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Old 09-13-2008, 08:28 PM   #71
Valorius
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Quote:
Originally Posted by Enitharmon
TRYING to get this thread on rails again to the very important point Znurre made here...
I do think however, that if Berserk was fixed to match the description, that would be enough, i.e.:

* -100% evasion: no evades at all
* -100% protection: meaning == 0, that is; any protection gained from caution or other +% spells/auras should null out. 0 + 80% = 0...
Yeah, i agree, that would definitely help to get barbs back into the realm of mortals.
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Old 09-14-2008, 12:59 AM   #72
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Quote:
Originally Posted by Enitharmon
TRYING to get this thread on rails again to the very important point Znurre made here...
I do think however, that if Berserk was fixed to match the description, that would be enough, i.e.:

* -100% evasion: no evades at all
* -100% protection: meaning == 0, that is; any protection gained from caution or other +% spells/auras should null out. 0 + 80% = 0...
The problem is that Barbarians already die fast enough as it is (sometimes in just a few hits even to archers). They need less damage and more defenses, not less defenses and keeping the same excessive levels of damage.

When you are left with only 60% or 70% armor (Caution LV3 or LV4) it isn't much, compared to the 170% that you would normally have without Berserk, and the +50% damage isn't that much either. I barely hit Forceful blow 1000 or South cross 1500-2000 with it, which isn't enough considering I practically kill myself using it.

It's similar to Master of doom in that regard, and Berserk Barbarians fall fast if you focus fire on them.

Those damages may seem like alot, until you consider the fact that we have to actually reach the enemy first (Onslaught can help alot here, but at the cost of 400 mana), then wait for the casting times on our damage spells without getting Mind pushed, knocked down, stunned or "Cannot attack" effect on us, and Unstoppable madness is not something that we can use all of the time either with it's mana cost of 300+ and high cooldown.

While I agree that Barbarian damage is currently too high, this is not a good solution.

Regards.
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Last edited by Adrian; 09-15-2008 at 04:52 PM. Reason: Removed post comments deleted
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Old 09-14-2008, 04:04 AM   #73
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Quote:
Originally Posted by Valorius
Chased many barbs with a hunter have you?

Oh, right...no, you haven't.
how do you know I haven't ^^?

Apparently you're the only hunter who seems to have trouble with this on these forums. But I'm going to backfire your argument against you, chased many hunters with your barb have you?

Quote:
Originally Posted by Katie
Unstoppable madness is not something that we can use all of the time either
use it at the right time :P

Quote:
Originally Posted by katie

While I agree that Barbarian damage is currently too high
I do too, a normal hit though, unbuffed is ok imo, but buffed along with madness is really madness, and in the hands of a barb who knows how to play it's even tougher.
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Old 09-14-2008, 05:28 AM   #74
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Quote:
Originally Posted by Enitharmon
* -100% protection: meaning == 0, that is; any protection gained from caution or other +% spells/auras should null out. 0 + 80% = 0...
Doesn't work that way.
First, the base armour is reduced to 0.
Next, 80% of the base armour is taken.
Last, whatever you came up with when you multiplied your base armour by 0.8 is added on.
So, for example, a barb has a base armour of 1000 (no, it's not going to happen, I chose 1000 cos its easy to do)
Cast Berserk and armour is reduced to 0.
Cast lvl 5 caution and the armour goes back up to 800.
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Old 09-14-2008, 09:12 AM   #75
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Quote:
Originally Posted by Katiechan
The problem is that Barbarians already die fast enough as it is (sometimes in just a few hits even to archers). They need less damage and more defenses, not less defenses and keeping the same excessive levels of damage.
They need less defence from low dmg hits. Come on yesterday barb reduced my dmg from 280 to 62 from medium 20m bow. My dmg on Yoseba was like on knight or full defense marks ~48.
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Old 09-14-2008, 09:17 AM   #76
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Quote:
Originally Posted by Angelwinged_Devil
I do too, a normal hit though, unbuffed is ok imo, but buffed along with madness is really madness, and in the hands of a barb who knows how to play it's even tougher.
You just need mind push against madness ... stop whining please and go ask arkenion how to do it.
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Old 09-14-2008, 09:28 AM   #77
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Two hits killme

Three hits killme ¬¬

Greetings
Pd:Sorry for my bad English
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Old 09-14-2008, 10:02 AM   #78
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Quote:
Originally Posted by gph
You just need mind push against madness ... stop whining please and go ask arkenion how to do it.
There are *many* counters a barb has against Mind push.
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Old 09-14-2008, 10:25 AM   #79
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there are even more ways to drain a barbarians mana
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Old 09-14-2008, 10:26 AM   #80
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I want to add to the discussion...
So only because some barbarians buff up like insane and cast South Cross or Rippost you should nerf the barbarian itself?

There will still be these idiots buffing up like insane, causing - even if not as high damage - abnormally high damage compared to other classes.

It's like nerfing the base evasion of the hunter to get rid of SOTW problems, it just doesn't work!
I do not think that nerfing the base damage of the barbarian is the way to go, it will only bring less variety to the game.

For everyone who wants to know reality... this is a screenshot taken yesterday near Trelle save.
Hunter, buffed up with acrobatics.
I can't see any normal hits for 1k here, can you?
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