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General discussion Topics related to various aspects of Champions of Regnum |
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02-19-2013, 07:50 PM | #61 |
Initiate
Join Date: Oct 2011
Location: Germany
Posts: 128
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Well.... We've tried it out this evening. Really nice these battlezones
It works fine. Buuuut: 1) How it works It was hard to find 8 chars who wanna try it out, I think that's the problem. Everybody thinks ''oh, it won't work, so i won't try''. ... Give us a window where everybody can see who's waiting for a game. Then this problem wouldn't be there. 2) Bugs Map: Team Deathmatch.
3) Implementation
Thx for the nice idea, NGD, but please do something against the horrible balance AND against the big waiting problem (suggestion: look above)! (Yeah, I know my english is terrible ... but it's ok, i'm a german valhalla player )
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02-19-2013, 08:10 PM | #62 |
Master
Join Date: Mar 2011
Posts: 422
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Some further bugs, concerning CAPTURE THE FLAG:
That's what it looks like to me. 1. Afaik that weird darkness does not only appear in battlezones but under some special hardware conditions. (I seldom use my computer for playing... it's intel core 2quad cpu, 2.50 ghz, 3 gb ram, win vista home 32. edit: gpu nvidia gforce g100, lowest graphic settings (no secure mode)) 2. The caption says "ItamigetötetRebell Martinez". Translated into English, it would be something like that: "ItamislainRebel Martinez". Firstly, the word "killed" is both participle and past tense and secondly, whoever is responsible for German translations, he is doing an absolutely awful job. 3. No spawn protection in Ctf-battles. 4. Weird joining circumstances, see this whole thread for more. Last edited by schachteana; 02-19-2013 at 11:29 PM. |
02-19-2013, 08:42 PM | #63 |
Initiate
Join Date: Aug 2010
Location: The Netherlands
Posts: 178
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02-19-2013, 11:22 PM | #64 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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When this patch go out it contained Steam libs next to the RO binaries. They was removed after. I think this is the main reason they want to do the bugfixing. Steam can do good player boost, but game needs to be more friendly and bug-free.
Thumbs up for that.
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02-20-2013, 10:29 PM | #65 |
Initiate
Join Date: Aug 2010
Location: The Netherlands
Posts: 178
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So at last a GM sent a notice today, and it worked!
BZ works in Haven! Tell everyone to stay qued up! |
02-20-2013, 10:35 PM | #66 |
Master
Join Date: Aug 2008
Location: Wonderland
Posts: 308
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the only thing missing is a way to cancel the queue like a button or a command, can't queue for a different bz unless we relog
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02-20-2013, 10:52 PM | #67 |
Master
Join Date: Mar 2010
Location: Georgia
Posts: 386
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Yeah.. Everyone was excited! Goats happened to win the first tdm. Looking forward to more. Cya there!
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
02-20-2013, 11:51 PM | #68 |
Master
Join Date: May 2010
Location: England
Posts: 455
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This is the best news I have heard from you guys from a while! It really is about time these bugs got squashed out. I will be bumping some old bug posts soon!
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02-21-2013, 04:39 AM | #69 |
Initiate
Join Date: Dec 2010
Location: Sweden
Posts: 105
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Yay! Fun!
Good work NGD! TDM was great fun!
Pls dont remove the lvl filtering it will just couse more unbalanced fights imho. On barb i hit mages hard as is, i dont want to 1 hit kill newbies :/ Thanks to all players who made those firsts fights so fun! <3 /A
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02-21-2013, 06:35 AM | #70 |
Initiate
Join Date: Feb 2012
Posts: 196
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Guess I got a reason to play RO again .
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