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General discussion Topics related to various aspects of Champions of Regnum |
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05-21-2009, 12:11 PM | #71 | |
Initiate
Join Date: Nov 2007
Location: Horus - Alsius
Posts: 116
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Quote:
A support conj will now likely need to spend more time with synergy bond and ambitious sacrifice. So likely I can save the discipline points in SM now but I will need more power points to get some better regen self, ambitious sacrifice and synergy bond. But it makes it easier to get Mass Dispell then. Conjus will need to team better and call their synergy bond targets or assign themselves to a couple of allies to provide with mana. As for the other changes - man a lot of changes in the gameplay - I am quite interested into the cremation/camouflage corpse combo. I just need to check what the point of the different lvls for these spells are because I did not have the chance to check that yet. Also the nerf for offensive areas should be a good one.
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Maedhros - Conjurer Maedhros Hunter - Hunter Alsius|Horus - F r o z e n F l a m e |
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05-21-2009, 12:13 PM | #72 |
Apprentice
Join Date: Jan 2008
Location: Bulgaria
Posts: 76
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"- Mana Communion: Effect area reduced to 6 mts. (10 before.) Mana regeneration value reduced for each level."
OH PLEASE remove that spell totally! Giving mana is enough difficult, making it like this you make conju life harder. Now only with synergyes our allies will be always without mana. Awesome!! As a conjurer i will not use mana communion anymore. Thanks NGD! "- Stars Shield: Moved to the “Shields” discipline. Effect area is now 90° behind the Knight. This spell's protection has been raised. Damage reduction is now correctly described." Well atleast you make that spell usefull but still not at all :/ "- Precise Block: Now the blocking value raises proportionally according to the character's blocking statistics." OK nice one. But wont this bring grinding for knights kinda ... hard? Since mobs have powers and the spell Caution is changed i find grinding with precice block better. How this will affect low lvl knights? Please make me lvl 35 on amun to test it. Gracias! |
05-21-2009, 12:28 PM | #73 | |
Count
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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Quote:
IF Edge is correct AND NGD knows AMUN is full of crap that screws with your system resources, then this statement is directed to NGD: NGD - Someone should be REALLY PISSED that your not testing "what is shipped". If your test system IS NOT EXACTLY like what your releasing - then what you are releasing is alot of unknowns. Perhaps this explains alot of the "oh shit" updates we get after releases. I can't see how whoever your QA manager is letting this happen....
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05-21-2009, 12:33 PM | #74 |
Banned
Join Date: Jul 2008
Posts: 433
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they have a QA manager?
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05-21-2009, 12:37 PM | #75 |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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EDIT: Reposted to another thread:
http://regnumonline.com.ar/forum/sho...732#post705732 Mods delete this if you want.
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I N Q U I S I T I O N
On Regnum Sabbatical Last edited by e30ernest; 05-21-2009 at 12:52 PM. |
05-21-2009, 12:38 PM | #76 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
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how about ngd fixing the mobs spawning in impossible locations (stupid silly non game impairing problem you see..one ive reported a few months ago)
fire spiders are still hiding in the trees..and thus making ALOT of potential quest xp lvls 30-40 un doable.. guess ill just enjoy my new shiny toys though.
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Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook. |
05-21-2009, 12:45 PM | #77 |
Initiate
Join Date: Nov 2007
Location: Horus - Alsius
Posts: 116
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I kind of like the idea although it should not affect the caster (which was likely what you intended anyway).
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Maedhros - Conjurer Maedhros Hunter - Hunter Alsius|Horus - F r o z e n F l a m e |
05-21-2009, 01:46 PM | #78 |
Apprentice
Join Date: Jan 2008
Location: Iowa, USA
Posts: 81
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Interesting updates. I have yet to play since the updates, but I see a lot of re-learning ahead for all of us.
Mana Communion: Well, there goes my second-most important job as a conjurer. Thanks for lightening my workload NGD. No more am I even going to worry about my allies screaming for mana, since I can't do a thing about it. Guess they'll just be suffering on their own...... Movement Speed: Not so bad in my opinion, since we can now knock down enemies in a shorter cast time. This will just require a change of strategy and points, at least, I hope. Corpse Camo/Cremation: This is an interesting twist, certainly. Warlocks now have another uber spell, just one more reason to Tremor them into oblivion. Oh wait, my tremor is gone. Now I have to stand another 5 mts. in front of my group to try it. Plus, its already short duration is now nerfed by 3 precious seconds. Oh well............ Maybe this will give hunters a use now, since they are the only protection I can see against this super-power. At any rate, things are definitely going to be interesting and different. We've been asking for updates and new features, and I guess we got them! In my opinion, it would have been better to leave what works alone and simply add new spells, but this is what we have now. :/ |
05-21-2009, 10:04 PM | #79 |
Initiate
Join Date: Nov 2007
Location: England
Posts: 199
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I cant really comment on the changelog much since I havent played RO since the update. However...
What were you thinking when you created Cremation? Any Warlock who uses that better have long cooldown time and mana drained, otherwise it counter-acts one of the healer's most fundamental spells. *FAIL* .... *yay 100th post for me* |
05-21-2009, 10:46 PM | #80 | |
Initiate
Join Date: Dec 2007
Location: Sweden
Posts: 231
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Quote:
However, I might share some of your concerns about conjurers. The nerf of mana communion, the introduction of cremation and the absence of a SM-nerf might cause even more conjurers to become offensive -- and I wouldn't like that..
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