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Old 10-13-2011, 05:26 PM   #61
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Originally Posted by Torcida View Post
Every fair person agrees that it has to be nerfed :P
The only thing that must be nerfed is your whining.

Make it to WM and stop whining :P
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Old 10-13-2011, 05:48 PM   #62
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Originally Posted by Castingbeast View Post
The only thing that must be nerfed is your whining.

Make it to WM and stop whining :P
Its not whining you just don't want to be realistic and want to keep your god-mode, Which is understandable ofcourse but it will be nerfed anyway so instead of attacking me you could give suggestions about How to nerf it.
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Old 10-13-2011, 05:51 PM   #63
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Originally Posted by Torcida View Post
Every fair person agrees that it has to be nerfed :P
Presumptuous statement.
This thread has received far to much controversy for NGD to consider the "suggestion" either way you slice it.
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Old 10-14-2011, 05:26 PM   #64
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Quote:
Originally Posted by Torcida View Post
Its not whining you just don't want to be realistic and want to keep your god-mode, Which is understandable ofcourse but it will be nerfed anyway so instead of attacking me you could give suggestions about How to nerf it.
1. I did not "attack you", just pissed of with the continuous nerfings.

2. Hotw WAS already nerfed and imho it does not need farther nerfing:P
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Old 10-14-2011, 08:53 PM   #65
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Originally Posted by Castingbeast View Post
2. Hotw WAS already nerfed and imho it does not need farther nerfing:P
Sure it doesn't need to be nerfed, because this spell should be REMOVED from RO's database as soon as possible.
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Old 10-14-2011, 08:57 PM   #66
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Originally Posted by isgandarli View Post
Sure it doesn't need to be nerfed, because this spell should be REMOVED from RO's database as soon as possible.
Hahahah so funny and so true.... With whole WM update
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Old 10-15-2011, 10:03 AM   #67
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Originally Posted by isgandarli View Post
Sure it doesn't need to be nerfed, because this spell should be REMOVED from RO's database as soon as possible.
Haha, go Isgandarli, go Isgandarli!

Anyway yes, HOTW is just too powerful in my eyes but deleting the whole spell is maybe a little bit drastic ;p We'll see what NGD will do with it, hopefully change it like they did to confuse.
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Old 10-15-2011, 10:08 AM   #68
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Originally Posted by Archonaut View Post
...but deleting the whole spell is maybe a little bit drastic ;p
NGD can create stupid OP spells, but if they remove them it'll be drastic?
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Old 10-15-2011, 09:20 PM   #69
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why are they so cheap too?

mana wise i mean.

I think wm skills should have a considerable drawback in use..be a hero or be selfish.

Say if a conj ever got a summon a major version of pylon/mana com (fully charged) for 15-30 secs at the cost of his mana or life (no rez, just altar). as a a buff/defense station to get ready for a rush with full buffs and mana/barrier. when its up, conj is gone, can sacrifice for a rush, or decide to support as he does normally. knights could tank with 'broken' chains of auras or their own unique but weakening skill possibly. theres no drawbacks really.

I WISHED hunter would have gotten his assassin skill finally, cast from camo, range 6 maybe, or whatever can be ran and cancelled if alert, sanc/lp/pb) otherwise small window of reaction or die. Di would effect, and hunter who successfully took out a key target, is left in enemy ranks, with a small amount of mana, either death or stupid luck to get out of that.

I just wish NGD had thought of more class unique spells, with drawbacks so a wm cant just use without a thought, but weigh their worth or their allies survival.

meh my ideas suck..but i think for such great benefit, should be a great drawback. its how ro has always been, nothing for free and a weakness because of where you chose to excel.
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Old 11-02-2011, 03:27 PM   #70
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Quote:
Originally Posted by Kittypretty View Post
I just wish NGD had thought of more class unique spells, with drawbacks so a wm cant just use without a thought, but weigh their worth or their allies survival.
I agree with this very much. Although how many times you look it, many players(I include myself) are still thinking Regnum is a PvP idea.I don't agree with Hotfw needs to be nerfed, i see it as a balanced spell to your zerg. Some people dont have a mount will stay behind very very much.
Archers have Mobility-but i dontsee it very useful even though it is in my setup.
Mages- i dont know any movement spell regarding mages
Warriors- they have much more than others, especially barbs. i see the knight falls behind without onslaught or hotfw. I would make Spring available to both classes.
And please NGD make Mobility a bit useful(and useful i mean 15-20% lvl5). I only use it to keep up with hunters who have lvl 5 Willd Spirit

Regarding the WM spells. I think NGD made a good decision, making a new cap at lvl 60. And at lvl 60 and collect all the armour, you become a Warmaster, it is the highest you can go and you unlock WM skills. Thats why WARMASTER it is the best and highest you can get.
nerfing the spell i dont think its a good idea,but maybe a higher cost of mana,a longer Cooldown and maybe like as some said hitting the caster would cancel the spell or you have 5 secs you cannot attack after the spell, i think it would make things better/interesthing. But that is just my opinion.
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