07-24-2010, 05:53 PM | #71 | |
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Quote:
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07-24-2010, 06:10 PM | #72 |
Initiate
Join Date: Mar 2008
Location: country that invents hockey
Posts: 223
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the modification on cs was genious in this update!
what used to be "50% cs" on lvl 5 arcane devotion is now "100% cs". if 50% cs in the current version and 100% cs in the new version have the exact SAME speed, which i strongly believe it is, then what's really changed is cs values on mages' gloves and staffs. That is, NGD cut cs values on armor by HALF! what's happening is that 7% cs on glove and staff in the new version is now equvalent to 3.5% cs in our current version. That is, a maximum of 21% cs (from armor) + 50% cs (from arcane devotion) in current version get reduced to a max. of 10.5% cs (from armor) + 50% cs (from arcane devotion) in the new version. This is indeed the 60% cs CAP that ppl were talking about. NGD did this in a subtle way As u can see, this modification effectively reduced the gap between uber players' cs and ordinary players' cs. Now it's only 10.5% cs between a player with max. cs and a player who does not have any cs armors at all! On top of that, global cooldowns for mages have been increased in general. and "silence" duration has been reduced to 4 sec at lvl 1. ordinary players, mage in particular, now have a chance to fight back against uber mage players. mage pvp will no longer rely heavily on cs as much as it did in the current version. The slow casting speed that ppl are experiencing on Amun is a combination of a 50% reduction in cs on armors and a 50% increase (from 1sec to 1.5sec in general) in global cooldown and is NOT a result of the "arcane devotion" nerf that NGD claimed to have done! PS: this is just my observation on Amun and may not be correct. plz do not critisize me if u think differently. Last edited by esptupac; 07-24-2010 at 06:34 PM. |
07-24-2010, 06:28 PM | #73 | |
Marquis
Join Date: Aug 2007
Location: Germany
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I want to add that buffed damage reduction of armor (non-scaling) greatly reduces the smaller hits (archers &knights, dots) and should be checked upon balancing. |
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07-24-2010, 06:36 PM | #74 |
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Location: France
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Check this:
> http://www.regnumonline.com.ar/forum...ad.php?t=62826
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07-24-2010, 06:55 PM | #75 |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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In my opinion GH should still affect the caster.
Either that or if it's going to stay this way, self heal and self regen should have slightly lower cd's and/or mana costs to compensate for it. Remember: Conjus already have it hard as it is to support others. Let's not give them any less of a reason to do so.
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07-24-2010, 07:00 PM | #76 |
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Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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I like the change of GH from an Aura to an area. The duration has been raised from 30secs to 60 secs now. As far as it not affecting the caster, I will reserve my judgement until I test it out on a fight. Some people say it's a bug so I will wait and see. If it won't affect the caster. then at least raise the hp/tick of regenerate self and allow prebuffing even without damage.
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07-24-2010, 07:10 PM | #77 | |
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07-24-2010, 07:15 PM | #78 |
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It was 60secs on Amun.
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07-24-2010, 07:17 PM | #79 |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
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And it was 30 before so i think they thought about it again after those many complaints.
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07-24-2010, 07:19 PM | #80 | |
Marquis
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Location: England
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Amuns current version of GH:
e30ernest did clearly say Quote:
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