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Old 07-16-2012, 09:03 PM   #61
pieceofmeat
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I like to wait and see the new WM powers and the next batch of nerfs, because what ruin the Warlock for me is mainly Hotw, Beacons and DI in combination with them.
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Old 07-16-2012, 09:16 PM   #62
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I can't even believe you took so much time to answer such obviouly ignorant and closed-minded player.

I bet If his own class had fixed damage output regardless of the lvl/weapon/attributes, constantly depending on a spell and single stat to work decently yet still being slow and useless rvr-wise, plus all the other issues I'm tired to repeat to every retard having no knowledge nor experience about what they are talking about, he'd be the first one to complain... well no, since he'd probably play another class in this case.
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Last edited by Shining-Scias; 07-16-2012 at 09:28 PM.
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Old 07-16-2012, 09:30 PM   #63
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Quote:
Originally Posted by Shining-Scias View Post
I can't even believe you took so much time to answer such obviouly ignorant and closed-minded player.
It's not so much a desire to answer him as it is a desire to make sure others recognize how much bullshit he's spewing, even if they don't understand or have an opinion on the subject. Sadly public opinion often follows those who shout the loudest, for the longest, and the most often... and I'd rather not have NGD developing a game thinking Zeme's opinion is common.
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Old 07-16-2012, 10:18 PM   #64
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Hahahaha you gotta love Zeme
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Old 07-16-2012, 10:44 PM   #65
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hey what about for liek hunters
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Old 07-16-2012, 10:46 PM   #66
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I'm so glad to see some sane responses to the insane idea that tree hugging and running away is balance. Playing a mage once or twice while you predominantly stand and pew pew from 55m away does not really give you a good perspective on mage game play, and as such your points and arguments become biased and effectively, pointless.

If you have actually played a warlock in RvR you will see how much they are targeted with little opportunity to respond since your opponents are targeting you from almost double your range. Your only option is to run and take cover and if you're lucky you may just survive as you escape that insane range. So yes, you need to hide to survive, but as stated by many rational posters earlier, tree hugging and running away is not balance.

So please, if you have a balance suggestion, try to think of the wider picture and actual game play for all involved rather than yourself and the class you predominantly play. If you think tree hugging and running away is fun, then you have experienced very little in the fun that this game has potential to offer.

As to the OP, I agree that some change is needed to make mages more competitive and plausible in RvR. As it stands the cast speed "fix" has hindered mages more than warriors or archers, thanks to the fact that (again as stated by those with rational thoughts) the mage is a class that relies entirely on spells.
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Old 07-17-2012, 12:45 AM   #67
Zemepanda
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@vandaman

sO i rEcEiveD soMe WondERfuL aDviCe FrOM A FriEnD On hOw To nOT sPEAk OuT oF My AsS. TaLkInG In ColOrS aNd UsInG CaPITalS wIlL hElP tHE LoVeLys To UnDeRSTaNd Me BeTtEr.

AlSo I SaW tHiS QuOTE FroM VaN

which I doubt you will, you'll still disagree simply because you want to



Originally Posted by Zemepanda
warlock vs warju
yea, the warju wins

posted by teh van
Nah, this almost entirely depends on the setups, and the luck of mind blank.


i'm the one who disagrees because i want to? ok, well you simply disagree to be teh troll killar of regnum forums, protecting all from massive spewed bullshit from evilz zeme!@# but then if you take a look, you're a blatant hypocrite

and then the rest of your text goes on about math and will domain and winter stroke and maybe i'm wrong but don't worry bases covered with position lag and the system and stupid ngd and you don't play lock when you noob noob noobtroll noob noob

oh and don't forget the "you don't know what you're talking about you don't play". hypocrite >.> when's the last time you've played this game?


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@shining-scias
i take the time to answer every single one of your "rage suggestions" and you give me "obviously ignorant and closed-minded cuz i hate you and i'm gonna go agree with van now"? alright, would you care to enlighten my closed mind? oh i take that back, that would involve kissing your obviously ignorant and closed-minded ass some more.

then you go on with "i bet if his..." as if you're talking to everybody but me, i'm right here

@awrath
if you actually played, you noob noob
i have actually played

look at the broader picture and not 1v1s
i don't know how to go about that... every RvR fight has so many factors... 1v1s are a bit easier to narrow in on, basicly you'd need to take what i say about the 1v1s and think of RvR as a bunch of 1v1s happening at the same time, that's not actually what it is but... i hope you realise you're asking for such a broad statement that has way too many variables
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Old 07-17-2012, 12:58 AM   #68
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I´d like to know whether CS-gear will ever be useful again...
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Old 07-17-2012, 01:00 AM   #69
Awrath
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Quote:
Originally Posted by Zemepanda View Post
@awrath
if you actually played, you noob noob
i have actually played
Yes, we get it. You played and hugged a tree. Fortunately for us, even NGD wont take tree hugging as a solution to balance.

Quote:
Originally Posted by Zemepanda View Post
look at the broader picture and not 1v1s
i don't know how to go about that...
If you don't, then you shouldn't be taking part in a balance discussion.

Quote:
Originally Posted by Zemepanda View Post
every RvR fight has so many factors... 1v1s are a bit easier to narrow in on, basicly you'd need to take what i say about the 1v1s and think of RvR as a bunch of 1v1s happening at the same time, that's not actually what it is but... i hope you realise you're asking for such a broad statement that has way too many variables
So you say think of RvR as a bunch of 1v1s then you say it isn't actually what it is? Do you read what you write?

And how is RvR even remotely a bunch of 1v1s happening at the same time? Yes, because a support conjurer would heal er.. who exactly in a 1v1? A support knight would use auras on who in a 1v1? And where do you expect to find your precious tree at Samal, Aggersborg or Herbred? You propose that the solution for warlock vs marx is to hug a tree, what is the solution at a fort? If you're a warlock just don't step outside?

Yes, RvR has many factors, but these factors need to be taken into account in order to achieve balance. You seem to forget this is a game that predominantly involves 3 realms in large scale battles, not 1v1 tree hugging.

Anyway, it's obvious you are incapable of reasoning, and I do not wish to derail this thread any further, the OP raises genuine concerns regarding mages that even a half witted idiot that plays a mage realises the existence of.
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Old 07-17-2012, 04:37 AM   #70
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Quote:
Originally Posted by Zemepanda View Post
@vandaman
Originally Posted by Zemepanda
warlock vs warju
yea, the warju wins

posted by teh van
Nah, this almost entirely depends on the setups, and the luck of mind blank.

i'm the one who disagrees because i want to?
I'm not sure what's wrong with that statement... if mindblank fails a couple times, and the warlock manages to get off darkness it's anybody's game, especially if the lock has a mana killing setup, is able to steal a summons, or doesn't mind giving a personal MoD. Not "disagreeing because I want to," I'm disagreeing because you're wrong.

Quote:
Originally Posted by Zemepanda View Post
and then the rest of your text goes on about math and will domain and winter stroke and maybe i'm wrong but don't worry bases covered with position lag and the system and stupid ngd and you don't play lock when you noob noob noobtroll noob noob
I'm pretty sure I left all the actual math out, and just explained that the cast speed system has diminishing returns. I never said "maybe I'm wrong." I'm most certainly right. What I did say is that position lag and rounding don't allow enough precision for a mage having extra cast speed gear to get any real advantage on will domain vs BoW or WS, since that seemed to be the crux of your treehugging argument, and that even without those factors, the extra cast speed is worth less than the extra cast speed a marksman has. I'm sorry if that's too complicated for you.

Quote:
Originally Posted by Zemepanda View Post
oh and don't forget the "you don't know what you're talking about you don't play".
That's not even what I said. You commented on mages being overpowered "back in the day" or some such, and I said you didn't even play at that time... because you didn't...

Quote:
Originally Posted by Zemepanda View Post
hypocrite >.> when's the last time you've played this game?
Yesterday.

Quote:
Originally Posted by Zemepanda View Post
lrn2forumhero
I can honestly say, I think this is the first time I've ever been accused of forum-heroing (if that's a word). Notsureifgladorsad D:

----

Anyway, what I think mages really need is for fixed damage to be removed. Their spell damage (and perhaps heals) should be calculated on the fly with their intelligence and damage gear factoring in. Even more than that though, the extra power points from the last 10 levels really need to go. Forcing people to make hard decisions in their setups would go a long way, there's no reason we should all have nearly maxed out CCs, defense and damage at the same time.

Last edited by VandaMan; 07-17-2012 at 04:51 AM.
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