09-19-2009, 11:51 AM | #51 |
Banned
Join Date: Feb 2008
Location: pb2
Posts: 66
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bye balance paying VS free
we all know that non playing players have a disavantages VS paying players most since the luckyboxes , now gems will be buyable too ... and worst the items attribute exchange , so now i can transform my medium 20 arc on fast 25 and keep the 20 med dmg ... when i joined the balance vs paying non paying matter to ngd , i loved it .
things we're slowly moving from that and now the final step is ready to be made . even with this tactic you'll fail NGD as in the past you'll get a boost income revenue for a month maybe 3 and then people stop buying xim because they will be full equiped and then you will do an update to screw things add xim stuff to boost and again and again this system in flawed totally flawed ! |
09-19-2009, 11:54 AM | #52 | |
Banned
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Posts: 66
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09-19-2009, 12:00 PM | #53 | |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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Quote:
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09-19-2009, 12:02 PM | #54 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Correct it only changes the skin and the wep needs to be of the same type (I think) Eg you could take a level 10 med 20 bow and swap the looks with a level 50 med 20 bow, it swaps the visual with the stats, not as many first thought allow for the transfer of damage, spec stats, etc.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
09-19-2009, 12:04 PM | #55 |
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Location: pb2
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09-19-2009, 12:08 PM | #56 | |
Baron
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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Quote:
A whole lot of people are behaving like whiney brats instead of making constructive critique. NGD have said that none of this is final, they're trying to involve the community hear, and parts of the community are shitting all over that. Instead of saying "This is the worst update ever" or "I'm gonna quit over this" (or words to that effect), mayhap you could identify exactly what ails you and describe a finite problem? If it were not for the fact that they're trying to run a production quality shop, I'd be inclined to suggest that NGD propagate the position calculation changes to the live servers without anything else, and that would allow them to see what really needs adjusting to suit. It might make more sense to remove everything except that from the version on Amun. In other news, the quick bar is still showing all powers at level 1.
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09-19-2009, 01:11 PM | #57 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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I feal that most marks arrow mastery skills should be 0.5 or instant, 1sec is a bit much.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
09-19-2009, 01:19 PM | #58 |
Banned
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
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Bugs:
-The character has no turning animation, but it appears for other players. -When casting time spells are canceled by movement, mana is still consumed. -HUD still shows skills at level 1. |
09-19-2009, 01:44 PM | #59 | |
Marquis
Join Date: Jul 2007
Location: England
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Still think armour 'swaps' should only be within the sublcass. I feal the new archer animation is a lot more realistic, going into combat you get an arrow from your invisiable quiver, going out you put the arrow away, now maybe you should work on making that invisiable quiver acctualy exist Overall, I am now looking forward to this update.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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09-19-2009, 01:46 PM | #60 |
Apprentice
Join Date: Jan 2009
Posts: 90
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I am all for giving cast times to all ranged instants to actually stop them an hold them in place momentarily. I on the other hand do not see how it is implemented now as helping those with high Ping and low FPS issues. Those without will still have the advantage as they will consistantly be able to make a cast then move in a second or so on low cast time things. Those of use with Ping issues will be making a cast and stnading way longer to make sure it actually casts which just makes it that much easier for a non-lagged warrior/archer/mage to kill. PLease please, consider bring back to where if you were on auto-move before the cast you start again as soon as it is possible to move. Or if you were just holding down a direction key as long as you don't release it then repress it during the cast you start to move again after the cast.
If this means even that you have to change some casts speeds again from 0.5 to 0.75 or something to make sure there is no slide casting as there is now, so be it. I just fear that with my lag, and many others like me, that the system as is will make us like sitting ducks for fear that if we move too soon no matter what the animations may look like on our screen that we are actually moving too soon and canceling the spell, or moving way too late after spell is cast that any decent player without the same lag issues will have time to laugh while they knock/stun.freeze w/e to us then kill us. |
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balance, phase, spells, testing |
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