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General discussion Topics related to various aspects of Champions of Regnum

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Old 08-14-2010, 02:55 AM   #71
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Mana for marksmen is an awkward system in general. They don't get a main 'nuke' (except shield pierce, which hunters also have) which they can spam without worrying about going oom on their second attack. But if they were able to just spam all their arrow mastery skills for 120 mana each, they would do a lot of dmg, especially for the new system. Then again, that dmg is going to be burstier because of cooldowns and not very easy to sustain, so I don't know whether it would be over-the-top or not.
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Old 08-14-2010, 03:04 AM   #72
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More on why I think Death Sentence with a melee damage buff is a bad spell.

Let's consider the basic situation in which this spell would be used: A Hunter and one warrior against a target.

Death Sentence: Hunter casts it on the target, only the allied warrior gets the damage bonus.

Sudden Strike: Hunter casts it on the target, both the hunter and the warrior get the damage bonus.

Compost's post above seems to indicate DS gives +50 more damage per attack than SS. So with DS the warrior would get +50 damage. With SS, one assumes the Hunter and warrior would get a damage bonus roughly equal to what DS would give the warrior alone (large barb damage notwithstanding).

However, in most RvR situations you may have 1 or 2 warriors on a target, supported by far more archers and mages. In these cases, if DS is cast on the target, only the warriors would get the bonus. But if SS is used, then all the ranged classes (archer and mages) get the bonus.

As far as I can tell, the only case where DS outperforms SS would be multiple warriors supported by a single hunter. And how often does that happen in Regnum?

DS appears to have been intended as a single-target debuff for a single Marksman, or group of Marksmen. Translation to melee support doesn't seem to work.
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Old 08-14-2010, 04:14 AM   #73
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Quote:
Originally Posted by Gideon_Slack View Post
More on why I think Death Sentence with a melee damage buff is a bad spell.

Let's consider the basic situation in which this spell would be used: A Hunter and one warrior against a target.

Death Sentence: Hunter casts it on the target, only the allied warrior gets the damage bonus.

Sudden Strike: Hunter casts it on the target, both the hunter and the warrior get the damage bonus.

Compost's post above seems to indicate DS gives +50 more damage per attack than SS. So with DS the warrior would get +50 damage. With SS, one assumes the Hunter and warrior would get a damage bonus roughly equal to what DS would give the warrior alone (large barb damage notwithstanding).

However, in most RvR situations you may have 1 or 2 warriors on a target, supported by far more archers and mages. In these cases, if DS is cast on the target, only the warriors would get the bonus. But if SS is used, then all the ranged classes (archer and mages) get the bonus.

As far as I can tell, the only case where DS outperforms SS would be multiple warriors supported by a single hunter. And how often does that happen in Regnum?

DS appears to have been intended as a single-target debuff for a single Marksman, or group of Marksmen. Translation to melee support doesn't seem to work.
Does that spell boost all damage under 4m range?

Pet and hunter could gain the bonus too then, anyone tested yet?
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Old 08-14-2010, 04:20 AM   #74
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Quote:
Originally Posted by _Enio_ View Post
Does that spell boost all damage under 4m range?

Pet and hunter could gain the bonus too then, anyone tested yet?
If this turns out to be the case, then DS should be in the Pet tree, not Scouting. (Because for Pet hunter 1v1 it becomes a Pet support spell).
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Old 08-14-2010, 06:17 AM   #75
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well i just tried it on my lvl 43 marks and the new dead eye thing is Great at lvl 5 would be awesome if the duration was longer like about the same as acrobatic and im definatly seeing the evasion increases especiallly when i cast escapists

GREAT WORK NGD
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Old 08-14-2010, 07:29 AM   #76
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First off, I'm really looking forward to this update

I was on Amun trying out builds for my Mark and of course had to try out the new Dead Eye Spell. I know it's only first iteration and will be tweeked, but I decided to get a base line to see where it's at now. Hopefully the info is helpful to the Devs.

Used my Lvl 47 Mark, RA lvl 5, DE lvl 5, logged just over 450 hits on a Blue Mob using different combos of RA and DE, then crunched some numbers (attached graph, "reported" numbers are taken from the stats, "average" numbers were the averages of the real world testing)

Got ~14.0% criticals (stats said 14.3%, so that seems to be working)

The stats on the bows seem to be misleading. Example for two of the bows I tried: a med. speed LB stats showed it to do 25-30 more points of damage than the fast SB. The Attack Stat showed the LB doing only about 10 more points and real world testing actually resulted in the LB doing a few points less than the SB. (never trust the advertised stats, I guess)

One possible problem: DE reports a -20% attack speed (not exactly sure what that means) but the attack time on all three speeds of bow were increased by 40% (more than I expected). This actually caused the DPS while using DE to be lower than the DPS when not using DE. Also it's obvious that the reported bonuses of both spells don't affect the total damage as the % increases in damage are lower than advertised, so spell descriptions seem to be misleading.

No complaints from me on this new spell as I expect it to be tweeked in the near future. I look forward to using it in it's final form, and after I figure out what bow to use it with.

I basically did this for my own info (if it helps NGD at all, then that's a plus)
Attached Images
File Type: jpg RA DE DPS.jpg (42.6 KB, 65 views)
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Old 08-14-2010, 08:57 AM   #77
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Quote:
Originally Posted by chilko View Post
hey guys

I know that you have issues with:

Onslaught
Dead Eye
Marksmen mana consumption

We also have strong debates about this things internally and as you know this is not the final update.

let's move on to another topic... like hit chance, evasion & criticals against other players and mobs.

evasion has been a major complain by almost every player in the game, please try to test and give us a feedback about this important features modified for this stage.
Add cold blood to that, 6 seconds, really?
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Old 08-14-2010, 09:11 AM   #78
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death eye is only helpfull with eagle's eye but hawks gaze lasts only 60 seconds with a cd of 180 sec, so i would propose or lower the cd of hawks gaze, or remove the -as.

just a tought

regards
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Old 08-14-2010, 09:30 AM   #79
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Quote:
Originally Posted by _Enio_ View Post
Does that spell boost all damage under 4m range?

Pet and hunter could gain the bonus too then, anyone tested yet?
Everyone gets the bonus, I tested it.
(The old death sentence was boosting warriors, too... South cross records <3)

This spell would be overpowered in pets, imo. Maybe it shouldn't even boost pets damage... Or make it some high mana cost area. This spell is great for fort wars, it would be a pity if it became another "fffuuuuuyouophunterssscamoconfuseanddeathsentence allthetime"

Quote:
Originally Posted by Mikan View Post
This is how I would list the classes in order of "mana issues":
1) Conjuror
2) Marksman
3) Barbarian
4) Warlock
5) Knight
6) Hunter

The Conjuror clearly has the worst mana costs due to having to heal and synergy people. The Marksman is a close second since their only spammable attack costs 225 mana (as well as their normal hits). Although with Shield piercing being useful again after the update, that may change a bit.

Kind regards.
I've got no mana issues at all with my conju. (For sure, I could syn 5 everyone, but that's not what conjus should be, imo)
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Old 08-14-2010, 09:54 AM   #80
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Quote:
Originally Posted by Seher View Post
Everyone gets the bonus, I tested it.
(The old death sentence was boosting warriors, too... South cross records <3)

This spell would be overpowered in pets, imo. Maybe it shouldn't even boost pets damage... Or make it some high mana cost area. This spell is great for fort wars, it would be a pity if it became another "fffuuuuuyouophunterssscamoconfuseanddeathsentence allthetime"
So this is a confirmation that the new Death Sentence increases Pet damage on the target?

If that's true, then DS appears to be more beneficial to the Pet-using Hunter than Sudden Strike in PvP (still debatable if the same would be true in Fort Wars where Pets can be useless). SS still seems to be the better deal for Petless hunters though.

For this reason, the new DS should be moved to the Pet tree, as it benefits Pet-using hunters only.
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