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Old 02-19-2013, 07:50 PM   #61
LittleHomer
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Well.... We've tried it out this evening. Really nice these battlezones

It works fine.

Buuuut:

1) How it works
It was hard to find 8 chars who wanna try it out, I think that's the problem. Everybody thinks ''oh, it won't work, so i won't try''. ... Give us a window where everybody can see who's waiting for a game. Then this problem wouldn't be there.

2) Bugs
Map: Team Deathmatch.
  • I think the spawnpoint is a nice idea. No guards and no chance to instant kill the ''deaths''. But: There is a slope at the end of the spawn point. This is a little bit tricky: With the right jumping moves, characters can go to the spawn point aand with the wrong jump spawning characters are getting the falling damage.
  • Me, as a warlock, couldn't wear: amulet of evedim, rings of evedim, my warlock hat level 60, my brackelets level 60 ... Don't know why.

3) Implementation
  • The Spawn point is nice.
  • The Balance into the battlezones is rly horrible: Barbarians and conjurers are the classes to win! Please, NGD, do something!!
  • without the missing balance it's realy nice made. Fair 8 vs. 8 vs. 8 Teamfights, love this!
  • Without a healer it's impossible to win. We had seen this because one of our team - our conjurer - was afk. ... At the end of the battle, she came back. Then we almost won the game.

Thx for the nice idea, NGD, but please do something against the horrible balance AND against the big waiting problem (suggestion: look above)!

(Yeah, I know my english is terrible ... but it's ok, i'm a german valhalla player )
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Old 02-19-2013, 08:10 PM   #62
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Some further bugs, concerning CAPTURE THE FLAG:



That's what it looks like to me.
1. Afaik that weird darkness does not only appear in battlezones but under some special hardware conditions. (I seldom use my computer for playing... it's intel core 2quad cpu, 2.50 ghz, 3 gb ram, win vista home 32. edit: gpu nvidia gforce g100, lowest graphic settings (no secure mode))

2. The caption says "ItamigetötetRebell Martinez". Translated into English, it would be something like that: "ItamislainRebel Martinez". Firstly, the word "killed" is both participle and past tense and secondly, whoever is responsible for German translations, he is doing an absolutely awful job.

3. No spawn protection in Ctf-battles.

4. Weird joining circumstances, see this whole thread for more.

Last edited by schachteana; 02-19-2013 at 11:29 PM.
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Old 02-19-2013, 08:42 PM   #63
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Hoped GS could help us but.. :P

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Old 02-19-2013, 11:22 PM   #64
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When this patch go out it contained Steam libs next to the RO binaries. They was removed after. I think this is the main reason they want to do the bugfixing. Steam can do good player boost, but game needs to be more friendly and bug-free.

Thumbs up for that.
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Old 02-20-2013, 10:29 PM   #65
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So at last a GM sent a notice today, and it worked!

BZ works in Haven! Tell everyone to stay qued up!
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Old 02-20-2013, 10:35 PM   #66
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the only thing missing is a way to cancel the queue like a button or a command, can't queue for a different bz unless we relog
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Old 02-20-2013, 10:52 PM   #67
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Yeah.. Everyone was excited! Goats happened to win the first tdm. Looking forward to more. Cya there!
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Old 02-20-2013, 11:51 PM   #68
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Quote:
Originally Posted by chilko View Post
About the bugs:
We have arranged with our partners that we will use the first quarter of the year to work on bug fixing.

we have one new programmer working only on bugs right now. I hope we can nail most of them.
This is the best news I have heard from you guys from a while! It really is about time these bugs got squashed out. I will be bumping some old bug posts soon!
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Old 02-21-2013, 04:39 AM   #69
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Default Yay! Fun!

Good work NGD! TDM was great fun!

Pls dont remove the lvl filtering it will just couse more unbalanced fights imho.

On barb i hit mages hard as is, i dont want to 1 hit kill newbies :/

Thanks to all players who made those firsts fights so fun! <3

/A
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Old 02-21-2013, 06:35 AM   #70
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Guess I got a reason to play RO again .
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