09-15-2011, 07:45 AM | #51 |
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09-15-2011, 07:47 AM | #52 | |
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About sultard..... NGD defenitly don't playing locks Coz sultard in rvr sucks and in pvp is OP damage on non knights. |
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09-15-2011, 07:49 AM | #53 |
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Erm? Don't see any nerf directly to locks Altho i agree that CCs is the only thing which keeps lock at least not in state of confused support conju without any damaging spells.
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09-15-2011, 09:11 AM | #54 |
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09-15-2011, 09:16 AM | #55 |
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This passive skill ignored knock effect not makes u resist SPELLS with knock down effect more often but from my expirience knights does have decent resist rate.
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09-15-2011, 09:21 AM | #56 | |
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Perhaps there is some confusion caused over this due to the passive knock resist and the fact we cast defensive support often (Resist freeze, stun, dizzy, knock 65% at level 5).
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09-15-2011, 09:25 AM | #57 |
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This is other kind of resist/ And i as lock can approve that knights resist more often than even archers under SoTW. i don't take resist CC effects in account tho.
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09-15-2011, 09:29 AM | #58 | |
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But what I don't agree on is that the game has become so much faster. You people think a fight is over in 8 sec anyway? My main class is a hunter and a 1on1 fight against... hmm... ANY class takes forever. (obviously because hunters don't do damage) Barbs are the only class which got a sick DPS increase. (Marks too but not that much) There is nothing wrong with that as long as there are ways to counteract somehow. Thats where CC's come into the game. Why only CC's? Well when you see a Barb in your army 3 hit killing everyone and you do 50 normals max on them you might get my point. Don't get me wrong. I'm not saying barbs are op because its usually the knights auras which cause that but nerving CC duration will favor this kind of play even more. Enough nonconstuctive critics from my part. What I'd like to see is a reduced range on winterstroke to 25-30m. 30m is propably fine but I'm biased so 25m would be better The reason for it is that if a marks is focused on you in a battle you cannot do anything to him without getting into that range (for every class besides other marks). So it is always possible for him to freeze you. And i suppose everyone knows what a well placed freeze will do to you. Switching confuse with sentinel only effects marks IMO. Those will have a harder time against conjus and knights this way (no confuse during a knock means the opponent can cast somthing when getting up and is faster than burst of wind). So its a nice change though I'd like to see more changes to confuse like Seher stated. |
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09-15-2011, 09:33 AM | #59 | |
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P. S. i agree that fighting any archer/melee can be long. |
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09-15-2011, 09:45 AM | #60 | |
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When you stand up than freeze him. (Frozen Storm if you are confused) Than run to the next tree and act like an elf ;P |
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