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Old 08-21-2010, 05:17 PM   #71
Gabburtjuh
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Quote:
Originally Posted by Mashu View Post
[ Good defense, nice tank with CC's a lot of times saved my butt during the battle.
Warlock: Slutar is OP, the rest is OK
Barbarian: Failing UM (make it 100% like other classes), weak protection, very slow weapons and now lowered dmg, no onslaught, useless spells that don't do anything that one would care and the most mana hungry class. (I have one) - Can be easily CC-ed and killed before reaching the target not even able to hit once (not rushing alone) can't return dmg on range so the best to target first.
Hunter: Super OP, too versatile, too many speed skills in one tree (I have one)
Conjurer: Fast leveling but it's OK, because usually no one wants to play conjurer because healing is boring. (I have one)
knight, defense fails, only like 2 acctual def buffs, and ao1.
locks, cs to powerfull, you can just cast to fast, and you can also combine it with good normals(staff mastery, mana control, necromancy, arcania and mental, 3x lvl 19 and 2x lvl 15.
barb, failing UM, all spells with % or +.. in something fail, only things that guarantee effect(acro, berserk, ao1), about the cc to death, its not that simple, a UMed and DIed barb group of like 4 barbs, and add 2 or 3 knights with ao1 up or ready, isnt that easy to stop, and if the warrior group comes close, and is able to cc the other group, things like darkness and confuse, or dizzy/slow after getting up really screws the group that got rushed.
Hunter, not OP on hisself, troll+camo+confuse is, to much speed, look at NGDs opinion, hunters should be the fastest class, remove speed from sotw and you kinda fine, since lp will get cast time and you have to use points to get it
Conjurer, fast lvling right, but not if you acctually play conj, and healing isnt that boring, i know alot of ppl that like it alot, even tho the bitching
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Old 08-21-2010, 05:21 PM   #72
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Quote:
this are my personal feelings (not NGD's)

Marksmans: Boring to play
Knight: Too hard to level and very low damage
Warlock: OK (OP)
Barbarian: OK (OP but whining)
Hunter: Super OP and too versatile
Conjurer: Super OP, too versatile and too easy to level (because of broken summons and many ways to regen)
I wonder where you got this "personal feelings". I'm pretty sure none from NGD play this game except log in to their GM chars to brag and look godly.

After this update ALL classes are hard to grind. Great way to hoard more profits from scrolls.
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Old 08-21-2010, 05:42 PM   #73
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Mobs have yet to be balanced, most will be easier to kill than on the live servers, compensating the current changes to our chars.
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Old 08-21-2010, 07:05 PM   #74
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Conj easy? yeah maybe its kinda easy to lvl up. But try go out in wz with hunting party and u bump into two or more hunters, ull get targeted first and probebly wont even last 10 sec in the fight. We might be alil OP but that doesnt matter since u never get the chance to throw anything
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Old 08-22-2010, 07:52 AM   #75
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Quote:
Originally Posted by SirHiss View Post
Conj easy? yeah maybe its kinda easy to lvl up. But try go out in wz with hunting party and u bump into two or more hunters, ull get targeted first and probebly wont even last 10 sec in the fight. We might be alil OP but that doesnt matter since u never get the chance to throw anything
Exactly the point I'm trying to make. NGD never plays period. No knowledge of whatsoever. Just daydreaming with Gm chars.
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Old 08-23-2010, 08:54 AM   #76
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Quote:
Originally Posted by SirHiss View Post
Conj easy? yeah maybe its kinda easy to lvl up. But try go out in wz with hunting party and u bump into two or more hunters, ull get targeted first and probebly wont even last 10 sec in the fight. We might be alil OP but that doesnt matter since u never get the chance to throw anything
Conjus dont need a zarkit to use in wz, indeed most of summon tree is useless in wz.
So just remove zarkits and Conjus are ok. SM was already nerfed enough
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Old 08-23-2010, 10:57 AM   #77
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Quote:
Originally Posted by GIO879 View Post
Conjurer: Super OP, too versatile and too easy to level (because of broken summons and many ways to regen) they are hell if they are warju impossible to win alone ... But it s ok a lot plays only for the support
If anything needs a nerf, it's the warju spells, right? We're talking zarkits and maybe SM (and I've suggested before, reduce zarkit to range 20, make SM spells non-stackable), but the sad truth is that NGD is only nerfing support spells so far.

Which is ridiculous, because support conjurers are not OP at all, but still:
  • Heal ally - nerfed
  • GH - nerfed (and the new "area heal" is awful.... 4s cast!?!?!?!?)
  • The new skill point system is technically a nerf because I can't fit everything I had before into one setup. (although I used a few things on level 1, maybe this is to "specialise" conjs)
  • Steel skin - nerfed (from 90-70% on level 5.... yeah, ok, warjus use this too, but most players don't know how to protect conjs, so support needs some defense too)

Quote:
Originally Posted by chilko View Post
We are not trying to nerf conjurers.
Quote:
Originally Posted by chilko View Post
Our objective is to have more support conjurers.
Somehow I don't think this is how to attract more support.... yeah, ok, I've not seen what's going to happen to warju yet, but support conjurer looks like it's going to be so much less fun to play....
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Old 08-23-2010, 11:31 AM   #78
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Quote:
Originally Posted by Mr_Egg View Post
If anything needs a nerf, it's the warju spells, right? We're talking zarkits and maybe SM (and I've suggested before, reduce zarkit to range 20, make SM spells non-stackable), but the sad truth is that NGD is only nerfing support spells so far.

Which is ridiculous, because support conjurers are not OP at all, but still:
  • Heal ally - nerfed
  • GH - nerfed (and the new "area heal" is awful.... 4s cast!?!?!?!?)
  • The new skill point system is technically a nerf because I can't fit everything I had before into one setup. (although I used a few things on level 1, maybe this is to "specialise" conjs)
  • Steel skin - nerfed (from 90-70% on level 5.... yeah, ok, warjus use this too, but most players don't know how to protect conjs, so support needs some defense too)


Somehow I don't think this is how to attract more support.... yeah, ok, I've not seen what's going to happen to warju yet, but support conjurer looks like it's going to be so much less fun to play....
I totally agree with Egg, why do you nerf heal ally? Everyone wants be heald so i think everyone would like to have higher heals not lower ones.
Really NGD if you do this you wont have support conjus left, i said it before but i want to say it again i wont play support anymore when you are doing this.
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Old 08-23-2010, 12:21 PM   #79
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With all new armor fix, knight aura, general damage reduction i think its hard to estimate how bad healing will be. Maybe give it a try when update release on live server ?
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Old 08-23-2010, 12:27 PM   #80
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Quote:
Originally Posted by Pimousse View Post
With all new armor fix, knight aura, general damage reduction i think its hard to estimate how bad healing will be. Maybe give it a try when update release on live server ?
Maybe you are right, and i am to fast with my opinion but a lvl 40 conjurer has 2200-2300 hp, i can heal him 400 while a barb sometimes need just 2 hits to kill his barrier and all his hp.
I dont think it will work, as conjurer i feel usefull now without area's (im most of the time only using pylon and GH at door wars) but with that 20% i cant heal much even whith knight aura's
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