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General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: Remove MOBS Higher Than Level 37 From Inner Zone.
Yes! Move all higher mobs to War zone. 85 62.04%
No! Mobs have to stay in inner. 45 32.85%
Other. Write what. 7 5.11%
Voters: 137. You may not vote on this poll

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Old 05-04-2010, 11:55 PM   #61
BigManOnCampus
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Quote:
Originally Posted by Necrovarus View Post
Why? If you want to RvR you are outright forced to go to the wz, and you will die, get ganked etc. a lot. People better get used to it early. If they did, this forum wouldn't be as much of a bitchfest as it is now.
I'm wondering if anyone read my post, or the posts of others with very good non-war/non-game-design-reasons for not forcing everyone to do this. Understand that I am not arguing against the principle of encouraging everyone into RvR which is the point of the game. I think if you had read those other posts and thought about it some instead of focusing on your own problem with the game you might understand the reasons.

However, since you do not seem to be the only one who didn't read, I'll lay them out for everyone.

1) Not everyone wants to spend every damn second focusing their full attention on grinding. Grinding in the war zone forces you to do this because any second you could get attacked by a hunter. There are a number of very valuable adult players who grind while doing other tasks (like watching their kids, maintaining their house, etc...) Forcing these people to just accept every random death from rp-whore-hunters is silly and not good for a company's bottom line if they're trying to hold the interest of adults with jobs.

2)
Quote:
Originally Posted by Mr_Egg View Post
...I'm not gonna name any names, but anyone who's been grinding in the wz on horus (especially at "hotspots" like efe beach) knows exactly who the farming hunters are.... and that's why inner realms are so crowded, and that's what ruins the teamwork, and that's inevitably what causes massive zergs of idiots... which causes more grindaholics who never war, and amplifies the zerg effect...

...... [/rant]

3)
Quote:
Originally Posted by Saltor View Post
Some people play this game for just a few minutes at a time (watching kids and such).
Some prefer to reskill when going from gring to war and back.
Some have so much lag/latency that the WZ is not doable.
Some just hate to be ganked and are willing to grind in a poorer environment to avoid it.

4) There are other methods of strongly encouraging players to grind in the war zone without forcing them. You guys pushing this option seem completely unwilling to even consider those other options.



---> Understand that while I may not have been in this game from the beginning, I was in Ultima Online from the initial Beta Test so I know exactly what a FFA MMORPG looks like and I have a good appreciation for the fun that can be had in such a situation. I am not trying to prevent you people from improving the fun in RO, I agree that more war zone population should be encouraged (particularly on Horus). I Do not agree with forcing everyone to play as you want them to play.
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Old 05-05-2010, 01:52 AM   #62
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Quote:
Originally Posted by Zodar View Post
As a compromise, I would suggest the following:

Additional incentives for WZ mobs:
  • a greater challenge bonus
  • a greater drop chance
  • A greater number of quests that require you to kill a large (50+) number of mobs from specific WZ areas

The following changes to cities and NPCs:
  • Move higher level trainers away from higher level grinding spots so players have a long way to travel to retrain
  • Make all higher level items only accessible from WZ traders

And Player Bonuses / Penalties:
  • Increased XP for WZ parties
  • Re-introduce fatigue for inner realm grinders over 40 grinding for more than an hour every 2 hours
It's a good compromise. I specially like the introduction of fatigue in the inner realm again.

Of course the simplest option is to lower the high level mob concentrations in the inner realm and introduce high yield grind areas in the warzone. This would still allow players to grind in the inner realm during off-peak periods but will not be enough to support full-on grind parties during peak hours. If you can make big parties then the warzone should be the place for you to grind.
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Old 05-05-2010, 02:20 AM   #63
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Brilliant! Then NGD can sell "Anti-PK" scrolls, allowing people to grind without having to deal with the WZ freaks. Pop the scroll and you can't hit or be hit by players.

Seriously, I have no idea why some of you want to FORCE people to play your way (i.e. out in the WZ).

If players want to be in the WZ, they'll get there. If a player DOESN'T want to be out there, trying to force them will just eliminate them from the game. What advantage do you see to making people go out there? Wanting a target rich environment and a dimishing player base is the only probable outcome I can see if y'all get your way.

Think of ways NGD can increase interest in the WZ when they look at redesigning it, don't ask them to cripple Inner Realm grinders.
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Old 05-05-2010, 02:35 AM   #64
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Quote:
Originally Posted by Saltor View Post
Brilliant! Then NGD can sell "Anti-PK" scrolls, allowing people to grind without having to deal with the WZ freaks. Pop the scroll and you can't hit or be hit by players.

Seriously, I have no idea why some of you want to FORCE people to play your way (i.e. out in the WZ).

If players want to be in the WZ, they'll get there. If a player DOESN'T want to be out there, trying to force them will just eliminate them from the game. What advantage do you see to making people go out there? Wanting a target rich environment and a dimishing player base is the only probable outcome I can see if y'all get your way.

Think of ways NGD can increase interest in the WZ when they look at redesigning it, don't ask them to cripple Inner Realm grinders.
salt! you're back!


sort of on topic: I know I voted for moving those lvl +37 mobs to WZ on the poll but for some reason I got the option to vote on the poll again oO any ideas why this is? (if this is nothing strange, ignore me, I'm a noob )
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Old 05-05-2010, 05:53 AM   #65
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Quote:
Originally Posted by Saltor
trying to force them will just eliminate them from the game.
Good. Then the server doesn't have to deal with the useless people who spend all their time grinding.


Quote:
Originally Posted by BigManOnCampus
1) Not everyone wants to spend every damn second focusing their full attention on grinding. Grinding in the war zone forces you to do this because any second you could get attacked by a hunter.
Have you been reading the arguments being put forth in favour of this suggestion? If people don't want to die in the war zone and relax while grinding, then their realm mates or clan mates protect them. If your clan mates don't protect you, they're a shitty clan and you should join another one. If you have timezone issues, hang out with a clan which plays in your timezone.
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Old 05-05-2010, 07:54 AM   #66
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If all the high lvl mobs are moved to the warzone then all of the lower lvl mobs should be taken out Simplezzzzz
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Old 05-05-2010, 08:25 AM   #67
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Quote:
Originally Posted by Necrovarus View Post
Good. Then the server doesn't have to deal with the useless people who spend all their time grinding.
1) You ARE aware NGD is a business, right? The more players they have (to a point), the more money they're likely to make.

2) Useless people? People grind to get to useful levels, to make repair money, to get better gear. That's not "useless", that's common sense.

2a) In regards to better gear: If you DON'T make a habit of helping kill your realm's dragon and WZ boss, you're actually hurting your realm. Getting those drops to players and out into the WZ is important. I'm always disgusted to see someone complaining about people wanting to kill Alasthor when they themselves are wearing Alasthor or Thorkul gear. We're do they think it came from, Santa Claus?

Do you want to have an invasion force of 100 level 30s in crap gear, or do you want 80 level 50s in great gear?

Please people, think beyond "You won't help me take a fort right this minute, you suck!" and consider the other factors involved.
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Old 05-05-2010, 08:46 AM   #68
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"All" is the key word here. Grinding to gain levels doesn't count, but if the only thing you do is grind for drops, then I don't care whether they quit or stay. Grinding for the bare minimum, i.e repair money and levels, is enough. Note: Alasthor and Thorkul do not count as grinding, they count as boss kills. Actually, no, Alasthor counts as glitching. The other dragons count as boss kills.

And also, if you have 80 level 50s in great gear but have no idea how to play, then what are you going to do with them? Try to normal hit everyone to death because that's the only thing they understand after grinding? And lastly, where do you think we got the idea to put high lvl mobs in wz? That's right, because it's how it used to be. General player quality was definitely higher back when this is how it was, because people would have to learn to fight. And there were definitely more high lvls, why? Because people learned to form parties and grind faster that way. Parties are good for faster grinding as well as protection.
Quote:
Originally Posted by Saltor
I'm always disgusted to see someone complaining about people wanting to kill Alasthor when they themselves are wearing Alasthor or Thorkul gear.
If you're referring to me, I have one piece of alasthor gear which a friend gave me. If you're referring to people in general, that's most certainly not the full story. If our gates are in danger and Ignis is about to break them down, then of course everyone is going to be pissed off at people trying to kill alasthor. Likewise if a fort is taken.

Quote:
Originally Posted by Saltor
You ARE aware NGD is a business, right? The more players they have (to a point), the more money they're likely to make.
The more people who piss off people who come here to RvR they have, the less money they'll make. What do you think a new player will think when he goes to a fort, eager to take it, then the only response he gets on realm chat is "Fuck you, I'm trying to get an epic sword with 3 +24 weapon bonuses so I can get a full set of epics to grind more effectively with"?
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Old 05-05-2010, 08:52 AM   #69
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Regnum is war game and because of this war and teamwork have to be priority. Putting priority of grinding into inner, skipping battles because of camping bossmobs and other common stuff have to be reduced to minimum. This hurts realms alot and do not lead to nothing good.

I can tell you what is the difference between early Horus and today.

Early Horus:
- there was high spawn places in WZ and everyone grinded there.
- WZ was more active.
- people was more coordinated and willing to help.
- fort fights have priority over bossmobs.
- items was gived or exchanged between players.
- knowledge was shared freely.
- less afkers, dancers etc.

Today Horus:
- less and less ppl grind in WZ.
- nearly dead WZ most of time.
- zerg zerg zerg. no coordination. no support between classes. no teamplay.
- people mass switch minutes before bossmobs spawn. they even have web page to know exact time of spawn. after bosskill - mass logoff. noyone waits all to come for kill. they start when they decide there are enought people.
- items are traded or exchanged. sometimes at unhuman prices.
- less people share tricks.
- massive afking force at cs. many people show only if stone is attacked. they do not bother to come to fight at other fort. they do not even bother to help if peoples are killed right next to them at cs.

I can say more people leave game not because of endless grinding, but because of boring, unhealthy atmosphere. If we have spirit to make fights, if we fight good and have fun lower levels will see that and will be glad to level faster and join us. Most of times when someone come to CS it says i'm bored i want to fight but noyone wants to join me...noyone want to wait me to join vesper, noyone want to help me to kill that hunter, noyone want to tell me how to build my setup etc. etc. etc.

Do you like today's situation? I really really hate it! We have no teamwork, we have no friendship we have no war spirit! All i see is afkers, bossmob whoring, zerging...here i do not talk only for syrtis this situation is same in every realm and maybe every server.

Change have to be made that will return the old regnum spirit that we lost lately. Even if this will be hard or unpleasant for some people change have to be made. I do not want to say do what i think - any change that will lead to better motivation, teamspirit, cooperation, fun will be greatly welcome.
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Last edited by war_support; 05-05-2010 at 09:17 AM.
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Old 05-05-2010, 08:55 AM   #70
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What you (Necrovarus) and Saltor are bringing up are extremes on both ends.

I belong to the camp that wants high level mobs to be WZ only as it was in the past because I experienced how good the warzone was in the past, and how boring it got since NGD changed it.

Maybe we don't need to remove all high level mobs, but at the very least, make it infinitely more attractive to grind in the warzone after level 40. Reduce mob spawn rate in the inner realm so that players can grind there during off peak but make the spawn rate low enough that it couldn't sustain more than 1 party grinding in the area.

IMO, if grind spots were more restrictive in the inner realm, then we would see bigger parties in the warzone. As an added bonus, lower the 10% contribution requirement to maybe 1-2% in the warzone in order to allow big party grinding again. These large parties will easily fend off the hunters that you fear so much.
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