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Old 02-23-2011, 11:18 PM   #61
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How to enchant my tunic? Farrier does not show any options. I bought enchantment stones but no result. Do I need to be level 60 for that?
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Old 02-23-2011, 11:26 PM   #62
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Punti go to town Blacksmith. Keep in mind enchant was bugged on Amun.
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Old 02-24-2011, 06:01 AM   #63
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I would like to suggest a new logo to this expansion.



On Horus there is no more war, but only grind.
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Old 02-24-2011, 06:10 AM   #64
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Quote:
Originally Posted by _nel_ View Post
i would like to suggest a new logo to this expansion
+1
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Old 02-24-2011, 08:34 AM   #65
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Quote:
Originally Posted by _Nel_ View Post
I would like to suggest a new logo to this expansion.

...

On Horus there is no more war, but only grind.
Nice typo catch, Nel.

+1 to this expansion, grinding is so fun and interesting, much better than wars.
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Old 02-24-2011, 10:59 AM   #66
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Quote:
Original posted @the RO blog by Zombrex
Also, you can only get experience by killing the same character up to 5 times per day.
Basicly this means for a support conju that they can get in 1 day like 100xp for 1 person they killed. For the person who get buffed and make the kill this will mean they get around 1500xp a person they kill... meh.. im gonna turn my conju into warju till i level.
(Yes i know lots of people already told the same.. but it just bothers me)
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Old 02-24-2011, 11:40 AM   #67
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Quote:
Originally Posted by Stooge1 View Post
Yeah Compost your posts are great I read them every night to my kids for bedtime story.

On topic is it intended to not be able to tame mobs that are higher level than 51?
That thing makes me worry too. But I would bet that it's just a neglect.
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Old 02-24-2011, 12:05 PM   #68
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i really like the update all tough i'm concerned about our fellow conjurers, who don't grind fast at all nor do the knights.

and i'll go with the idea to increase the xp given by killing players, since it ain't much atm otherwise very nice

alga surroundings neveer looked more good!!!
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Old 02-24-2011, 02:53 PM   #69
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Quote:
Originally Posted by _Seinvan View Post
Putting in GRP EXP from war again would solve this.
Doesn't this favor more populated realms, and give a huge advantage to large zergs?

Seems like it, and if so, GRP XP for PVP is a terrible idea.

Just increase the XP.
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Old 02-24-2011, 03:09 PM   #70
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Right I had a look and these are my initial thoughts.

I like Warmasters.

Before I go on I would like to say that the levelling of the playing field for lvl 50 players had to be done. The XP running infinitum was a conceptual error and should have been fixed. Anyone who complains about this should realise that any XP past 50 was not really theirs anyway and if they bought boosters after 50 they should be reimbursed.

On to the update.
The XP curve to 60 is steep . I like it and you know why? It has the potential to bring balance. This is a double edged sword as grinding for classes are not equal at this moment. But, I will think about the other side for this thread. Having to grind so much to 60 means that players must concentrate on 1 character. This means you will have to level your favourite (or most op depending on your focus). The sting in the tail is that if NGD rebalances an Op class later on there will be screams of anguish. That can't be helped as some will cry for a paper cut .
It also is a way of rooting out the multi realming issue. You must commit to a realm and a class to be a warmaster. It is that simple.

Mob density. It is a problem simply because everyone is grinding on the race to 60. Nothing is wrong with the spawn rate over the medium to long term. There is a shortage just because demand is abnormally high. NGD should not try to scale due to short term issues. They have to see the long term picture.
Mob locations are fine. Why would you want to grind inner realm at 50+ I will never know. You complain about grinding you complain abut war. Grinding comes to war you complain. No win situation. The mobs must be outside to give other players a chance to get war coins. It is that simple. If everyone hides inside the Warmasters expansion breaks. You must realise this. No players the quest never completes.

Thinking long term, when we get level 60 ,NGD will not make the same mistake like at 50 and allow players to roll XP past the limit. At that point XP on opponent become irrelevant. Coins become important and obviously NGD will add more quests, events and items to scale this out further and extend the game. When we have at least 12 lvl 60 per realm, the war and invasions will be non-stop. I hope everyone sees this. I am actually surprised that no realm actually tried to invade as it seems like a boon to get XP (RLM) bonus now. I think it is a missed opportunity. If NGD put a coin bonus or lump sum coin payout for opening the portal we might see heavy interest.
It is interesting that NGD never mentioned any new wishes with invasions. I think they should put in a couple.

No war is due to a virtual "arms race" to gain the superiority players once had. This is temporary. Come level 56+ players will start to want more coinage as they approach 60. More hunting and war will be the result. This depends on different objectives for coinage it must be noted.

Drop rate is decent . No complaints here. I can actually make a slight profit grinding.

I have not tested XP from opponent via auras, areas, etc. so I cannot comment on this yet. My current build (Knarb/grind) yield me excellent RP in any situation.

The quests. I actually have no issue with the 50 unique players even on Horus. As I see so far the quest extends till you finish it so I am fine with that. 2 trips to each opposing forts gained me 25 in short order and I picked up some stragglers along the way. This feature means that a player will not be hit up over and over in a time period. This insulates the lower players coming to war zone for war and grind. The Xp yield on these lower players will also be inefficient versus mobs so they will be killed only a few times by the same player.
The way I see it is that Warmasters have to be very hard to get. The thing is, is it worth it in the end? Only time will tell. If the spells are really over the top as NGD suggests then in no way should we be able to run around , farm a fort for 10 mins and get the scalps so quickly. It will simply mean war spikes and lags till the next quest comes available. With all this said I still think that thee should be 2 tiers of quests. One for 50 unique and one for 30 unique to get the more casual players involved. I would go even so far as to offer two 10 unique player quests per day. Of course the war coin is much less for these.
Invasions need to have war coin as spoils. This will raise the temperature for wars.
NGD, please consider spanking new Animation (floating off ground, spiralling glowing etc.) for getting to 60. We really need this. I suggest a global shout-out as well. After all that (scrolls etc.) I think you can do this one for us.
The extra points. This one is tricky. There is precious little information on this so I best not comment on it. Only when we see the first Warmaster , everything may become more clear.
I cannot comment on invasion mechanics. I have not seen it in action in production environment so I will wait.

All In all I like what I see. My only concern is that maybe the XP is slightly too low when killing opponents. I do not like (GRP) or any big XP for killing guards but it could use some tweaking. Congrats on launching NGD.

Regards
Artec
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