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View Poll Results: What value of vg_fov you used before
45, default value 25 27.17%
50 - 59 1 1.09%
60 - 69 9 9.78%
70 - 79 39 42.39%
80 - 89 6 6.52%
90 - 99 3 3.26%
100 and more 9 9.78%
Voters: 92. You may not vote on this poll

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Old 08-10-2012, 10:47 AM   #61
ieti
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For me it is not a matter of balance, but making game functional and fun for everyone. I tried to fight at 2-3 fort fights last night. Got alot problems with seing from where shoots come, have problems with selection, have problems with ally awareness.

vg_fov = 45 is just too small for resolution i play with. Making balance by disabling and limiting the gameplay?

View distance must not be fixed. It definitely needs to be made bigger and corrected with current player resolution.

Cmon current situation at least for me is not fun.
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Old 08-10-2012, 11:39 AM   #62
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As said, NGD's problem is BALANCE, that it's not fair that someone has a greater view angle then someone else. Thats why Bois' and my idea would fix this.
NGD does nothing for the balance! ... and something like that isn't a rocket science!

... Everybody can use this greater view Just put your options a little bit down.
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Old 08-10-2012, 11:43 AM   #63
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Quote:
Originally Posted by ieti View Post
For me it is not a matter of balance, but making game functional and fun for everyone. I tried to fight at 2-3 fort fights last night. Got alot problems with seing from where shoots come, have problems with selection, have problems with ally awareness.

vg_fov = 45 is just too small for resolution i play with. Making balance by disabling and limiting the gameplay?

View distance must not be fixed. It definitely needs to be made bigger and corrected with current player resolution.

Cmon current situation at least for me is not fun.
One big problem is that Regnum doesn't scale the GUI with resolution like other games do. While people with bigger screens have advantage of a less intrusive GUI, they also have a much harder time reading text and whatnot. For example I usually play the game in a 1600x900 window in a 1920x1080 monitor, I can barely make out what anyone is saying due to the very tiny chat font. if NGD scaled the GUI to be the same for all users and allowed to zoom out some more, everyone would be much happier.
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Old 08-10-2012, 11:47 AM   #64
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Quote:
Originally Posted by ieti View Post
For me it is not a matter of balance, but making game functional and fun for everyone. I tried to fight at 2-3 fort fights last night. Got alot problems with seing from where shoots come, have problems with selection, have problems with ally awareness.

vg_fov = 45 is just too small for resolution i play with. Making balance by disabling and limiting the gameplay?

View distance must not be fixed. It definitely needs to be made bigger and corrected with current player resolution.

Cmon current situation at least for me is not fun.
Since this game is more about war, it makes much more sense to have a wider view of the battle, from this point of view, FOV 45 with the current max zoom out level is a fail.

Frosk said they aren't considering to increase FOV but perhaps allow bigger zoom out value, i doubt it will suffice.

Frankly, to solve this slight imbalance issue (if any), the best is to allow user-configurable FOV in a reasonable range, together with increased zoom out value (already user-configurable), with defaults defined by current resolution.

NGD, your game is a war game, not a FPS, keep that in mind. It is very important you understand we need to have better gameplay, such "imbalance" issue is nothing versus usability issues the game currently have.

What about imbalance between linux and windows users due to keyboard handling issues (ie. french linux keyboard need a hack to have shortcuts on right keys on the top of keyboard, issue reported and workaround provided 3 years ago) ?

What about imbalance between keyboard users and mouse users regarding casting of spells due to missing lock on spellbar and also "holes" between spell icons causing deselection ?

What about imbalance caused by the small size of a recently introduced race, almost impossible to select during wars ?

Please focus on usability and configurability, ie. new UI is still very static, one cannot place UI elements where he likes, new UI takes even more space on screen than old one, while it is better due to few features (more spellbar slots, party members on map, clickable party members), there's a lot of room for improvements from player's POV, especially compared to other games.

Latest graphic updates (engine, new towns, new mobs...) are very positive, and prolly needed to keep it up with other games, but now it is gameplay that need a lot of work (UI, gameplay speed up, bug fixes, spells update, class balance improvements, clan / friends / party UI improvements, etc...).

Also, you seem to keep to introduce random things in the game, ie. MJ dance or soccer shirts in heroic fantasy universe, while it can be funny, i tend to think this isn't a good thing, i would instead prefer to see virtual world's depth increased, with items and actions related to virtual world not real world.
Ie. instead of soccer shirts you could have introduce a soccer-like game in the RO world, played by all realms, with specific clothes and rules.
Instead of a real world's dance, you could instead introduce a dance specific to southern Syrtis, with original movements.
Also the new race (lamai) come from nowhere, it would have been nice to have fit this race in the existing virtual world.

Regnum is a role-playing war game, world is a world of warriors, magicians, elves, dwarves, and .... soccer players. Look so attractive...
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Old 08-10-2012, 01:30 PM   #65
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Originally Posted by Kitsunie View Post
One big problem is that Regnum doesn't scale the GUI with resolution like other games do. While people with bigger screens have advantage of a less intrusive GUI, they also have a much harder time reading text and whatnot. For example I usually play the game in a 1600x900 window in a 1920x1080 monitor, I can barely make out what anyone is saying due to the very tiny chat font. if NGD scaled the GUI to be the same for all users and allowed to zoom out some more, everyone would be much happier.

Actually, I agree with this a lot. I scaled back to 800 x 600 to see just how bad the problem was. In my opinion , the scaling of GUI elements is by and far much worse than FoV issue. The room available for play is minuscule no matter what your fov_ is.
I am surprised that there have not been more threads about it. In the other direction , Kitusine is also correct, for you need a microscope to be able to discern certain elements.

Once NGD work out the kinks in their graphics update, they should consider doing some work on improving the usability of their interface. If they do still intend to support 800 x 600 then scalable GUI elements would be almost a requirement. In my opinion of course.
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Old 08-10-2012, 01:53 PM   #66
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Originally Posted by esptupac View Post
NGD u just keep adding difficulty to playing warlock but I can tell you that I will eventually overcome it and become even more stronger. There is no limit to what warlock can do in combat. Just watch me!
If there's no limit and you will become more powerful and all that goku-like thing; I'm happy for you.
Now go out to the warzone and play instead of whining over something that gave you a huge advantage over common users (yes, those you like to call "noobs"). You may even end up going over 9000 (?)

Quote:
Originally Posted by esptupac View Post
I know...she started it and provoked me...


This totally wiped out your "serious" point of view.

I'll close this thing.
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