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General discussion Topics related to various aspects of Champions of Regnum

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Old 09-19-2009, 11:51 AM   #51
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Default bye balance paying VS free

we all know that non playing players have a disavantages VS paying players most since the luckyboxes , now gems will be buyable too ... and worst the items attribute exchange , so now i can transform my medium 20 arc on fast 25 and keep the 20 med dmg ... when i joined the balance vs paying non paying matter to ngd , i loved it .

things we're slowly moving from that and now the final step is ready to be made .

even with this tactic you'll fail NGD as in the past you'll get a boost income revenue for a month maybe 3 and then people stop buying xim because they will be full equiped and then you will do an update to screw things add xim stuff to boost and again and again this system in flawed totally flawed !
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Old 09-19-2009, 11:54 AM   #52
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Originally Posted by Kianoni View Post
In my humble opinion, this radical changes are not needed to balance warriors against ranged. The current version on amun makes ranged character gameplay really static without possibility to use movement to your advantage. It is not a good change. A good change would have been to give warriors an ability to catch ranged characters. You are on a good track and I'm so happy you communicate with us more than before but there's a lot more work to be done before this should be considered a good update.
barb have a spell for that hawl (the one who stun) but very few use it , they prefer to deal high dmg !
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Old 09-19-2009, 12:00 PM   #53
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Quote:
Originally Posted by chassor View Post
we all know that non playing players have a disavantages VS paying players most since the luckyboxes , now gems will be buyable too ... and worst the items attribute exchange , so now i can transform my medium 20 arc on fast 25 and keep the 20 med dmg ... when i joined the balance vs paying non paying matter to ngd , i loved it .
From what I know, you transfer all attributes into the weapon. It's like a skin change. If you move a medium 20 into a fast 25, your fast 25 will turn into the medium 20.
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Old 09-19-2009, 12:02 PM   #54
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Originally Posted by e30ernest View Post
From what I know, you transfer all attributes into the weapon. It's like a skin change. If you move a medium 20 into a fast 25, your fast 25 will turn into the medium 20.
Correct it only changes the skin and the wep needs to be of the same type (I think) Eg you could take a level 10 med 20 bow and swap the looks with a level 50 med 20 bow, it swaps the visual with the stats, not as many first thought allow for the transfer of damage, spec stats, etc.
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Old 09-19-2009, 12:04 PM   #55
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Originally Posted by e30ernest View Post
From what I know, you transfer all attributes into the weapon. It's like a skin change. If you move a medium 20 into a fast 25, your fast 25 will turn into the medium 20.
oh my bad then , it tough only the attribute not the dmg
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Old 09-19-2009, 12:08 PM   #56
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Originally Posted by chassor View Post
barb have a spell for that hawl (the one who stun) but very few use it , they prefer to deal high dmg !
If you're talking about Deafening roar, it certainly cannot be used as a pursuit spell. Stopping for long enough for it to cast gives anyone enough time to move out of its limited range if they're already running (and that's all about reaction time anyway).

A whole lot of people are behaving like whiney brats instead of making constructive critique. NGD have said that none of this is final, they're trying to involve the community hear, and parts of the community are shitting all over that. Instead of saying "This is the worst update ever" or "I'm gonna quit over this" (or words to that effect), mayhap you could identify exactly what ails you and describe a finite problem?

If it were not for the fact that they're trying to run a production quality shop, I'd be inclined to suggest that NGD propagate the position calculation changes to the live servers without anything else, and that would allow them to see what really needs adjusting to suit. It might make more sense to remove everything except that from the version on Amun.

In other news, the quick bar is still showing all powers at level 1.
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Old 09-19-2009, 01:11 PM   #57
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I feal that most marks arrow mastery skills should be 0.5 or instant, 1sec is a bit much.
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Old 09-19-2009, 01:19 PM   #58
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Bugs:

-The character has no turning animation, but it appears for other players.
-When casting time spells are canceled by movement, mana is still consumed.
-HUD still shows skills at level 1.
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Old 09-19-2009, 01:44 PM   #59
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Quote:
Originally Posted by -Edge- View Post
Bugs:

-The character has no turning animation, but it appears for other players.
-When casting time spells are canceled by movement, mana is still consumed.
-HUD still shows skills at level 1.
I can confirm all of these.

Still think armour 'swaps' should only be within the sublcass.

I feal the new archer animation is a lot more realistic, going into combat you get an arrow from your invisiable quiver, going out you put the arrow away, now maybe you should work on making that invisiable quiver acctualy exist

Overall, I am now looking forward to this update.
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Old 09-19-2009, 01:46 PM   #60
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I am all for giving cast times to all ranged instants to actually stop them an hold them in place momentarily. I on the other hand do not see how it is implemented now as helping those with high Ping and low FPS issues. Those without will still have the advantage as they will consistantly be able to make a cast then move in a second or so on low cast time things. Those of use with Ping issues will be making a cast and stnading way longer to make sure it actually casts which just makes it that much easier for a non-lagged warrior/archer/mage to kill. PLease please, consider bring back to where if you were on auto-move before the cast you start again as soon as it is possible to move. Or if you were just holding down a direction key as long as you don't release it then repress it during the cast you start to move again after the cast.
If this means even that you have to change some casts speeds again from 0.5 to 0.75 or something to make sure there is no slide casting as there is now, so be it. I just fear that with my lag, and many others like me, that the system as is will make us like sitting ducks for fear that if we move too soon no matter what the animations may look like on our screen that we are actually moving too soon and canceling the spell, or moving way too late after spell is cast that any decent player without the same lag issues will have time to laugh while they knock/stun.freeze w/e to us then kill us.
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