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Old 07-24-2010, 04:03 PM   #61
BigManOnCampus
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What you people who are complaining about the apparent nerf to GH are failing to realize is that armor now helps a LOT more. You wont need as much healing.
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Old 07-24-2010, 04:05 PM   #62
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Quote:
Originally Posted by Umaril View Post
Go look it up, its supposed to be 50%

It is 50% after:
1) resistance check
2) evade check
3) block check

In reality, the chance you'll actually fully debuff someone with MS is probably closer to 30-35%
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Old 07-24-2010, 04:19 PM   #63
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the changes all sound good to me. knights are finally getting their rightfully deserved due, but I'm a bit concerned about what this would mean for the marksman class seeing that there's gona be no improvement to them



EDIT: why did someone *cough Lumi* give me negative karma for this post with this tagged onto it:

Quote:
Skills don't get evaded, only resisted or blocked.
im aware of this and it has nothing to do with my post

Last edited by Shwish; 07-26-2010 at 11:17 AM.
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Old 07-24-2010, 04:33 PM   #64
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With improvements to armour all around I will be interested to see how med/fast marks/hunter/knight weapons manage, most were already borderline ineffective vs buffed targets.

In regards to MS I was talking about just the spells function of debuffing being 50% assuming the spell had already landed, as the point was to show people still use % chance spells far lower than the 90% of Sultar. Though yes in acctual combat all spells are subject to blocking and resistance, which reduces the chance of them landing in the first place, obviously.
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Old 07-24-2010, 04:36 PM   #65
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Skills don't get evaded, only resisted or blocked.
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Old 07-24-2010, 04:47 PM   #66
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I can't say I don't like GH until I've actually tried it...but doesn't it seem like a huge nerf??

Reducing duration to half, not afecting the caster, +30hp on lvl 5? I'm sorry I don't like it at all. It being an area instead of an aura I can deal with, as it's gonna avoid it being spammed in all the wrong occasions, but why the nerf?

Conjurers don't need any more of those, and RO doesn't need any more warjurers...I'm afraid this will just ruin the only decent support spell conjurers still had.

I was looking forward to this update, I thought NGD's priorities were to improve warriors gameplay and deal with OP classes such as locks and hunters...Conjurers are not OP and don't need nerfing!
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Old 07-24-2010, 05:00 PM   #67
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Ofc, probably after this update conjurers will be less and less again if NGD will put such big nerf, NGD you want more warriors? there are a lot of spells to improve/fix in warriors discipline, you should focus on those.

Also nerf after nerf on the class that help the others to stay alive won't help warriors at all, since they get support from conjurers.

And NGD said that want longer battles, more conjurers provide longer battles, and you make the conjurer life even harder, what's the point? it seems contraddiction to me.
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Old 07-24-2010, 05:09 PM   #68
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Quote:
Originally Posted by BigManOnCampus View Post
It is 50% after:
1) resistance check
2) evade check
3) block check

In reality, the chance you'll actually fully debuff someone with MS is probably closer to 30-35%
You can call every offensive spell chance based if you want to, no need to tell us that.

I will continue using st, less in 1v1 but as often as now in big fights. But ill drop TM i think :/. Maybe frozen storm will do the same.

Id like to see heal ally healing a percentage of the full health, maybe 30%, this would be fairer to warriors who have more health than mages and archers and need more heals.
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Old 07-24-2010, 05:14 PM   #69
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GH seems to be castrated, but i belive that with new knight auras it will be much less health hungry game. More mana hungry, for sure (450 for every knight aura).
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Old 07-24-2010, 05:16 PM   #70
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Will the auras that have been changed to areas continue to run after the caster has died? It seems like making the buff end when the caster dies would give more incentive to attack knights, and help them fulfill their tanking role, as well as force allies to protect conjurers. If they continue after the death of the caster I think this update will be a nerf to the effects of good team-play.
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