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Old 12-05-2011, 08:41 AM   #51
Nils_Dacke
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It seems to me that (all?) the above posters overlooked the obvious:

The by far fastest way to grind any char, is in a party with players of about the same levels, where each member is disciplined enough to take his share of the mob, no more, no less.

It's all about maximising GRP XP and maximising kills per second, which yields a maximum XP per second. Think in terms of combined harvester. Of course XP boost works perfectly well on GRP XP too. (Why buy an expensive boost unless you have a grinding party?)

Let the archers drag the mobs to the group (don't overhit one target, switch to the next instead) where warriors and mages finish them off. Spam yourselves silly with auras. Don't waste time on leader mobs.

You don't need a special grind setup for this since you only need to deal a small amount of damage -- i.e. your share of the damage-dealing subclasses in the party. (healers don't have to deal damage to get xp ofc) Normal hits are usally enough. So go with your normal war setup.

You barely need to use any self-buffs. That also means that you don't have to waste cd's and mana while grinding but can save it in case you have an encounter with enemies during your grinding session.

And as a bonus, when you grind with some friends you can grind almost anywhere in WZ without having to worry much about being attacked by enemies. Every lone hunter roaming around and gets your 4w 3m 3a on the radar will steer clear from you, unless he's completely suicidal.

It baffles me everytime I run into lone grinders who states that they want to grind alone. I have even met people grinding at imp beach saying this. It's like they somehow managed to grind their way all the way to 55+ but still haven't understood the basics of it.

Grinding alone is mind-bogglingly boring, and slow, and frustrating by getting jumped by enemies all the time. Grinding in a well-disciplined party can be almost fun, but above all: it is efficient.
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Old 12-05-2011, 08:58 AM   #52
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Quote:
Originally Posted by Nils_Dacke View Post
It seems to me that (all?) the above posters overlooked the obvious:

The by far fastest way to grind any char, is in a party with players of about the same levels, where each member is disciplined enough to take his share of the mob, no more, no less.

It's all about maximising GRP XP and maximising kills per second, which yields a maximum XP per second. Think in terms of combined harvester. Of course XP boost works perfectly well on GRP XP too. (Why buy an expensive boost unless you have a grinding party?)

Let the archers drag the mobs to the group (don't overhit one target, switch to the next instead) where warriors and mages finish them off. Spam yourselves silly with auras. Don't waste time on leader mobs.

You don't need a special grind setup for this since you only need to deal a small amount of damage -- i.e. your share of the damage-dealing subclasses in the party. (healers don't have to deal damage to get xp ofc) Normal hits are usally enough. So go with your normal war setup.

You barely need to use any self-buffs. That also means that you don't have to waste cd's and mana while grinding but can save it in case you have an encounter with enemies during your grinding session.

And as a bonus, when you grind with some friends you can grind almost anywhere in WZ without having to worry much about being attacked by enemies. Every lone hunter roaming around and gets your 4w 3m 3a on the radar will steer clear from you, unless he's completely suicidal.

It baffles me everytime I run into lone grinders who states that they want to grind alone. I have even met people grinding at imp beach saying this. It's like they somehow managed to grind their way all the way to 55+ but still haven't understood the basics of it.

Grinding alone is mind-bogglingly boring, and slow, and frustrating by getting jumped by enemies all the time. Grinding in a well-disciplined party can be almost fun, but above all: it is efficient.
Actally grind parties can only work in place where is alot of grinders. For example my friend's lock made from 37 to 43 in 2 days in which he was just leeching huge marks party at Orc Camp. To 57 he had to grind solo cause grind parties .... disappeared
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Old 12-10-2011, 04:00 AM   #53
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nice post,great for new players!!,shame it will be lost in archives where alot will never get to see or find it!

i disagree about your marksman grind set up thoough!

marks need only a few spells to grind,recharged arrow,serpent bite,break apart,winter stroke,hawks gaze and ofc the passive range buff.

as a marks once you pass lvl 40,you only need 1 spell(Dot) per mob,then finish off with normal hits,then using hawks gaze while they cool down.

i got my marks to level 60 using that tactic,it was fast efficient and too easy,i was falling alseep through boredom lol.

what i have noticed is that marksman much like barbs and locks(all offensive class) can grind efficiently in the same build without the need to reskill.

class's like conjurer,hunter,knight all need to reskill for WZ and grind,as thier spell needs vary greatly.maybe this fact is a possible effect to the inbalance we see everyday in WZ.

being forced(or as ngd say motivated) into grinding in WZ,they are favouring 3 class's over the other.

i was very lucky,i got my hunter to 60 very early,before all the WM wannabes started to gank grinders,my barb i got to 60 using the same build,so having enemy try to gank me,wasnt really a problem,i got my marks to 60 too without any problems,my warlock at lvl 53 isnt having any issues with grind gankers.

BUT i do see many who are getting fed up with it,they buy a booster,try hard to grind,only to be ganked by WM wannabe's searching for that ever elusive unique kill.they soon stop buying boosters and give up trying to grind,and eventually leave the game because they are too underpowered.

sorry for the change of direction on this thread,it wasnt intended,just stating facts as i have seen them so far.

say NO to drugs,say NO to WM lol
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Old 12-16-2011, 10:27 PM   #54
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Quote:
Originally Posted by Nils_Dacke View Post
It seems to me that (all?) the above posters overlooked the obvious:

The by far fastest way to grind any char, is in a party with players
.
Tried parties, found it much faster alone or with a single partner of same lvl and class. Totally dislike grinding warrior with archer or locks.


When i grind i grind. That means no yabbering, no stoppin to look at the scenery (sarcasim), no going backwards to hit 1 creature but always running forward and looking for the next mob with camera view while hitting the present one ect.
And if possible skilling spells to protect/buff grind partner as well. (which they will return likewise).
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Old 12-21-2011, 05:42 PM   #55
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Originally Posted by blood-raven View Post
I'll post a little guide here on how i think is the easiest way to grind a char to higher levels.

Keep DF and parabolic at the same level, you'll notice they have the same duration.
The idea is to lower your range and add a big increase of damage.
I know you wrote this in the Marksman section - but you also said a lot of this applied to Hunters too...
Problem is they (Dirtty Fighting/Parabolic shot) have different cool downs. I also found at around level 42 this was too much mana. Also I prefer short bow to long bow for hunter. Problem is pet doesn't start attacking until too late in my experience - with the parabolic shot/long bow range bonus. Would be good to get others take on this.
I use duel shot, duelist and tear apart in the short bow spells. It seems a good tip to use Dirty Fighting at higher level though. Maybe this is a more recent mod to game - GCD on inq clan trainer is out of date for DF too now...
LOL: Christmas update seems to mess my Short bow config up - Pet now seems to take off before I am in range. Update appeared later same day I posted message.

Last edited by JGFMK1; 12-22-2011 at 11:04 AM.
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Old 12-25-2011, 12:53 PM   #56
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Quote:
Originally Posted by JGFMK1 View Post
...
Df-para combo works best on marks because it makes you spend less mana on spells and up your dps a lot, it's not a perfect one for hunters cause you loose more range then marks do and you need mana to cast shield piercing and ensnaring arrow, but as you said it's a good combo for higher levels.

For the cooldown, they do have a different cooldown but i used the 5 secons of difference to rest a little, it's not much a difference anyway.

grtz
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Old 12-25-2011, 01:34 PM   #57
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hi raven. Can you come online again plz i want my bow back
ty
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Old 01-20-2012, 09:44 PM   #58
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Quote:
Originally Posted by blood-raven View Post
Df-para combo works best on marks
I so totally do not agree with Dirty Fighting.
Anything that penalizes range of Marksman means mob is gonna get to you quicker and dish out some damage. Do that 10 times and you are gonna have to rest to heal.
This is the setup I use at level 46
http://trainer.claninquisition.org/t...aaqDeeeauafnfa
I sure miss ensnaring arrows from Hunter - fast nice cool down and slows target en route to you.
Shield Piercing and Recharged arrows are a good combo though. Although I think there is a glitch - I think cooldown is longer than graphic for button bar indicates. I often try clicking button for recharged arrows as soon as it indicates it's ready again and it doesn't work.
I tend to not use many of the other arrow mastery spells or one or two to get me out of trouble. They are mana hungry. When grinding solo, I only go for yellow difficulty level mobs or below. So drops are not as good as you can get with say a mage or warrior. Which is a pain and makes grind slower. It is always best to party with another marks at same level so mana consumption/mob getting to you becomes less of an issue. Then I might go for harder mobs too.

I always use a range 35 ,medium long bow for my Marksman too.
And normally Avenger Amulet with Deadly Sight and Ring of Lightening.
Then switch them out temporarily for constitution bonus items when healing.

Last edited by JGFMK1; 01-21-2012 at 06:23 PM.
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Old 03-26-2012, 01:08 PM   #59
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moving this up, is there a way to combine this thread with the sticky? (exept ctrl c, ctrl v'ing every post)


Quote:
Originally Posted by JGFMK1 View Post
I so totally do not agree with Dirty Fighting.
Anything that penalizes range of Marksman means mob is gonna get to you quicker and dish out some damage. Do that 10 times and you are gonna have to rest to heal.
When i grinded my marks (which is a long time ago) the df+ para combo kicked ass, even in war, 700 normals on mages where not rare.
Nowadays, meh, not so much.
it still helps tough, but i suppose it's better to stay on high range.
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Last edited by blood-raven; 03-27-2012 at 10:44 AM.
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Old 08-15-2012, 04:15 AM   #60
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BUMP
Well with the RA nerf i don't know if it's a good idea to use it during grind.
Anyone having experience grinding a marks these days?
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