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General discussion Topics related to various aspects of Champions of Regnum |
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07-16-2011, 02:45 PM | #61 |
Pledge
Join Date: Jan 2010
Location: Hungary
Posts: 41
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This update is really good Thanks for these changes.
I can't wait now. Do it as soon as possible But i think, hunters should be a bit better than now. Love ya NGD <3 |
07-16-2011, 03:10 PM | #62 |
Banned
Join Date: Nov 2010
Posts: 3
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Si quitan emboscada, que la quiten a todos por igual, me refiero a fintas y otros poderes de aturdimiento en todas las clases generales. Eso es lo que frustra el juego. Esa es mi humilde opinión. Quien da primero un alto porcentaje gana. Eliminen todas las skills de incapacidad y no habrá más frustraciones
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07-16-2011, 05:44 PM | #63 |
Initiate
Join Date: Apr 2009
Location: Bruce Lee kicked Chuck Norris's ass!!!
Posts: 143
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When fixing CCs, please finally repair / make usefull Protection Dome spell.
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07-16-2011, 05:51 PM | #64 | ||||
Banned
Join Date: Aug 2008
Location: Outside of the Matrix
Posts: 166
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Nerf nerf nerf as always... sigh
I see many ppl complaining about freeze and strategic position how OP it is and such, well I dont think so. I dont see any problems with them, BUT if NGD wanna do something about em, Id rather see something alike: I dont see any changes about confuse announced (yet), SO hunters should stop whining! They still have camo and confuse. So much about strategic position About freeze: Instead of nerfing it, Id add something to "counter" it, a new spell, ok two, but the effect would be the same (2 coz of the classes ) Called for archers/warriors "Heat", which will be placed either into the Evasion tree instead of Cat reflexes, or into Tricks tree instead of Finesse/Sticky Touch. Itd be either a Freeze passive skill (lv1 14%, lv2 28%, lv3 42%, lv4 56% and lv5 70% immunity against freeze), or itd be a spell against freeze (after cast itd grant ya a %( i.e 70%) immunity against freeze for a few secs ( 6-8 sec max, CD 60 sec or something) Note: 70% might be too much, was just my first thought . So now for mages. Id add "Meltdown" to Enchantments tree instead of Blindness wich is IMHO a completely useless spell. Would work just as I already described above ^^ And for warriors Id add the "Heat" spell to the Tactics tree instead of the Back slam skill. OT. Quote:
Not to mention that barbs are already the fastest class atm so why giving em a slow spell as well? As many already said it the main problem is the duration of knock spells not the effect itself. I liked Annavilya's suggestion the best tho: removing knock effect after a certain dmg received . Quote:
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All in all its really good to see NGD's back at work, keep on communicating with us and RO might be a better game again! Oh yeah!!! OLD SAVES BACK TOO PLS!! |
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07-16-2011, 05:51 PM | #65 | |
NGD·Studios
Join Date: Apr 2008
Location: Montsognir
Posts: 775
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Quote:
Best regards!
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07-16-2011, 05:54 PM | #66 |
Master
Join Date: May 2010
Location: England
Posts: 455
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Glad to see balance is on the table. Previous posts have pretty much covered what I wish to say, so I shall summarise my views.
While I like the idea of removing a knock from barbarians, the combination of spring plus intimidate will simply be counter productive to balance. Granted that the amount of knock spells available to a barb is a problem however, as mentioned by many others the bigger problem is the duration of these knocks. I personally think that 3 or 4 seconds is more than enough time for the duration of any knock spell. A knock should not be the deciding factor of the outcome of a battle, but rather allow for a small tactical advantage when used and timed well. Ambush at melee range is also not the greatest idea, it will affect hunters in a pretty bad way, but simply reducing the duration of ambush (and all other knocks) and perhaps bringing the range down a bit would be a solution good enough. Stunning fist should not have a "stun" effect, personally I think that it's current method as a cannot attack is fine, the main concern is the other CC's it is used in chains with. Increase the cool down of winter stroke, decrease the duration of distracting shot, thus allowing more tactics to be used rather than mindless CC cycling. As for will domain, again, reduce duration and leave it as it is, last thing mages need is another slow spell. I like the direction of the flow of thoughts towards balance, CC's are definitely a problem, I just hope you will actually take the community requests on board and give it a good trial run on Amun, then adjust and then repeat before taking it live. |
07-16-2011, 06:24 PM | #67 |
Master
Join Date: Sep 2009
Location: Camuflado atendiendo el celular
Posts: 312
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is fun to see other clases trying to help hunters .. lol!! So bad we are now!!
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07-16-2011, 06:59 PM | #68 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Looking at he progression of the thread, We should remember that this is an initial discussion of round 1 of a balance update. I can understand people getting carried away as we have so few balance updates, but I am sure more of the CC spells will be addressed in further rounds.
Looking back at Intimidate, I can understand the doubt about making that a shared spell. There is only one other spell they can move. This would be ' Challenge' This was mentioned earlier. The question is, if that spell is moved instead, would it have to take a range nerf now? Should a barb have any long range spell whatsoever? Personally, I wish they could throw out (retire) Rigorous Preparation (Preparation H) and insert feint in the tree. Put feint at 1, leave intimidate, put challenge in the slot left by Rigorous preparation and invent an all new spell in the tactics tree. A good example would be an attack speed reduction type spell. Call it 'Tendon Strike' or something. |
07-16-2011, 07:05 PM | #69 |
Banned
Join Date: Mar 2011
Posts: 342
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Conjurer has to be buffed 32 30.77%
Conjurer is balanced 58 55.77% Conjurer has to be nerfed 7 6.73% Total votes 97 ; A total of 90 voters (87%) DOESN'T think conjurer should be nerfed at all and some of then think a conjurer should be buffed!, Removing will domain clearly is a Nerf Warlock has to be buffed 30 28.85% Warlock is balanced 50 48.08% Warlock has to be nerfed 18 17.31% Total Votes= 98 ; A total of 80 voters (77%) Doesnt think a warlock should be nerfed at all and some of them even think they should be buffed, Removing will domain clearly is a Nerf So NGD arround 80 % of your players ( 4 out of 5 people) Don't think the Mage class should be nerfed, The choice is up too you Listen to the community now OR you can choose to remove will domain and replace it for another useless spell and you will find yourself 6 months from now at the next balance update and you will say ; We are Giving the Mages will domain back because it seemed they REALLY needed a knock spell after all! Please NGD, Hands off of will domain! (http://www.regnumonline.com.ar/forum...ad.php?t=78449 Link to the poll) |
07-16-2011, 07:08 PM | #70 | ||
Master
Join Date: Feb 2009
Location: France
Posts: 414
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Well, here is my 2 cents too.
I agree with most that have been said here. Better ideas is from DaAr and Anna. Quote:
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- don't touch Will Domain, it will have a perfect balance with reduction of CC duration. - Stunning Fist is fine as it is too, it gives a good way to get away from warriors (especially barbs), and it will get nerfed a little bit with DaAr idea. - Ambush range 15 is enough, it doesn't need to be a melee range spell, that will be a too huge nerf. - Mummify, we don't need another slow spell, especially if speed reduction is not capped as speed increase. - and again, reduce Confuse duration, it is wanted by everyone for ages, especially by conjurers. You should do it in this 1st stage, we need more conjurers in game. Don't trust your statistics, most of them only log in for boss killing, never for wars. - and again, give us our old altars. I'm sick of waiting for hours until a single enemy try to show up when we hold an enemy fort. This game needs a better flow of enemies to keep it dynamic as it was before. I'm sure I forgot some of other very good suggestions. Most of players who have posted in this topic, know very well what it's good to improve gameplay. Listen to them. I hope I won't be too much naive to trust you this time. Here is the current state of Horus, we need to get back our fun game.
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