shit about using Ribs Breaker, since it sucks so bad now.

Now Ribs Breaker has no use that Balestra can't fill, and skilling up a tree to lvl 5 isn't a big sacrifice.
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Old 05-21-2009, 09:06 AM   #56
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Cool, we will now see lots of knights running backward to spam aura on their charging friends. I can't wait to see it!
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Old 05-21-2009, 09:32 AM   #57
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Master of the doom and static field cant be mindsquashed. Possible to fix before putting this on main servers?
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Old 05-21-2009, 09:44 AM   #58
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At the moment I'm testing the change to precise block, but it's a bit weird. In my character window I have 50 block change without any passive or spell(+50 block change is also read at my shield) When getting the passive Block(1) I should get +10% block change. but instead I get 10 extra block change; 60 block change. When casting precise block(5), which should give me +30% block change I get +38 block change, which gives me 98 block change. I'll test now if I still can block attacks more often than 1/10 like it used to be without precise block.

Edit: with the passive Block at level 5 I should get +30% block change, but instead I get +34 block change, which leaves me with 84 block change. With level 5 Precise block I get now 128 block change, 44 extra block change.

Edit2: When using level 5 block now I still block quite some hits against mobs, but I yet have to test it against players. Knight auras look strong now.
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Old 05-21-2009, 09:44 AM   #59
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Quote:
Originally Posted by Foggia View Post
You have overlooked 1 area - evendims fury. Now its going to be very powerful with other areas nerf. Change it to range 6 too, please, especially that now it gives another reason to become SM mage.
I haven't seen Evendim's Fury used much in Horus - IMHO it's fine the way it is, for now.

Also, if MOD/SF was 'mindsquash'able before the 1.0.6 update, then NGD, please fix before you patch the other servers!!
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Old 05-21-2009, 09:57 AM   #60
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lolol... new mana communion isn't even a good source of mana for conjus, let alone other people. on L5 it gives 900 mana and costs ~550 haha... this update gets better and better. i'd take l3 amb sacrifice over l5 mc lol... i can have double amount of mana in same time. ftw ngd
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